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{{Infobox map
+
{{NewInfobox Map
| title = Process
+
|name=
| image = Process.jpg
+
|image=
 +
|caption=
  
| map_type= 5CP
+
|maptype=5cp
| latest_version = cp_process_f11
+
|filename=cp_process_final
| first_released = March 23, 2011
+
|version=Official Release
| last_updated = May 9, 2022
+
|author1=Ian "Scorpio Uprising" Cuslidge
| developer1 = [http://steamcommunity.com/profiles/76561197977081885 Ian "Scoprio Uprising" Cuslidge]
+
|author1steam=76561197977081885
| official_map = No
+
|author2=
| download = https://dl.serveme.tf/maps/cp_process_f11.bsp
+
|author2steam=
 +
|author3=
 +
|author3steam=
 +
|released=24 March 2011
 +
|updated=10 July 2013
 +
|official=1
  
| format = [[6v6]]
+
|gamemode1=6v6
| in_rotation = [[AsiaFortress Cup 20]]<br />[[ETF2L 6v6 Season 42]]<br />[[RGL Traditional Sixes Season 10|RGL 6v6 Season 10]]<br />[[OZF 34]]
+
|gamemode2=hl
 +
|gamemode3=
 +
|adapted=
 +
|pro=
 +
|popularity=staple
 +
|lpleague=
 +
|lpseason=
 +
 
 +
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2
 +
|workshop=
 +
|tf2maps=16711
 +
|gamebanana=
 +
|tftv=
 +
|tftv2=
 +
|etf2l=
 +
|ugc=
 +
|officialwiki=Process
 +
|officialwiki2=Process_(competitive)
 +
 
 +
|footnotes=
 
}}
 
}}
  
'''Process''' is a custom-made [[5CP]] map created by Ian "Scorpio Uprising" Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.
+
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian "Scorpio Uprising" Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.
  
 
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.
 
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.
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It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.
 
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.
  
== Callouts ==
+
== History ==
=== Mid point ===
 
 
 
{{Map locations
 
| title = Process mid point callouts
 
| image = Process Middle.jpeg
 
| area1 = Choke | x1 = 378px | y1 = 80px
 
| area2 = Sewers | x2 = 303px | y2 = 120px
 
| area3 = IT / PC | x3 = 505px | y3 = 120px
 
| area5 = Crate | x5 = 472px | y5 = 165px
 
| area6 = Health Kit / Pack / Garkle | x6 = 288px | y6 = 240px
 
| area7 = Grass | x7 = 553px | y7 = 305px
 
| area8 = Rock | x8 = 443px | y8 = 395px
 
| area9 = Seagull | x9 = 612px | y9 = 131px
 
}}
 
 
 
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix "our" or "their", e.g. "their Choke". On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass "Right" and the area in front of Red Sewer "Left".
 
 
 
=== Second point ===
 
{{Map locations
 
| title = Process second point callouts
 
| image = Process second.jpg
 
| area1 = One | x1 = 190px | y1 = 128px
 
| area2 = IT | x2 = 447px | y2 = 120px
 
| area3 = Choke | x3 = 648px | y3 = 193px
 
| area5 = Sewers | x5 = 704px | y5 = 304px
 
| area6 = Grass | x6 = 485px | y6 = 280px
 
| area7 = Battlements / Batts | x7 = 359px | y7 = 85px
 
| area8 = Lower lobby | x8 = 362px | y8 = 125px
 
| area9 = Second / Point | x9 = 313px | y9 = 145px
 
| area10 = Rollout / Two | x10 = 285px | y10 = 85px
 
}}
 
 
 
=== Last point ===
 
{{Map locations | title = Process last point callouts
 
| image = cp process last.png
 
| area1 = Rollout / Two | x1=649px | y1=109px
 
| area2 = Middle right / Three | x2=420px | y2=120px
 
| area3 = Far left / Five | x3=266px | y3=111px
 
| area4 = Middle left / Four | x4=316px | y4=120px
 
| area5 = Far right / Shutter / One | x5=698px | y5=200px
 
| area6 = Balcony / Nest / Heaven | x6=167px | y6=367px
 
| area7 = Last | x7=240px | y7=180px
 
}}
 
 
 
== Rollouts ==
 
Both rollouts for [[Demoman]] and [[Roaming Soldier]] on Process are very fast in comparison to other maps.
 
