Editing Scout (Highlander)
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=== Primary weapons === | === Primary weapons === | ||
− | * '''Force-a-Nature''' - Sometimes used for its knockback feature, particularly useful on maps with natural hazards (such as [[pl_upward|Upward]] or [[cp_steel|Steel]]). A Scout can also perform a slightly higher jump by shooting the Force-a-Nature at the ground. However, minus 4 clip can be devastating to the scout's personal defense. | + | * '''Force-a-Nature''' - Sometimes used for its knockback feature, particularly useful on maps with natural hazards (such as [[pl_upward|Upward]] or [[cp_steel|Steel]]). A Scout can also perform a slightly higher jump by shooting the Force-a-Nature at the ground. However, minus 4 clip can be devastating to the scout's personal defense. |
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* '''Soda Popper''' - Rarely used, but it can be used to maximize mobility of the class via the Hype mechanic, which gives the Scout the ability to jump up to five times in mid-air (for a total of six jumps). | * '''Soda Popper''' - Rarely used, but it can be used to maximize mobility of the class via the Hype mechanic, which gives the Scout the ability to jump up to five times in mid-air (for a total of six jumps). | ||
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*'''Short-Stop''' - The drawback on being pushed farther is not a good upside, as you are prone to being easily pushed off of cliffs in maps, (such as [[pl_upward|Upward]]). It works like a pistol, and works at medium range rather than close up range, making you more prone to snipers and others that excel in long-ranged combat. However, with the weapon's stat-rework in the Meet Your Match update, the inclusion of a "shove" mechanic (think Force-a-Nature knockback but without damage) could prove useful for hazard kills. | *'''Short-Stop''' - The drawback on being pushed farther is not a good upside, as you are prone to being easily pushed off of cliffs in maps, (such as [[pl_upward|Upward]]). It works like a pistol, and works at medium range rather than close up range, making you more prone to snipers and others that excel in long-ranged combat. However, with the weapon's stat-rework in the Meet Your Match update, the inclusion of a "shove" mechanic (think Force-a-Nature knockback but without damage) could prove useful for hazard kills. | ||
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*'''Baby Face's Blaster''' - This weapon is considered to be Scout's worst primary and one of the worst weapons in the games, and it serves absolutely no new playstyle for the scout. In fact the only thing that this weapon does is hinder him with minus 2 clips and making him as slow as a Pyro. If you double jump then 75 percent of the meter is lost, and if you take 25 damage the entire boost meter is gone. | *'''Baby Face's Blaster''' - This weapon is considered to be Scout's worst primary and one of the worst weapons in the games, and it serves absolutely no new playstyle for the scout. In fact the only thing that this weapon does is hinder him with minus 2 clips and making him as slow as a Pyro. If you double jump then 75 percent of the meter is lost, and if you take 25 damage the entire boost meter is gone. | ||
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=== Secondary weapons === | === Secondary weapons === |