Editing Pyro
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.
Latest revision | Your text | ||
Line 145: | Line 145: | ||
The Panic attack has a 20% damage penalty per bullet compared to the stock shotgun and is much less accurate, but it fires 50% more bullets per shot, making the weapon deal up to 108 damage at point-blank range, but minimal damage at medium to long range. The weapon deploys 50% faster, allowing Pyro to follow up on their Flamethrower with a large burst of damage. This weapon is good with ambush-based strategies due to its faster deploy time, but cannot harass enemies at a distance. | The Panic attack has a 20% damage penalty per bullet compared to the stock shotgun and is much less accurate, but it fires 50% more bullets per shot, making the weapon deal up to 108 damage at point-blank range, but minimal damage at medium to long range. The weapon deploys 50% faster, allowing Pyro to follow up on their Flamethrower with a large burst of damage. This weapon is good with ambush-based strategies due to its faster deploy time, but cannot harass enemies at a distance. | ||
|ugc4s = true | |ugc4s = true | ||
− | |6s = | + | |6s = false |
|ugchl = true | |ugchl = true | ||
|etf2lhl = true | |etf2lhl = true |