 
 
{{Box|start|padding=2em}}
 
=== Demoman ===
 
{{#ev:youtube|jMaQnUOguro|480}}
 
{{Box|break}}
 
=== Roaming Soldier ===
 
{{#ev:youtube|P8NAfkwom78|480}}
 
{{Box|end}}
 
 
 
== Map information ==
 
Process has very standard point capture times, with x1 capture rates for mid, second and last at 4, 14 and 22 seconds respectively. Compared to other [[5CP]] maps, Process has a high number of medium health packs on the map (8).
 
 
 
{{Box|start|padding=2em}}
 
{| class="wikitable" width="300px" style="text-align:center"
 
|+ Point capture times (seconds)
 
! Multiplier
 
! [[Glossary#Mid|Mid]]
 
! [[Glossary#Second|Second]]
 
! [[Glossary#Last|Last]]
 
|-
 
! x1
 
| 22.00
 
| 14.00
 
| 4.00
 
|-
 
! x2
 
| 14.67
 
| 9.33
 
| 2.67
 
|-
 
! x3
 
| 12.00
 
| 7.64
 
| 2.18
 
|-
 
! x4
 
| 10.56
 
| 6.72
 
| 1.92
 
|-
 
! x5
 
| 9.64
 
| 6.13
 
| 1.75
 
|-
 
! x6
 
| 8.98
 
| 5.71
 
| 1.63
 
|-
 
! x7
 
| 8.48
 
| 5.40
 
| 1.52
 
|-
 
! x8
 
| 8.09
 
| 5.15
 
| 1.47
 
|-
 
! x9
 
| 7.78
 
| 4.95
 
| 1.41
 
|-
 
! x10
 
| 7.51
 
| 4.78
 
| 1.37
 
|-
 
! x11
 
| 7.29
 
| 4.64
 
| 1.32
 
|}
 
{{Box|break|padding=2em}}
 
{| class="wikitable" width="300px" style="text-align:center"
 
|+ Respawn wave times (seconds)
 
! colspan=5 | Control points owned by opposing team
 
|-
 
! 1
 
! 2
 
! Neutral
 
! 3
 
! 4
 
|-
 
| 8
 
| 10
 
| 10
 
| 10
 
| 10
 
|}
 
{{Box|break}}
 
{| class="wikitable" width="300px" style="text-align:center"
 
|+ Health and ammo packs
 
! [[File:Smallhealth.png|20px|Small health|link=]]
 
! [[File:Mediumhealth.png|20px|Medium health|link=]]
 
! [[File:Smallammo.png|20px|Small ammo|link=]]
 
! [[File:Mediumammo.png|20px|Medium ammo|link=]]
 
|-
 
| 7
 
| 8
 
| 12
 
| 8
 
|}
 
{{Box|end}}
 
 
 
== Map pool history ==
 
 
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].
 
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].
 
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.
 
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.
 +
 +
== Usage in competitive ==
  
 
{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center"
 
{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center"
|+ style="white-space:nowrap" | Process [[map pool history]]
+
|+ Map pool inclusions for premier 6v6 tournaments
 
|-
 
|-
 
  ! {{abbr|DL|Download link}}
 
  ! {{abbr|DL|Download link}}
 
  ! Map version
 
  ! Map version
  ! style="width:120px" | Asia
+
  ! style="width:130px" | {{flag|ASEAN}} Asia
  ! style="width:120px" | Europe
+
  ! style="width:130px" | {{flag|eu}} Europe
! style="width:120px" | North America
+
  ! style="width:130px" | {{flag|nam}} North America
! style="width:120px" | Oceania
+
  ! style="width:130px" | {{flag|aunz}} Oceania
|-
 
