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− | + | The Soldier is a class played in both 6v6 and Highlander. It is the most basic of the classes, and is a good all-around fighter. The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range. The Soldier can adapt to many different situations and is a crucial class to have. | |
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==6v6== | ==6v6== | ||
− | + | ''Main Article: [[Soldier (6v6)]]'' | |
− | In 6v6, | + | In 6v6, the Soldier will usually fulfil two main roles: "Pocket" Soldier and "Roaming" Soldier. The Pocket Soldier focuses on keeping his medic alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe. |
− | + | The most basic role of the Pocket Soldier is keeping the medic alive and using his abundant heals to deal damage, get kills and lead the team. The Pocket along with the Medic and Demoman form the core "combo" of any 6v6 team. He will usually be the target of an übercharge, if not the Demoman. The Pocket is usually the third biggest pick behind the Medic and Demoman, however since he is usually at a fearsome three hundred health, it is not easy to frag him. The standard or "meta" loadout for the Pocket soldier is the Rocket Launcher/Original, the Shotgun and the Escape Plan. | |
− | The | + | The Roaming Soldier's main job is to help one of his Scouts on the flank, and create openings in the other team so that his team can push. The Roamer is most often the player that will suicide into the other team in hopes of getting a Medic pick or to force the Medic to übercharge. The Roamer also wants to know the ins and outs of a map so that he knows all of its hiding spots and flanks. He wants to hide so that he can easily get a jump on the enemy team and hopefully get a pick or two. Hiding also provides the advantage of knowing exactly what the enemy team is doing, allowing the roamer to relay tons of information back to his team and gaining an advantage over the opposition. He is basically the most "disposable" unit of the team. The standard loadout for a Roaming soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. |
− | === | + | ==Highlander== |
+ | ''Main Article: [[Soldier (Highlander)]]'' | ||
− | + | In Highlander, there is only one Soldier on each team. This Soldier often functions like a Roaming Soldier would in 6v6. As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the soldier is mostly run with gunboats and the stock launcher, or the black box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a medic or taking out a engineer nest. In most maps, the soldier is used to control the flank. He is used to defend the flank of his own team and in turn harass his opponents. | |
− | + | ==Allowed Weapons== | |
+ | {{Template:Class soldier primary table}} | ||
− | == | + | ===Secondary === |
− | {{ | + | {{Weapon |
+ | | weapon_name = Shotgun | ||
+ | | image = 128px-Shotgun.png | ||
+ | | 6s_legal = Yes | ||
+ | | hl_legal = Yes | ||
+ | | etf2l_6s_legal = Yes | ||
+ | | etf2l_hl_legal = Yes | ||
+ | | description = The shotgun is the go-to secondary for pocket soldiers in the 6v6 game style. The Shotgun is useful in a variety in situations. For instance, the Shotgun provides you with extra firepower should you have no rockets loaded or if you're out of ammo. This extra damage can help protect your medic should he be harassed while you're out of rockets. | ||
+ | }} | ||
− | + | {{Weapon | |
+ | | weapon_name = The Gunboats | ||
+ | | image = 128px-Gunboats.png | ||
+ | | 6s_legal = Yes | ||
+ | | hl_legal = Yes | ||
+ | | etf2l_6s_legal = Yes | ||
+ | | etf2l_hl_legal = Yes | ||
+ | | description = The Gunboats give you a 60% reduction in damage taken from rocket jumps, at the cost of an effectively empty secondary slot. This is a common choice for both the roaming soldier role in 6v6, and for soldiers in Highlander. The reduced rocket jump damage further allows soldier's to perform what is called a '''bomb'''. | ||
+ | }} | ||
− | + | {{Weapon | |
− | + | | weapon_name = The Buff Banner | |
− | {{ | + | | image = 128px-Buff_Banner.png |
− | + | | 6s_legal = Yes | |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | + | | etf2l_hl_legal = Yes | |
− | + | | description = The buff banner gives any of the players's teammates around him a 35% damage increase. This is not seen often, but is used by some players. | |
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− | |description = The ' | ||
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+ | {{Weapon | ||
+ | | weapon_name = Battalion's Backup | ||
+ | | image = 128px-Battalions_Backup.png | ||
+ | | 6s_legal = No | ||
+ | | hl_legal = Yes | ||
+ | | etf2l_6s_legal = No | ||
+ | | etf2l_hl_legal = Yes | ||
+ | | description = | ||
}} | }} | ||
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− | + | {{Weapon | |
+ | | weapon_name = Concheror | ||
+ | | image = Concheror.png | ||
+ | | 6s_legal = Yes | ||
+ | | hl_legal = Yes | ||
+ | | etf2l_6s_legal = No | ||
+ | | etf2l_hl_legal = Yes | ||
