Editing Process
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{NewInfobox Map |
− | + | |name= | |
− | + | |image= | |
+ | |caption= | ||
− | + | |maptype=5cp | |
− | + | |filename=cp_process_final | |
− | + | |version=Official Release | |
− | + | |author1=Ian "Scorpio Uprising" Cuslidge | |
− | + | |author1steam=76561197977081885 | |
− | + | |author2= | |
− | + | |author2steam= | |
+ | |author3= | ||
+ | |author3steam= | ||
+ | |released=24 March 2011 | ||
+ | |updated=10 July 2013 | ||
+ | |official=1 | ||
− | + | |gamemode1=6v6 | |
− | + | |gamemode2=hl | |
+ | |gamemode3= | ||
+ | |adapted= | ||
+ | |pro= | ||
+ | |popularity=staple | ||
+ | |lpleague= | ||
+ | |lpseason= | ||
+ | |||
+ | |download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2 | ||
+ | |workshop= | ||
+ | |tf2maps=16711 | ||
+ | |gamebanana= | ||
+ | |tftv= | ||
+ | |tftv2= | ||
+ | |etf2l= | ||
+ | |ugc= | ||
+ | |officialwiki=Process | ||
+ | |officialwiki2=Process_(competitive) | ||
+ | |||
+ | |footnotes= | ||
}} | }} | ||
− | ''' | + | '''cp_process_final''' is a custom-made [[5CP]] map created by Ian "Scorpio Uprising" Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues. |
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official. | The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official. | ||
Line 21: | Line 46: | ||
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges. | It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges. | ||
− | == | + | == History == |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]]. | The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]]. | ||
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version. | The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version. | ||
+ | |||
+ | == Usage in competitive == | ||
{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center" | {| class="wikitable emptycells-gray mw-collapsible" style="text-align:center" | ||
− | |+ | + | |+ Map pool inclusions for premier 6v6 tournaments |
|- | |- | ||
! {{abbr|DL|Download link}} | ! {{abbr|DL|Download link}} | ||
! Map version | ! Map version | ||
− | ! style="width: | + | ! style="width:130px" | {{flag|ASEAN}} Asia |
− | ! style="width: | + | ! style="width:130px" | {{flag|eu}} Europe |
− | + | ! style="width:130px" | {{flag|nam}} North America | |
− | + | ! style="width:130px" | {{flag|aunz}} Oceania | |
− | |||
− | |||
− | ! style=" | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ! style=" | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
+ | ! rowspan=2 | {{download|https://dl.serveme.tf/maps/cp_process_f11.bsp}} | ||
+ | ! style="text-align:left; font-weight:normal" rowspan=2 | <code>cp_process_f11</code> | ||
| {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 20|Cup 20]] | | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 20|Cup 20]] | ||
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 42|Season 42]] | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 42|Season 42]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
| {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 9|Season 9]] | | {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 9|Season 9]] | ||
− | | | + | | {{LeagueIconSmall|ozf}} [[OZF 34]] |
|- | |- | ||
| | | | ||
Line 233: | Line 79: | ||
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 41|Season 41]] | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 41|Season 41]] | ||
| | | | ||
− | | {{LeagueIconSmall|ozf}} [[ | + | | {{LeagueIconSmall|ozf}} [[OZF 33]] |
|- | |- | ||
| | | | ||
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 40|Season 40]] | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 40|Season 40]] | ||
| | | | ||
− | | {{LeagueIconSmall|ozf}} [[ | + | | {{LeagueIconSmall|ozf}} [[OZF 32]] |
|- | |- | ||
! {{download|https://dl.serveme.tf/maps/cp_process_f8a.bsp}} | ! {{download|https://dl.serveme.tf/maps/cp_process_f8a.bsp}} | ||
Line 415: | Line 261: | ||
| | | | ||
|} | |} | ||
+ | |||
+ | == Call-Outs == | ||
+ | === Mid Point === | ||
+ | |||
+ | {{Map locations | ||
+ | | title = Process - Control Point 3 | ||
+ | | image = Process Middle.jpeg | ||
+ | | area1 = Choke | x1 = 378px | y1 = 80px | ||