! rowspan=3 | {{download|https://dl.serveme.tf/maps/cp_process_f12.bsp}}
 
  ! style="text-align:left; font-weight:normal" rowspan=3 | <code>cp_process_f12</code>
 
|
 
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 46|Season 46]]
 
|
 
|
 
|-
 
|
 
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 45|Season 45]]
 
|
 
|
 
|-
 
|
 
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 44|Season 44]]
 
|
 
|
 
|-
 
! rowspan=4 | {{download|https://dl.serveme.tf/maps/cp_process_f11.bsp}}
 
  ! style="text-align:left; font-weight:normal" rowspan=4 | <code>cp_process_f11</code>
 
|
 
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 43|Season 43]]
 
|
 
|
 
 
|-
 
|-
 +
! rowspan=2 | {{download|https://dl.serveme.tf/maps/cp_process_f11.bsp}}
 +
! style="text-align:left; font-weight:normal" rowspan=2 | <code>cp_process_f11</code>
 
  | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 20|Cup 20]]
 
  | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 20|Cup 20]]
 
  | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 42|Season 42]]
 
  | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 42|Season 42]]
| {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 10|Season 10]]
 
| {{LeagueIconSmall|ozf}} [[ozfortress Season 34|OZF 34]]
 
|-
 
|
 
|
 
 
  | {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 9|Season 9]]
 
  | {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 9|Season 9]]
  |
+
  | {{LeagueIconSmall|ozf}} [[OZF 34]]
 
|-
 
|-
 
  |  
 
  |  
Line 233: Line 79:
 
  | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 41|Season 41]]
 
  | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 41|Season 41]]
 
  |  
 
  |  
  | {{LeagueIconSmall|ozf}} [[ozfortress Season 33|OZF 33]]
+
  | {{LeagueIconSmall|ozf}} [[OZF 33]]
 
|-
 
|-
 
  |
 
  |
 
  | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 40|Season 40]]
 
  | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 40|Season 40]]
 
  |
 
  |
  | {{LeagueIconSmall|ozf}} [[ozfortress Season 32|OZF 32]]
+
  | {{LeagueIconSmall|ozf}} [[OZF 32]]
 
|-
 
|-
 
  ! {{download|https://dl.serveme.tf/maps/cp_process_f8a.bsp}}
 
  ! {{download|https://dl.serveme.tf/maps/cp_process_f8a.bsp}}
Line 415: Line 261:
 
