Editing Soldier (6v6)

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[[File:SoldierIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Soldier]]
 
[[File:SoldierIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Soldier]]
The Soldier is a class that can do good damage at both close and long ranges. Typically, a standard 6v6 lineup will include two Soldiers; one Roamer and one Pocket. The Pocket Soldier protects his team's Medic while the Roaming Soldier guards the flanks and helps his team in fights or attempts to kill key targets, such as the enemy Medic.
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The Soldier is a class that can do damage at both close and long ranges. Typically, a standard 6v6 lineup will include 2 Soldiers; 1 roamer and 1 pocket. The pocket Soldier tends to protect the team's Medic while the roaming Soldier watches the flanks and attempts to help in fights or go for strategic kills.
  
 
== Pocket Soldier ==
 
== Pocket Soldier ==
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''Main article: [[Pocket]]''
 
''Main article: [[Pocket]]''
  
The Pocket Soldier's job is to keep his team's Medic alive. The pocket also has communication responsibilities because he is often the '''Main Caller''' - he must direct his team to push, retreat, ambush, or even use Ubercharge. He must lead his team into battles; when fully Overhealed, he has 300 health, allowing his teammates to take cover behind him. The Pocket Soldier's go-to secondary is the Shotgun - while it doesn't give him as much mobility as the Gunboats, it allows him to stay in combat for longer, and is especially useful in enclosed spaces such as those on [[Badlands]].
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As a pocket Soldier, your primary job is to keep your team's Medic alive. The pocket also has roles to fulfill in Mumble (or other communication program), because, in some teams, he is going to be the '''Main Caller''. Generally, the pocket Soldier leads his team into battles; he soaks up damage while putting out his own damage. Using the shotgun can put you at a disadvantage because it results in you having to be constantly buffed due to the decreased mobility that could have been gained with gunboats. However, the shotgun can be useful on maps which have multiple enclosed spaces such as [[Badlands]]. Remember, your job is to protect the Medic, as his life is worth more than yours is. If saving your Medic means sacrificing yourself, you should do it. To be a good pocket, you also need to have a very good understanding of 6v6, something the community commonly calls 'game sense'.
 
 
The Pocket Soldier needs to be prepared to sacrifice his own life to save his team's Medic, must possess good map knowledge, and should be able to predict the enemy team's movements.
 
  
 
== Roaming Soldier ==
 
== Roaming Soldier ==
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''Main article: [[Roamer]]''
 
''Main article: [[Roamer]]''
  
The Roaming Soldier typically has the stock Rocket Launcher (or the Original), Gunboats and Escape Plan equipped. Of course, he can change his loadout at any time, but expect to see Roamers using this loadout most of the time. In the standard 6v6 format, the Roamer has a multiple roles to fulfill. First, he must make distractions to create weaknesses that his team can exploit. Second, he must guard the flank with the help of a Scout to prevent his team from being ambushed. Third, he may attempt to land a kill on an important target. When his team is at an Ubercharge disadvantage or in a stalemate, he is often Overhealed and sent to [[bomb]] the enemy combo, hopefully forcing the enemy Medic to waste his Ubercharge - or kill him outright. Finally, at the beginning of a standard 5CP game, the roamer must reach the middle point as quickly and efficiently as possible. Some rollouts are faster, others leave Soldier with more health, and still others give him a positional advantage. In certain situations, the roamer may [[offclass]] to a specialist class to try to gain an advantage.  
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The roaming Soldier typically has the stock Rocket Launcher or the Original, Gunboats and Escape Plan equipped. Of course, there are different loadouts being used, but this one is the most popular one by far. The roamer has different roles to fulfill in 6v6. The first and most basic one is to create distractions for his team so that they can push or take an advantage of it. His second role is to be on the flank with the Scouts during stalemates to try to get a pick, or simply to just block the enemy flank. The Roamer's third role is quite similar to the first one. When his team is at a uber disadvantage, or simply during a stalemate, the roamer will often be buffed to 300 health and sent in to try to get the medic to pop his uber, or to kill the medic. In certain situations, the roamer may [[offclass]] to try to gain an advantage. Another role is that on mids, the roamer has to reach it quickly and efficiently. Each map has different ways to rollout to mid and they all have their positives and negatives.
  
 
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