+ | | area2 = Sewers | x2 = 303px | y2 = 120px | ||
+ | | area3 = IT / PC | x3 = 505px | y3 = 120px | ||
+ | | area5 = Crate | x5 = 472px | y5 = 165px | ||
+ | | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px | ||
+ | | area7 = Grass | x7 = 553px | y7 = 305px | ||
+ | | area8 = Rock | x8 = 443px | y8 = 395px | ||
+ | | area9 = Seagull | x9 = 612px | y9 = 131px | ||
+ | }} | ||
+ | |||
+ | Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix "our" or "their", e.g. "their Choke". On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass "Right" and the area in front of Red Sewer "Left". | ||
+ | |||
+ | === Second Point === | ||
+ | {{Map locations | ||
+ | | title = Process - The second point | ||
+ | | image = Process second.jpg | ||
+ | | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px | ||
+ | | area2 = IT / PC | x2 = 447px | y2 = 120px | ||
+ | | area3 = Choke | x3 = 648px | y3 = 193px | ||
+ | | area5 = Sewers | x5 = 704px | y5 = 304px | ||
+ | | area6 = Grass | x6 = 485px | y6 = 280px | ||
+ | | area7 = Upper lobby | x7 = 359px | y7 = 85px | ||
+ | | area8 = Lower lobby | x8 = 362px | y8 = 125px | ||
+ | | area9 = Second / Point | x9 = 313px | y9 = 145px | ||
+ | | area10 = Rollout / Two | x10 = 285px | y10 = 85px | ||
+ | }} | ||
+ | |||
+ | === Last Point === | ||
+ | {{Map locations | ||
+ | | title = Process - The last point | ||
+ | | image = cp process last.png | ||
+ | | area1 = Rollout / Two | x1=649px | y1=109px | ||
+ | | area2 = Middle right / Three | x2=426px | y2=125px | ||
+ | | area3 = Far left / Five | x3=266px | y3=111px | ||
+ | | area4 = Middle left / Four | x4=316px | y4=120px | ||
+ | | area5 = Far right / Shutter / One | x5=698px | y5=200px | ||
+ | | area6 = Balcony / Nest / Heaven | x6=167px | y6=367px | ||
+ | | area7 = Last | x7=240px | y7=180px | ||
+ | |||
+ | |||
+ | }} | ||
+ | |||
+ | == Map information == | ||
+ | Process has very standard point capture times, with x1 capture rates for mid, second and last at 4, 14 and 22 seconds respectively. Compared to other [[5CP]] maps, Process has a high number of medium health packs on the map (10). | ||
+ | |||
+ | {{Box|start|padding=2em}} | ||
+ | {| class="wikitable" width="300px" style="text-align:center" | ||
+ | |+ Point capture times (seconds) | ||
+ | ! Multiplier | ||
+ | ! [[Glossary#Mid|Mid]] | ||
+ | ! [[Glossary#Second|Second]] | ||
+ | ! [[Glossary#Last|Last]] | ||
+ | |- | ||
+ | ! x1 | ||
+ | | 22.00 | ||
+ | | 14.00 | ||
+ | | 4.00 | ||
+ | |- | ||
+ | ! x2 | ||
+ | | 14.67 | ||
+ | | 9.33 | ||
+ | | 2.67 | ||
+ | |- | ||
+ | ! x3 | ||
+ | | 12.00 | ||
+ | | 7.64 | ||
+ | | 2.18 | ||
+ | |- | ||
+ | ! x4 | ||
+ | | 10.56 | ||
+ | | 6.72 | ||
+ | | 1.92 | ||
+ | |- | ||
+ | ! x5 | ||
+ | | 9.64 | ||
+ | | 6.13 | ||
+ | | 1.75 | ||
+ | |- | ||
+ | ! x6 | ||
+ | | 8.98 | ||
+ | | 5.71 | ||
+ | | 1.63 | ||
+ | |- | ||
+ | ! x7 | ||
+ | | 8.48 | ||
+ | | 5.40 | ||
+ | | 1.52 | ||
+ | |- | ||
+ | ! x8 | ||
+ | | 8.09 | ||
+ | | 5.15 | ||
+ | | 1.47 | ||
+ | |- | ||
+ | ! x9 | ||
+ | | 7.78 | ||
+ | | 4.95 | ||
+ | | 1.41 | ||
+ | |- | ||
+ | ! x10 | ||
+ | | 7.51 | ||
+ | | 4.78 | ||
+ | | 1.37 | ||
+ | |- | ||
+ | ! x11 | ||
+ | | 7.29 | ||
+ | | 4.64 | ||
+ | | 1.32 | ||
+ | |} | ||
+ | {{Box|break|padding=2em}} | ||
+ | {| class="wikitable" width="300px" style="text-align:center" | ||
+ | |+ [https://wiki.teamfortress.com/wiki/Respawn#Respawn_times Respawn wave times] (seconds) | ||
+ | ! colspan=5 | Control points owned by opposing team | ||
+ | |- | ||
+ | ! 1 | ||
+ | ! 2 | ||
+ | ! Neutral | ||
+ | ! 3 | ||
+ | ! 4 | ||
+ | |- | ||
+ | | 8 | ||
+ | | 10 | ||
+ | | 10 | ||
+ | | 10 | ||
+ | | 10 | ||
+ | |} | ||
+ | {{Box|break}} | ||
+ | {| class="wikitable" width="300px" style="text-align:center" | ||
+ | |+ Health and ammo packs | ||
+ | ! [[File:Smallhealth.png|20px|Small health|link=]] | ||
+ | ! [[File:Mediumhealth.png|20px|Medium health|link=]] | ||
+ | ! [[File:Smallammo.png|20px|Small ammo|link=]] | ||
+ | ! [[File:Mediumammo.png|20px|Medium ammo|link=]] | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |} | ||
+ | {{Box|end}} | ||
{{Navbox/6v6 maps}} | {{Navbox/6v6 maps}} |