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− | + | The Soldier is a class played in both 6v6 and Highlander. It is the most basic of the classes, and is a good all-around fighter. The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range. The Soldier can adapt to many different situations and is a crucial class to have. | |
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==6v6== | ==6v6== | ||
− | + | ''Main Article: [[Soldier (6v6)]]'' | |
− | In 6v6, | + | In 6v6, the Soldier will usually fulfil two main roles: "Pocket" Soldier and "Roaming" Soldier. The Pocket Soldier focuses on keeping his medic alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe. |
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==Highlander== | ==Highlander== | ||
− | + | ''Main Article: [[Soldier (Highlander)]]'' | |
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− | + | In Highlander, there is only one Soldier on each team. This Soldier often functions like a Roaming Soldier would in 6v6. As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the soldier is mostly run with gunboats and the stock launcher, or the black box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a medic or taking out a engineer nest. | |
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− | === | + | == Primary == |
− | + | {{Weapon | |
− | {{ | + | | weapon_name = Rocket Launcher |
− | | | + | | image = Backpack_Rocket_Launcher.png |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = Yes |
− | | | + | | etf2l_hl_legal = Yes |
− | | | + | | description = This is the default primary weapon for the soldier, due to its versatility. The combination of high splash and direct damage, four rocket clipsize, knockback and the ability to rocket jump make this the most popular choice for almost every soldier. |
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− | |description = | ||
}} | }} | ||
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+ | {{Weapon | ||
+ | | weapon_name = Direct Hit | ||
+ | | image = 250px-Directhittransparent.png | ||
+ | | 6s_legal = Yes | ||
+ | | hl_legal = Yes | ||
+ | | etf2l_6s_legal = No | ||
+ | | etf2l_hl_legal = Yes | ||
+ | | description = A spinoff of the default primary weapon, allowing for precise shots due to the reduced spread and buffed damage. Granting minicrits for airshots and dealing buffed damage to buildings, the Direct Hit is a great weapon to counter jumping soldiers, or to take out the enemy sentry. | ||
}} | }} | ||
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+ | {{Weapon | ||
+ | | weapon_name = The Black Box | ||
+ | | image = (image) | ||
+ | | 6s_legal = Yes | ||
+ | | hl_legal = Yes | ||
+ | | etf2l_6s_legal = No | ||
+ | | etf2l_hl_legal = Yes | ||
+ | | description = The black box has identical stats to the stock rocket launcher, except for the fact that you have one less rocket, but gain 15 health for every enemy you hit. This makes the black box ideal for roaming around the map without a medic. Pioneered by Vhalin, the black box can be used effectively if you can land your rockets with accuracy. | ||
}} | }} | ||
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+ | {{Weapon | ||
+ | | weapon_name = The Liberty Launcher | ||
+ | | image = (image) | ||
+ | | 6s_legal = Yes | ||
+ | | hl_legal = Yes | ||
+ | | etf2l_6s_legal = No | ||
+ | | etf2l_hl_legal = Yes | ||
+ | | description = The Liberty Launcher isn't used often at all in the competitive scene, giving you faster rocket speeds at the cost of one rocket. This weapon doesn't see alot of use, and is widely considered a crutch for bad soldiers. | ||
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