  |
 
  |
 
|}
 
|}
 +
 +
== Call-Outs ==
 +
=== Mid Point ===
 +
 +
{{Map locations
 +
| title = Process - Control Point 3
 +
| image = Process Middle.jpeg
 +
| area1 = Choke | x1 = 378px | y1 = 80px
 +
| area2 = Sewers | x2 = 303px | y2 = 120px
 +
| area3 = IT / PC | x3 = 505px | y3 = 120px
 +
| area5 = Crate | x5 = 472px | y5 = 165px
 +
| area6 = Health Kit / Pack | x6 = 288px | y6 = 240px
 +
| area7 = Grass | x7 = 553px | y7 = 305px
 +
| area8 = Rock | x8 = 443px | y8 = 395px
 +
| area9 = Seagull | x9 = 612px | y9 = 131px
 +
}}
 +
 +
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix "our" or "their", e.g. "their Choke". On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass "Right" and the area in front of Red Sewer "Left".
 +
 +
=== Second Point ===
 +
{{Map locations
 +
| title = Process - The second point
 +
| image = Process second.jpg
 +
| area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px
 +
| area2 = IT / PC | x2 = 447px | y2 = 120px
 +
| area3 = Choke | x3 = 648px | y3 = 193px
 +
| area5 = Sewers | x5 = 704px | y5 = 304px
 +
| area6 = Grass | x6 = 485px | y6 = 280px
 +
| area7 = Upper lobby | x7 = 359px | y7 = 85px
 +
| area8 = Lower lobby | x8 = 362px | y8 = 125px
 +
| area9 = Second / Point | x9 = 313px | y9 = 145px
 +
| area10 = Rollout / Two | x10 = 285px | y10 = 85px
 +
}}
 +
 +
=== Last Point ===
 +
{{Map locations
 +
| title = Process - The last point
 +
| image = cp process last.png
 +
| area1 = Rollout / Two | x1=649px | y1=109px
 +
| area2 = Middle right / Three | x2=426px | y2=125px
 +
| area3 = Far left / Five | x3=266px | y3=111px
 +
| area4 = Middle left / Four | x4=316px | y4=120px
 +
| area5 = Far right / Shutter / One | x5=698px | y5=200px
 +
| area6 = Balcony / Nest / Heaven | x6=167px | y6=367px
 +
| area7 = Last | x7=240px | y7=180px
 +
 +
 +
}}
 +
 +
== Map information ==
 +
Process has very standard point capture times, with x1 capture rates for mid, second and last at 4, 14 and 22 seconds respectively. Compared to other [[5CP]] maps, Process has a high number of medium health packs on the map (10).
 +
 +
{{Box|start|padding=2em}}
 +
{| class="wikitable" width="300px" style="text-align:center"
 +
|+ Point capture times (seconds)
 +
! Multiplier
 +
! [[Glossary#Mid|Mid]]
 +
! [[Glossary#Second|Second]]
 +
! [[Glossary#Last|Last]]
 +
|-
 +
! x1
 +
| 22.00
 +
| 14.00
 +
| 4.00
 +
|-
 +
! x2
 +
| 14.67
 +
| 9.33
 +
| 2.67
 +
|-
 +
! x3
 +
| 12.00
 +
| 7.64
 +
| 2.18
 +
|-
 +
! x4
 +
| 10.56
 +
| 6.72
 +
| 1.92
 +
|-
 +
! x5
 +
| 9.64
 +
| 6.13
 +
| 1.75
 +
|-
 +
! x6
 +
| 8.98
 +
| 5.71
 +
| 1.63
 +
|-
 +
! x7
 +
| 8.48
 +
| 5.40
 +
| 1.52
 +
|-
 +
! x8
 +
| 8.09
 +
| 5.15
 +
| 1.47
 +
|-
 +
! x9
 +
| 7.78
 +
| 4.95
 +
| 1.41
 +
|-
 +
! x10
 +
| 7.51
 +
| 4.78
 +
| 1.37
 +
|-
 +
! x11
 +
| 7.29
 +
| 4.64
 +
| 1.32
 +
|}
 +
{{Box|break|padding=2em}}
 +
{| class="wikitable" width="300px" style="text-align:center"
 +
|+ [https://wiki.teamfortress.com/wiki/Respawn#Respawn_times Respawn wave times] (seconds)
 +
! colspan=5 | Control points owned by opposing team
 +
|-
 +
! 1
 +
! 2
 +
! Neutral
 +
! 3
 +
! 4
 +
|-
 +
| 8
 +
| 10
 +
| 10
 +
| 10
 +
| 10
 +
|}
 +
{{Box|break}}
 +
{| class="wikitable" width="300px" style="text-align:center"
 +
|+ Health and ammo packs
 +
! [[File:Smallhealth.png|20px|Small health|link=]]
 +
! [[File:Mediumhealth.png|20px|Medium health|link=]]
 +
! [[File:Smallammo.png|20px|Small ammo|link=]]
 +
! [[File:Mediumammo.png|20px|Medium ammo|link=]]
 +
|-
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
{{Box|end}}
  
 
{{Navbox/6v6 maps}}
 
{{Navbox/6v6 maps}}

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