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[[File:SoldierIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Soldier]]
 
[[File:SoldierIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Soldier]]
  
As a good all-around combat class, '''Soldier''' is a class played in both 6v6 and Highlander. His high adaptability and mobility makes him vital on any 6v6 team, though his mobility comes at the expense of some health, via rocket jumping. When his rocket jumping is restricted by low health or cramped environments, he has the second slowest ground speed behind the [[Heavy]]. His weapon of choice is the [[Rocket Launcher]], a projectile weapon with good splash damage and range, and he boasts the second highest base health in the game (200).
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As a good all-around combat class, '''Soldier''' is a class played in both 6v6 and Highlander. His high adaptability and mobility makes him vital on any 6v6 team, though his mobility comes at the expense of some health, via rocket jumping. When his rocket jumping is restricted by low health or cramped environments, he is the second slowest class behind the [[Heavy]]. His weapon of choice is the [[Rocket Launcher]], a projectile weapon with good splash damage and range, and he boasts the second highest base health in the game (200).
  
 
==6v6==
 
==6v6==
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In 6v6, each Soldier will usually fulfill one of two main roles: [[Pocket|"Pocket"]] Soldier and [[Roaming Soldier|"Roaming"]] Soldier. The Pocket Soldier focuses on defending the team's [[Medic]], using his high health to block damage intended for the Medic, gain advantageous positions during confrontations, and lead team pushes. The Roaming Soldier plays a fundamentally different role, and is the offense to the Pocket Soldier's defense. Instead of protecting his team, he controls the flank, utilizing his high mobility and health to rocket jump around the map. His job is to set up advantageous battles for his team by creating distractions or killing key targets.
 
In 6v6, each Soldier will usually fulfill one of two main roles: [[Pocket|"Pocket"]] Soldier and [[Roaming Soldier|"Roaming"]] Soldier. The Pocket Soldier focuses on defending the team's [[Medic]], using his high health to block damage intended for the Medic, gain advantageous positions during confrontations, and lead team pushes. The Roaming Soldier plays a fundamentally different role, and is the offense to the Pocket Soldier's defense. Instead of protecting his team, he controls the flank, utilizing his high mobility and health to rocket jump around the map. His job is to set up advantageous battles for his team by creating distractions or killing key targets.
 
===Pocket Soldier===
 
  
 
The most basic role of the Pocket Soldier is keeping his team's Medic alive. The Pocket along with the Medic and [[Demoman]] form the core "combo" of any 6v6 team. He and Demoman are often the recipients of an [[ÜberCharge]], allowing him to push forward with no fear of damage. Though he is often the third most important pick behind the Medic and Demoman, his massive health pool makes killing him difficult. The standard - "meta" - loadout for the Pocket Soldier is the [[Rocket Launcher]]/[[Original]], the [[Shotgun]] and the [[Escape Plan]]. While the [[Gunboats]] does allow him increased mobility during a battle, it reduces his ability to follow up after spending his Rocket Launcher ammo, making it fairly situational.
 
The most basic role of the Pocket Soldier is keeping his team's Medic alive. The Pocket along with the Medic and [[Demoman]] form the core "combo" of any 6v6 team. He and Demoman are often the recipients of an [[ÜberCharge]], allowing him to push forward with no fear of damage. Though he is often the third most important pick behind the Medic and Demoman, his massive health pool makes killing him difficult. The standard - "meta" - loadout for the Pocket Soldier is the [[Rocket Launcher]]/[[Original]], the [[Shotgun]] and the [[Escape Plan]]. While the [[Gunboats]] does allow him increased mobility during a battle, it reduces his ability to follow up after spending his Rocket Launcher ammo, making it fairly situational.
 
===Roaming Soldier===
 
  
 
The [[Roaming Soldier]]'s main job is to help one of the [[Scout|Scouts]] on the flank, and create weaknesses in the enemy combo so that his own combo can follow up. He is considered the most "disposable" unit of the team, and will often launch suicide attacks against the enemy combo in an attempt to force the enemy Medic to use his Übercharge - or kill him outright. In order to accomplish this, he must know all the nuances of a map - hiding spots, flanks, rocket-jumping patterns. By utilizing this knowledge, he can remain undetected or out-of-range until an opportunity presents itself. Even if he does not find a chance to attack, he can still relay information back to his team, who can exploit this knowledge to gain an advantage. To maximize his mobility while retaining his firepower, the most common loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan.
 
The [[Roaming Soldier]]'s main job is to help one of the [[Scout|Scouts]] on the flank, and create weaknesses in the enemy combo so that his own combo can follow up. He is considered the most "disposable" unit of the team, and will often launch suicide attacks against the enemy combo in an attempt to force the enemy Medic to use his Übercharge - or kill him outright. In order to accomplish this, he must know all the nuances of a map - hiding spots, flanks, rocket-jumping patterns. By utilizing this knowledge, he can remain undetected or out-of-range until an opportunity presents itself. Even if he does not find a chance to attack, he can still relay information back to his team, who can exploit this knowledge to gain an advantage. To maximize his mobility while retaining his firepower, the most common loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan.
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|description = When deployed, the '''Escape Plan''' increases Soldier's speed as he takes damage. The lower his health is, the faster Soldier will run; at 40 health and below, he becomes almost as fast as a Scout. As a downside, the weapon reduces Medic's healing (both Medi-Guns and Crossbow) by 90% while active, and all incoming attacks will mini-crit. This weapon is especially useful to flee from fights when Soldier has open ground to run through, and is the most common melee choice for all [[6v6]] Soldiers. Additionally, the increased movement speed paired with Soldier's ability to damage himself allows him to perform certain rollouts much faster.  
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|description = When deployed, the '''Escape Plan''' increases Soldier's health as he takes damage. The lower his health is, the faster Soldier will run; at 40 health and below, he becomes almost as fast as a Scout. As a downside, the weapon reduces Medic's healing (both Medi-Guns and Crossbow) by 90% while active, and all incoming attacks will mini-crit. This weapon is especially useful to flee from fights when Soldier has open ground to run through, and is the most common melee choice for all [[6v6]] Soldiers. Additionally, the increased movement speed paired with Soldier's ability to damage himself allows him to perform certain rollouts much faster.  
 
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{{Class Weapon Table Row
 
{{Class Weapon Table Row

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