Editing Scout (6v6)
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The [[Scout]] is a highly mobile "clean up" class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by your heavy classes ([[Soldier]] and [[Demoman]]). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight while no one is looking at you. | The [[Scout]] is a highly mobile "clean up" class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by your heavy classes ([[Soldier]] and [[Demoman]]). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight while no one is looking at you. | ||
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== Roles == | == Roles == | ||
− | In a 6v6 game, once the midfight ends, and you are alive, AND the enemy team has successfully backed out, the Scout's goal is to watch the flank. The flank is simply the alternate route between two different control points, whereas the choke is the main route. In the flank, a Scout can either play defensively - prevent the enemy from flanking the combo, or offensively - try to get a pick and overrun the flank with the team's | + | In a 6v6 game, once the midfight ends, and you are alive, AND the enemy team has successfully backed out, the Scout's goal is to watch the flank. The flank is simply the alternate route between two different control points, whereas the choke is the main route. In the flank, a Scout can either play defensively - prevent the enemy from flanking the combo, or offensively - try to get a pick and overrun the flank with the team's man - advantage, and ultimately wiping or driving out the enemy team. |
== Offclassing == | == Offclassing == | ||
{{main|Offclass|l1=Offclassing}} | {{main|Offclass|l1=Offclassing}} | ||
While a Scout is one of the most powerful classes in the game, there are a variety of situations in which playing one of the less used classes can be beneficial. On the last point of an average [[5-CP]] map, for example, a Scout is not nearly as useful as he is in other areas of the map where it is easier to roam freely. In these situations, a Scout can change class to achieve a particular goal. | While a Scout is one of the most powerful classes in the game, there are a variety of situations in which playing one of the less used classes can be beneficial. On the last point of an average [[5-CP]] map, for example, a Scout is not nearly as useful as he is in other areas of the map where it is easier to roam freely. In these situations, a Scout can change class to achieve a particular goal. | ||
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== See Also == | == See Also == | ||
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+ | * [[6v6]] | ||
[[Category:Classes in 6v6]] | [[Category:Classes in 6v6]] |