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− | + | The Pyro is a class who wields a Flamethrower as its main weapon. Along with the ability to inflict burn damage and a relatively high damage output, the Pyro also has the [[airblast]] mechanic, which can neutralize an enemy's uber with ease, reflect projectiles like rockets and arrows, and extinguish burning team mates. | |
− | Pyro is a class who wields a Flamethrower as | + | |
==6v6== | ==6v6== | ||
− | + | ''Main Article: [[Pyro (6v6)]]'' | |
− | In | + | In 6v6, the Pyro is considered an [[offclass]]. Most commonly run when the defending team has über disadvantage while defending last, the Pyro's job is to neutralize the enemy team's über through the use of the airblast mechanic along with compression blasting away spam from the Soldier and Demo. |
==Highlander== | ==Highlander== | ||
− | + | ''Main Article: [[Pyro (Highlander)]]'' | |
− | In Highlander, Pyro is | + | In Highlander, the Pyro is considered a support class. The Pyro's main job in Highlander is to protect the [[Medic]]. It also has the jobs of displacing and neutralizing enemy ubers, [[spychecking]] to neutralize the enemy [[Spy]], protecting its team's sentry gun by deflecting projectiles, and providing flank support when required. |
− | == | + | == Primary == |
− | == | + | {{Template: Class Pyro Primary Table}} |
− | {{Class | + | |
− | {{ | + | ==Secondary== |
− | | | + | {{Template: Class Pyro Secondary Table}} |
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− | + | ==Melee== | |
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− | | | + | [[Category:Classes]] |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Fire Axe |
− | | | + | | image = 100px-Fire_Axe.png |
− | | | + | | 6s_legal = Yes |
− | + | | hl_legal = Yes | |
+ | | etf2l_6s_legal = Yes | ||
+ | | etf2l_hl_legal = Yes | ||
+ | | description = The default melee weapon for the Pyro. | ||
}} | }} | ||
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− | | | + | {{Weapon |
− | | | + | | weapon_name = Axtinguisher |
− | | | + | | image = 100px-Axtinguisher.png |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
+ | | etf2l_hl_legal = Yes | ||
+ | | description = The '''Axtinguisher''' is a more aggressive weapon for the Pyro. It allows you to Crit a burning enemy which will deal 195damage. If the Pyro were to somehow get close to the enemy team's [[Medic]], you could almost consider their Medic will die. It could also be used defensively to kill a class while their team is pushing. Try your best to keep the Axtinguisher Pyro away from your team. | ||
}} | }} | ||
− | {{ | + | |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Postal Pummeler |
− | | | + | | image = Postal_Pummeler2.png |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | | | + | | etf2l_hl_legal = Yes |
− | + | | description = The '''Postal Pummeler''' is a reskin of the '''Axtinguisher'''. | |
}} | }} | ||
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− | | | + | {{Weapon |
− | | | + | | weapon_name = Homewrecker |
− | | | + | | image = 100px-Homewrecker.png |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
+ | | etf2l_hl_legal = Yes | ||
+ | | description = The '''Homewrecker''' will do +100% to enemy buildings destroying most in 1 or 2 hits. If you hit a sapped friendly building it will remove the [[Spy]]'s sapper. If the other team's Spy is causing your [[Engineer]] trouble and he's making it hard for him set up a defense, you could try to help him out with this weapon. This weapon frustrates Spies because when they think they finally got rid of the Engineer by killing him and sapping his buildings, a Pyro will show up and destroy all the sappers. You shouldn't use this weapon to melee enemies as it deals 20% damage less than the default axe. | ||
}} | }} | ||
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− | | | + | {{Weapon |
− | | | + | | weapon_name = Maul |
− | | | + | | image = 100px-Maul.png |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
+ | | etf2l_hl_legal = Yes | ||
+ | | description = The '''Maul''' is a reskin of the '''Homewrecker'''. | ||
}} | }} | ||
