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− | + | The Pyro is a class who wields a Flamethrower as its main weapon. Along with the ability to inflict burn damage and a relatively high damage output, the Pyro also has the [[airblast]] mechanic, which can neutralize an enemy's uber with ease, reflect projectiles like rockets and arrows, and extinguish burning team mates. | |
− | Pyro is a class who wields a Flamethrower as | + | |
==6v6== | ==6v6== | ||
− | + | ''Main Article: [[Pyro (6v6)]]'' | |
− | In | + | In 6v6, the Pyro is considered an [[offclass]]. Most commonly run when the defending team has über disadvantage while defending last, the Pyro's job is to neutralize the enemy team's über through the use of the airblast mechanic along with compression blasting away spam from the Soldier and Demo. |
==Highlander== | ==Highlander== | ||
− | + | ''Main Article: [[Pyro (Highlander)]]'' | |
− | In Highlander, Pyro is | + | In Highlander, the Pyro is considered a support class. The Pyro's main job in Highlander is to protect the [[Medic]]. It also has the jobs of displacing and neutralizing enemy ubers, [[spychecking]] to neutralize the enemy [[Spy]], protecting its team's sentry gun by deflecting projectiles, and providing flank support when required. |
− | + | == Primary == | |
− | + | {{Template: Class Pyro Primary Table}} | |
− | {{Class | + | |
− | {{ | + | ==Secondary== |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Shotgun |
− | |description = The ''' | + | | image = 128px-Shotgun.png |
− | + | | 6s_legal = Yes | |
− | + | | hl_legal = Yes | |
− | + | | etf2l_6s_legal = Yes | |
− | + | | etf2l_hl_legal = Yes | |
− | + | | description = The '''Shotgun''' is a default Pyro Weapon. It is identical to the Engineer's, Heavy's or Soldier's. It is a hitscan weapon and has 6 ammo in it's clip alongside 32 additional ammo carried. For the Pyro, the Shotgun can be used in situations where the flamethrower wouldn't be as practical or useful. The Shotgun deals respectable damage at close-range and gives the Pyro decent abilities at mid-range. Even through it's damage long-range is fairly negligible it allows the Pyro to harass enemies from a distance and support his teammates on occasion. | |
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}} | }} | ||
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− | | | + | {{Weapon |
− | | | + | | weapon_name = Flare Gun |
− | | | + | | image = flaregun.png |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
+ | | etf2l_hl_legal = Yes | ||
+ | | description = The '''Flare Gun''' allows the Pyro to harass and even pick off targets at long-range. The Flare Gun's abilities allow the Pyro to light enemies from a distance (dealing 30 damage plus the afterburn) and it also critical hits on enemies that are already on fire (dealing 90 damage) without being affected by range. Just like the other flare guns, the regular Flare Gun is a projectile weapon and one has to predict the enemy's movement to use it effectively. | ||
}} | }} | ||
− | {{ | + | |
− | | | + | {{Weapon |
− | |description = | + | | weapon_name = Detonator |
− | + | | image = detonator.png | |
− | + | | 6s_legal = Yes | |
− | + | | hl_legal = Yes | |
− | + | | etf2l_6s_legal = No | |
− | + | | etf2l_hl_legal = Yes | |
− | + | | description = The '''Detonator''' provides a useful boost to mobility as well as the ability to light entire groups of enemies on fire from great distances by detonating the projectile but loses the critical hit from the regular flare gun (the Detonator mini-crits on burning targets instead) and the projectile also harms the player. The Detonator is mostly useful to harass enemies and also, in situations where the Pyro may benefit from added mobility by using the Detonator's explosion knockback. The Detonator's explosion can also destroy enemy stickies allowing the Pyro to dismantle sticky traps without much danger. | |
}} | }} | ||
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− | | | + | {{Weapon |
− | | | + | | weapon_name = Reserve Shooter |
− | | | + | | image = 128px-Reserve_Shooter.png |
− | | | + | | 6s_legal = No |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
+ | | etf2l_hl_legal = Yes | ||
+ | | description = The '''Reserve Shooter''' is not as common as the most popular secondaries for the Pyro. The weapon provides both an extra boost in weapon switch speed (that stacks with the Degreaser's) and mini-crits airborne targets but only holds 3 shots in comparison with the regular shotgun. The Reserve Shooter is especially useful for a Pyro that can make the most out of the weapon switching boost and the Pyro's airblast to ensure massive up-close damage which allows the Pyro to become quite effective in 1v1 situations. | ||
}} | }} | ||
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− | | | + | {{Weapon |
− | | | + | | weapon_name = Manmelter |
− | | | + | | image = manmelter.png |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