+ | | description = | ||
+ | }} | ||
+ | {{Weapon | ||
+ | | weapon_name = Reserve Shooter | ||
+ | | image = 128px-Reserve_Shooter.png | ||
+ | | 6s_legal = No | ||
+ | | hl_legal = Yes | ||
+ | | etf2l_6s_legal = No | ||
+ | | etf2l_hl_legal = Yes | ||
+ | | description = The Reserve Shooter deals mini-crits to airborne enemies up to 3 seconds after you switch to your secondary. The Reserve Shooter has 3 shots in it's clip, and also increases weapon switch speed by 15%. The Shotgun is generally considered superior to the Reserve Shooter, as it has a full 6 clip and can deal a great amount of damage on it's own. | ||
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+ | {{Weapon | ||
+ | | weapon_name = Righteous Bison | ||
+ | | image = 128px-Righteous_Bison.png | ||
+ | | 6s_legal = Yes | ||
+ | | hl_legal = Yes | ||
+ | | etf2l_6s_legal = No | ||
+ | | etf2l_hl_legal = Yes | ||
+ | | description = The Righteous Bison functions as an alternative to the shotgun that excels as midrange spam. This role is fulfilled by three attributes of the weapon: decreased ramp up (resembling the rocket launcher or sticky launcher's damage curve), projectiles penetrate targets, and infinite ammo. The Righteous Bison does not see a lot of use in competitive play because the Soldier's rocket launcher is arguably better at spam than the Bison, and giving up the gunboats or shotgun is too much to ask for most Soldiers. | ||
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+ | === Melee === | ||
+ | {{Weapon | ||
+ | | weapon_name = Shovel and reskins | ||
+ | | image = 128px-Shovel.png | ||
+ | | 6s_legal = Yes | ||
+ | | hl_legal = Yes | ||
+ | | etf2l_6s_legal = Yes | ||
+ | | etf2l_hl_legal = Yes | ||
+ | | description = The shovel is a stock weapon, however in competitive it's rare to see it used. The soldier has a vast variety of melee weapons, some of which are regarded as straight upgrades. | ||
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− | {{ | + | |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Escape Plan |
− | | | + | | image = 128px-Escape_Plan.png |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = Yes |
− | + | | etf2l_hl_legal = Yes | |
− | + | | description = Once this weapon is equipped, it has the unique ability to increase the movement speed of the player as their health is diminished. Consequently, the weapon blocks healing from all Medic weapons while active. This weapon is especially useful to flee from fights. The Escape Plan is a common weapon used by 6v6 soldiers. The increased movement speed paired with the soldier's ability to damage itself allows the Escape Plan to be used as a tool for rolling out. Pocket soldiers in 6v6 will generally use this "Escape Plan rollout". | |
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− | + | {{Weapon | |
− | + | | weapon_name = Equalizer | |
− | + | | image = 128px-Equalizer.png | |
− | + | | 6s_legal = Yes | |
− | + | | hl_legal = Yes | |
− | + | | etf2l_6s_legal = No | |
− | + | | etf2l_hl_legal = Yes | |
− | + | | description = | |
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− | + | {{Weapon | |
− | + | | weapon_name = Pain Train | |
− | {{ | + | | image = 128px-Pain_Train.png |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | + | | etf2l_6s_legal = Yes | |
− | | | + | | etf2l_hl_legal = Yes |
− | | | + | | description = The Pain Train increases your capture rate by 1 (from 1x to 2x), at the cost of 10% extra bullet vulnerability. In 6v6, the demo often equips the Pain Train, however it's still viable for a soldier to equip it. |
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+ | {{Weapon | ||
+ | | weapon_name = Half-Zatoichi | ||
+ | | image = 128px-Half_Zatoichi.png | ||
+ | | 6s_legal = Yes | ||
+ | | hl_legal = Yes | ||
+ | | etf2l_6s_legal = No | ||
+ | | etf2l_hl_legal = Yes | ||
+ | | description = | ||
}} | }} | ||
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+ | {{Weapon | ||
+ | | weapon_name = Disciplinary Action | ||
+ | | image = 128px-Disciplinary_Action.png | ||
+ | | 6s_legal = No | ||
+ | | hl_legal = Yes | ||
+ | | etf2l_6s_legal = No | ||
+ | | etf2l_hl_legal = Yes | ||
+ | | description = The Disciplinary Action is a melee weapon used as a rollout tool for Highlander play. When an ally is hit with this weapon, both the soldier with the item equipped and the ally hit receive a static speed boost (meaning a Heavy will have the same net speed increase as a Scout). The downside is -25% damage, however it is rare to see melees used to deal damage in competitive play, so the Disciplinary Action is regarded as an upgrade. | ||
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+ | {{Weapon | ||
+ | | weapon_name = Market Gardener | ||
+ | | image = 128px-Market_Gardener.png | ||
+ | | 6s_legal = Yes | ||
+ | | hl_legal = Yes | ||
+ | | etf2l_6s_legal = No | ||
+ | | etf2l_hl_legal = Yes | ||
+ | | description = | ||
}} | }} | ||
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[[Category:Classes]] | [[Category:Classes]] |