Editing Snakewater
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+ | == Offical update history == | ||
+ | <div style="max-height:280px; overflow-y:scroll; overflow-x: auto; border:1px solid #DDD; border-style:solid none; margin-top: none; background-color:#FEFEFE;"> | ||
+ | '''[https://wiki.teamfortress.com/wiki/November_21,_2013_Patch November 21, 2013 Patch]''' ([https://wiki.teamfortress.com/wiki/Two_Cities_Update Two Cities Update]) | ||
+ | * Added Snakewater to the game. | ||
+ | * Added achievements for Snakewater, [[Process]], and [[Standin]]. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/February_29,_2016_Patch February 29, 2016 Patch]''' | ||
+ | * Updated several maps to support Competitive Mode. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/October_12,_2016_PatchOctober 12, 2016 Patch]''' | ||
+ | * Changes based on community feedback. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/December_19,_2018_Patch December 19, 2018 Patch]''' ([https://wiki.teamfortress.com/wiki/Smissmas_2018 Smissmas 2018]) | ||
+ | * Fixed "splash bug" issues throughout the map. | ||
+ | * Fixed a lot of visual issues. | ||
+ | * Improved clipping and made movement smoother. | ||
+ | * Made fence near yard closed to projectiles. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/January_8,_2019_Patch January 8, 2019 Patch]''' | ||
+ | * Fixed missing clip brush in RED kitchen. | ||
+ | * Fixed minor clipping issues. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/January_22,_2019_Patch January 22, 2019 Patch]''' | ||
+ | * Updated <code>cp_snakewater_final1</code> to fix missing player clips. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/June_22,_2021_Patch June 22, 2021 Patch]''' | ||
+ | * Fixed clipping throughout map. | ||
+ | * Fixed explosion splash being caught by objects throughout map. | ||
+ | * Made movement smoother throughout map. | ||
+ | * Reworked some problematic areas like the kitchen. | ||
+ | * Minor visual enhancements throughout the map. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/September_16,_2021_Patch September 16, 2021 Patch]''' | ||
+ | * Minor visual fixes | ||
+ | * Minor clipping fixes | ||
+ | * Slightly increased spawn time when attacking last | ||
+ | * Fixed some jumps being made impossible in previous update | ||
+ | * Made some areas like respawn doors smoother to walk past | ||
+ | * Nature & Wildlife preservation measures | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/September_26,_2022_Patch September 26, 2022 Patch #1]''' | ||
+ | * Minor visual, clipping/blockbullet, and detailing fixes | ||
+ | * Fixed alignment issues | ||
+ | * Fixed some mirroring issues | ||
+ | * Updated mid slightly to make it more mirrored | ||
+ | * Increased wall heights on mid to allow more jumps | ||
+ | * Updated last spawn room to reduce the randomness of spawnpoints | ||
+ | * Slightly increased cap time on last to account for longer travel time to the point | ||
+ | * Speculative changes to fix some "wallbug" issues | ||
+ | * Added Competitive mode stage | ||
+ | </div> | ||
{{Navbox/6v6 maps}} | {{Navbox/6v6 maps}} |