Editing Scout (Highlander)
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.
Latest revision | Your text | ||
Line 22: | Line 22: | ||
*'''Back-Scatter''' - This weapon is not a very viable option for competitve. Nearby enemies within a range of around 500 Hammer units (roughly 31 feet or 9.5 meters) are dealt mini-crits damage when shot from behind. However, the minus two clips and it being 20 percent less accurate makes it useless in head to head combat and as good as the normal scattergun when flanking. | *'''Back-Scatter''' - This weapon is not a very viable option for competitve. Nearby enemies within a range of around 500 Hammer units (roughly 31 feet or 9.5 meters) are dealt mini-crits damage when shot from behind. However, the minus two clips and it being 20 percent less accurate makes it useless in head to head combat and as good as the normal scattergun when flanking. | ||
− | *'''Baby Face's Blaster''' - This weapon is considered to be | + | *'''Baby Face's Blaster''' - This weapon is considered to be scout's worst primary and one of the worst weapons in the games, it serves absolutely no new playstyle for the scout. In fact the only thing that this weapon does is hinder him with minus 2 clips and making him as slow as a pyro. If you double jump then 75 percent of the meter is lost if you take 25 damage the entire boost meter is gone. |
*'''Stock Scattergun''' - The Stock Scattergun is the most used primary for Scout in competitve as it deals consistent damage. It has an entire clip size of six while every other primary has a minus clip size making it more consistent than any other primary. | *'''Stock Scattergun''' - The Stock Scattergun is the most used primary for Scout in competitve as it deals consistent damage. It has an entire clip size of six while every other primary has a minus clip size making it more consistent than any other primary. | ||
Line 38: | Line 38: | ||
=== Melee weapons === | === Melee weapons === | ||
− | * '''Boston Basher''' - As in 6v6, the weapon can be used to quickly build Ubercharge with a Medic by the Scout dealing bleed damage to himself. This strategy is particularly viable in 5CP maps and can be used to widen an Uber advantage or make up an Uber disadvantage. | + | * '''Boston Basher''' - As in 6v6 and 9v9, the weapon can be used to quickly build Ubercharge with a Medic by the Scout dealing bleed damage to himself. This strategy is particularly viable in 5CP maps and can be used to widen an Uber advantage or make up an Uber disadvantage. |
* '''Atomizer''' - Grants the Scout the ability of a third jump at the negligible cost of slower deploy speed. Largely improves the Scout's maneuverability and dodging capabilities, making him less predictable. It also has a damage penalty. | * '''Atomizer''' - Grants the Scout the ability of a third jump at the negligible cost of slower deploy speed. Largely improves the Scout's maneuverability and dodging capabilities, making him less predictable. It also has a damage penalty. | ||
Line 44: | Line 44: | ||
* '''Sandman''' - Allows the Scout to launch a slowing baseball with alt fire. The slowing effect lasts for 1-8 seconds depending on the distance between the ball and the enemy. Carrying the Sandman decreases the Scout's maximum health by 15, which is a big offset. | * '''Sandman''' - Allows the Scout to launch a slowing baseball with alt fire. The slowing effect lasts for 1-8 seconds depending on the distance between the ball and the enemy. Carrying the Sandman decreases the Scout's maximum health by 15, which is a big offset. | ||
− | * '''Wrap Assasin''' - Arguably the most used | + | * '''Wrap Assasin''' - Arguably the most used scout melee in highlander, it acts like the boston basher but its bleed effect is related to a projectile, however you cannot hit yourself meaning you cannot help your medic build uber. |
== See also == | == See also == |