Editing Prolander
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With its team sizes of 7 and class limits of 1, the primary strategy of play revolves around the support and pick classes chosen by each team. Classes can be changed in game at any time, as long as there are no more than one of each class outside the spawn at any given time. As with other competitive formats, there is a combo consisting typically of a Medic and a Demo, with other classes such as Heavy and/or Pyro often joining them. | With its team sizes of 7 and class limits of 1, the primary strategy of play revolves around the support and pick classes chosen by each team. Classes can be changed in game at any time, as long as there are no more than one of each class outside the spawn at any given time. As with other competitive formats, there is a combo consisting typically of a Medic and a Demo, with other classes such as Heavy and/or Pyro often joining them. | ||
=== Strategy === | === Strategy === | ||
− | The combinations of the classes possible creates a variety of gameplay options, for example the defensive team on a Payload map may choose to use a Medic, Demo, Pyro, Heavy, Engineer, | + | The combinations of the classes possible creates a variety of gameplay options, for example the defensive team on a Payload map may choose to use a Medic, Demo, Pyro, Heavy, Engineer, Solider, and Sniper which would be a very combo heavy, defensive composition. The attacking team may run a Medic, Demo, Pyro, Sniper, Soldier, Scout and Spy, which is very flank/pick intensive composition which could be used to counter the other teams defenses and exploit lightly held flank routes. The format revolves around shifting classes in response to the other team, for example if BLU struggles to deal with a RED Engineer they may run a Spy. If a RED Sniper then changes Pyro to counter this Spy, then that leaves RED open to a BLU counter Sniper and so on. |
== Organizations == | == Organizations == |