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− | === | + | |
− | + | {{Weapon | |
− | + | | weapon_name = Powerjack | |
− | | | + | | image = 100px-Powerjack.png |
− | |description = The ''' | + | | 6s_legal = Yes |
− | + | | hl_legal = Yes | |
− | + | | etf2l_6s_legal = No | |
− | + | | etf2l_hl_legal = Yes | |
− | + | | description = The '''Powerjack''' when active will allow you to run 15% faster, but all damage taken will do 20% more. If you kill an enemy with this melee you gain +75 health. This weapon isn't great to use other than for the beginning of the match. It will allow you to get to mid a bit quicker which could help. Other than that it's ineffective since you be hurt more by all the damage. | |
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}} | }} | ||
− | {{ | + | |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Back Scratcher |
− | |description = The ''' | + | | image = 100px-Back_Scratcher.png |
− | + | | 6s_legal = Yes | |
− | + | | hl_legal = Yes | |
− | + | | etf2l_6s_legal = No | |
− | + | | etf2l_hl_legal = Yes | |
− | + | | description = The '''Back Scratcher''' does 25% more damage that the default axe. It also allows the Pyro to gain 50% more health from any health packs, but he will gain 75% less health from Medics. This weapon is more useful if you plan on flanking the opponent and stealing all their health packs or if you want to help the [[Medic build]] [[ÜberCharge]], since it will take a longer time to fully heal the Pyro. It will most likely hurt your team since you'll always have to look for health packs instead of just sticking to your Medic. | |
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}} | }} | ||
− | {{ | + | |
− | | | + | {{Weapon |
− | |description = The ''' | + | | weapon_name = Sharpened Volcano Fragment |
− | + | | image = 100px-Volcano Fragment.png | |
− | + | | 6s_legal = Yes | |
− | + | | hl_legal = Yes | |
− | + | | etf2l_6s_legal = No | |
− | + | | etf2l_hl_legal = Yes | |
− | + | | description = The '''Sharpened Volcano Fragment''' deals 20% less damage than the default weapon, but it will ignite the enemy on hit. This will weapon is considered useless since you will always have a Primary weapon to deal fire damage to the enemy. | |
}} | }} | ||
− | {{ | + | |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Third Degree |
− | |description = The ''' | + | | image = 100px-Third_Degree.png |
− | + | | 6s_legal = Yes | |
− | + | | hl_legal = Yes | |
− | + | | etf2l_6s_legal = No | |
− | + | | etf2l_hl_legal = Yes | |
− | + | | description = The '''Third Degree''' deals the same damage as the default weapon, but it will do damage to all players connected by the Medigun's beam. Only on rare occasions will you be able to get close to the combo and be able to melee them. You will most likely get 1Hit (65Damage) before dying by the rest of the enemy team, which makes this weapon not sure a great choice competitively. | |
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− | | | + | {{Weapon |
− | | | + | | weapon_name = Lollichop |
− | | | + | | image = 100px-Lollichop.png |
− | + | | 6s_legal = No | |
+ | | hl_legal = Yes | ||
+ | | etf2l_6s_legal = No | ||
+ | | etf2l_hl_legal = Yes | ||
+ | | description = The '''Lollichop''' is a reskin of the '''Fireaxe''' | ||
}} | }} | ||
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− | + | {{Weapon | |
− | + | | weapon_name = Neon Annihilator | |
− | + | | image = 100px-Neon_Annihilator.png | |
− | + | | 6s_legal = Yes | |
− | {{ | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | | | + | | etf2l_hl_legal = Yes |
− | + | | description = The '''Neon Annihilator''' acts similarly to the '''Homewrecker''' it removes sappers on friendly buildings, however it will take more hits to remove one. It will deal Crits to wet players, this includes underwater, being covered in [[Jarate]], and being covered in [[Mad Milk]]. It does 20% less damage to players, so a Crit on a player will deal 156damage. | |
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− | |description = The '''Neon Annihilator''' | ||
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