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Latest revision | Your text | ||
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| area3 = IT / PC | x3 = 505px | y3 = 120px | | area3 = IT / PC | x3 = 505px | y3 = 120px | ||
| area5 = Crate | x5 = 472px | y5 = 165px | | area5 = Crate | x5 = 472px | y5 = 165px | ||
− | | area6 = Health Kit / Pack | + | | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px |
| area7 = Grass | x7 = 553px | y7 = 305px | | area7 = Grass | x7 = 553px | y7 = 305px | ||
| area8 = Rock | x8 = 443px | y8 = 395px | | area8 = Rock | x8 = 443px | y8 = 395px | ||
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| title = Process second point callouts | | title = Process second point callouts | ||
| image = Process second.jpg | | image = Process second.jpg | ||
− | | area1 = One | x1 = 190px | y1 = 128px | + | | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px |
− | | area2 = IT | x2 = 447px | y2 = 120px | + | | area2 = IT / PC | x2 = 447px | y2 = 120px |
| area3 = Choke | x3 = 648px | y3 = 193px | | area3 = Choke | x3 = 648px | y3 = 193px | ||
| area5 = Sewers | x5 = 704px | y5 = 304px | | area5 = Sewers | x5 = 704px | y5 = 304px | ||
| area6 = Grass | x6 = 485px | y6 = 280px | | area6 = Grass | x6 = 485px | y6 = 280px | ||
− | | area7 = | + | | area7 = Upper lobby | x7 = 359px | y7 = 85px |
| area8 = Lower lobby | x8 = 362px | y8 = 125px | | area8 = Lower lobby | x8 = 362px | y8 = 125px | ||
| area9 = Second / Point | x9 = 313px | y9 = 145px | | area9 = Second / Point | x9 = 313px | y9 = 145px | ||
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| image = cp process last.png | | image = cp process last.png | ||
| area1 = Rollout / Two | x1=649px | y1=109px | | area1 = Rollout / Two | x1=649px | y1=109px | ||
− | | area2 = Middle right / Three | x2= | + | | area2 = Middle right / Three | x2=426px | y2=125px |
| area3 = Far left / Five | x3=266px | y3=111px | | area3 = Far left / Five | x3=266px | y3=111px | ||
| area4 = Middle left / Four | x4=316px | y4=120px | | area4 = Middle left / Four | x4=316px | y4=120px | ||
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{{Box|break|padding=2em}} | {{Box|break|padding=2em}} | ||
{| class="wikitable" width="300px" style="text-align:center" | {| class="wikitable" width="300px" style="text-align:center" | ||
− | |+ Respawn wave times (seconds) | + | |+ [https://wiki.teamfortress.com/wiki/Respawn#Respawn_times Respawn wave times] (seconds) |
! colspan=5 | Control points owned by opposing team | ! colspan=5 | Control points owned by opposing team | ||
|- | |- | ||
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|} | |} | ||
{{Box|end}} | {{Box|end}} | ||
+ | |||
== Map pool history == | == Map pool history == | ||
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! style="width:120px" | Oceania | ! style="width:120px" | Oceania | ||
|- | |- | ||
− | ! rowspan=3 | {{download|https://dl.serveme.tf/maps/ | + | ! rowspan=3 | {{download|https://dl.serveme.tf/maps/cp_process_f11.bsp}} |
− | ! style="text-align:left; font-weight:normal" rowspan=3 | + | ! style="text-align:left; font-weight:normal" rowspan=3 | <code>cp_process_f11</code> |
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| {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 20|Cup 20]] | | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 20|Cup 20]] | ||
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 42|Season 42]] | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 42|Season 42]] | ||
| {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 10|Season 10]] | | {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 10|Season 10]] | ||
− | | {{LeagueIconSmall|ozf}} [[ | + | | {{LeagueIconSmall|ozf}} [[OZF 34]] |
|- | |- | ||
| | | | ||
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| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 41|Season 41]] | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 41|Season 41]] | ||
| | | | ||
− | | {{LeagueIconSmall|ozf}} [[ | + | | {{LeagueIconSmall|ozf}} [[OZF 33]] |
|- | |- | ||
| | | | ||
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 40|Season 40]] | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 40|Season 40]] | ||
| | | | ||
− | | {{LeagueIconSmall|ozf}} [[ | + | | {{LeagueIconSmall|ozf}} [[OZF 32]] |
|- | |- | ||
! {{download|https://dl.serveme.tf/maps/cp_process_f8a.bsp}} | ! {{download|https://dl.serveme.tf/maps/cp_process_f8a.bsp}} | ||
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| | | | ||
|} | |} | ||
+ | |||
+ | == Offical update history == | ||
+ | <div style="max-height:280px; overflow-y:scroll; overflow-x: auto; border:1px solid #DDD; border-style:solid none; margin-top: none; background-color:#FEFEFE;"> | ||
+ | '''[https://wiki.teamfortress.com/wiki/July_10,_2013_Patch July 10, 2013 Patch]''' ([https://wiki.teamfortress.com/wiki/Summer_Event_2013 Summer Event 2013]) | ||
+ | * Added Process to the game. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/July_11,_2013_Patch July 11, 2013 Patch]''' | ||
+ | * Adjusted HDR lighting in <code>cp_process</code>. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/November_21,_2013_Patch November 21, 2013 Patch]''' ([https://wiki.teamfortress.com/wiki/Two_Cities_Update Two Cities Update]) | ||
+ | * Added achievements for [[Snakewater]], Process, and [[Standin]]. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/February_29,_2016_Patch February 29, 2016 Patch]''' | ||
+ | * Updated several maps to support Competitive Mode. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/June_22,_2021_Patch June 22, 2021 Patch]''' | ||
+ | * Fixed incorrect skin for the Red radio tower. | ||
+ | |||
+ | </div> | ||
{{Navbox/6v6 maps}} | {{Navbox/6v6 maps}} |