+ | | etf2l_hl_legal = Yes | ||
+ | | description = The '''Manmelter''' is rarely used since it has little going for it in most situations. Flare Gun ammunition is rarely cause for much concern and even with the extra projectile speed and crit on extinguish condition the Pyro loses a lot on burst damage as well as firing speed. Additionally, the Manmelter's extinguishing ability is best used to make up for the Phlogistinator's lack of airblast (which is not even allowed in most competitive leagues). | ||
}} | }} | ||
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− | === | + | {{Weapon |
− | + | | weapon_name = Scorch Shot | |
− | + | | image = scorchshot.png | |
− | | | + | | 6s_legal = Yes |
− | |description = The ''' | + | | hl_legal = Yes |
− | + | | etf2l_6s_legal = No | |
− | + | | etf2l_hl_legal = Yes | |
− | + | | description = The '''Scorch Shot''' inherits some key traits from the Detonator such as destroying stickies, having the ability to light groups of enemies on fire and allowing the Pyro to use it's knock-back and diminished damage to add a bit of mobility. However, the Scorch Shot also loses 50% damage when compared to the regular flare gun and this greatly hinders the Pyro in any combat situation. Therefore, this weapon is rarely used in competitive play in favor of the more “reliable” choices. | |
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}} | }} | ||
− | {{ | + | |
− | | | + | ==Melee== |
− | | | + | |
− | + | [[Category:Classes]] | |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Fire Axe |
− | | | + | | image = 100px-Fire_Axe.png |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | + | | etf2l_6s_legal = Yes | |
+ | | etf2l_hl_legal = Yes | ||
+ | | description = | ||
}} | }} | ||
− | {{ | + | |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Axtinguisher |
− | | | + | | image = 100px-Axtinguisher.png |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | | | + | | etf2l_hl_legal = Yes |
− | + | | description = | |
}} | }} | ||
− | {{ | + | |
− | + | {{Weapon | |
− | | | + | | weapon_name = Postal Pummeler |
− | | | + | | image = Postal_Pummeler2.png |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | | | + | | etf2l_hl_legal = Yes |
− | | | + | | description = |
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}} | }} | ||
− | {{ | + | |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Homewrecker |
− | | | + | | image = 100px-Homewrecker.png |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | | | + | | etf2l_hl_legal = Yes |
− | + | | description = | |
}} | }} | ||
− | {{ | + | |
− | + | {{Weapon | |
− | | | + | | weapon_name = Maul |
− | | | + | | image = 100px-Maul.png |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | | | + | | etf2l_hl_legal = Yes |
− | | | + | | description = |
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}} | }} | ||
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− | | | + | {{Weapon |
− | | | + | | weapon_name = Powerjack |
− | + | | image = 100px-Powerjack.png | |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | | | + | | etf2l_hl_legal = Yes |
− | | | + | | description = |
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}} | }} | ||
− | {{ | + | |
− | + | {{Weapon | |
− | | | + | | weapon_name = Back Scratcher |
− | | | + | | image = 100px-Back_Scratcher.png |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | | | + | | etf2l_hl_legal = Yes |
− | | | + | | description = |
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}} | }} | ||
− | {{ | + | |
− | | | + | {{Weapon |
− | | | + | | weapon_name = Sharpened Volcano Fragment |
− | + | | image = 100px-Volcano Fragment.png | |
− | | | + | | 6s_legal = Yes |
− | | | + | | hl_legal = Yes |
− | | | + | | etf2l_6s_legal = No |
− | | | + | | etf2l_hl_legal = Yes |
− | | | + | | description = |
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}} | }} | ||
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− | + | {{Weapon | |
− | + | | weapon_name = Third Degree | |
− | {{ | + | | image = 100px-Third_Degree.png |
− | | | + | | 6s_legal = Yes |
− | + | | hl_legal = Yes | |
− | | | + | | etf2l_6s_legal = No |
− | | | + | | etf2l_hl_legal = Yes |
− | | | + | | description = |
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}} | }} | ||
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− | | | + | {{Weapon |
− | | | + | | weapon_name = Lollichop |
+ | | image = 100px-Lollichop.png | ||
+ | | 6s_legal = No | ||
+ | | hl_legal = Yes | ||
+ | | etf2l_6s_legal = No | ||
+ | | etf2l_hl_legal = Yes | ||
+ | | description = | ||
}} | }} | ||
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− | + | {{Weapon | |
− | + | | weapon_name = Neon Annihilator | |
− | {{ | + | | image = 100px-Neon_Annihilator.png |
− | + | | 6s_legal = Yes | |
− | | | + | | hl_legal = Yes |
− | + | | etf2l_6s_legal = No | |
− | + | | etf2l_hl_legal = Yes | |
− | + | | description = | |
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