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− | {{ | + | {{stub}} |
− | + | {{Map infobox | |
− | + | | mapname = Process | |
− | + | | image = Process.jpg | |
− | + | | maptype = [[5CP|Control Point]] | |
− | + | | currentversion = cp_process_final | |
− | + | | developer = [http://steamcommunity.com/id/scorpiouprising Ian „Scorpio Uprising“ Cuslidge] | |
− | + | | default = Yes | |
− | + | | playstyle = Slow | |
− | + | | links = | |
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}} | }} | ||
− | + | '''cp_process_final''' is a custom-made [[5CP]] map created by Ian „Scorpio Uprising“ Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues. | |
− | ''' | ||
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official. | The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official. | ||
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It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges. | It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges. | ||
− | == | + | == History == |
− | === | + | The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]]. |
+ | The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version. | ||
+ | |||
+ | == Usage in competitive == | ||
+ | {{Process MapLeagueInclusionTable}} | ||
+ | |||
+ | == Map locations == | ||
+ | === Control Point 3 === | ||
{{Map locations | {{Map locations | ||
− | | title = Process | + | | title = Process - Control Point 3 |
| image = Process Middle.jpeg | | image = Process Middle.jpeg | ||
| area1 = Choke | x1 = 378px | y1 = 80px | | area1 = Choke | x1 = 378px | y1 = 80px | ||
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| area3 = IT / PC | x3 = 505px | y3 = 120px | | area3 = IT / PC | x3 = 505px | y3 = 120px | ||
| area5 = Crate | x5 = 472px | y5 = 165px | | area5 = Crate | x5 = 472px | y5 = 165px | ||
− | | area6 = Health Kit / Pack | + | | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px |
| area7 = Grass | x7 = 553px | y7 = 305px | | area7 = Grass | x7 = 553px | y7 = 305px | ||
| area8 = Rock | x8 = 443px | y8 = 395px | | area8 = Rock | x8 = 443px | y8 = 395px | ||
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}} | }} | ||
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=== Second point === | === Second point === | ||
{{Map locations | {{Map locations | ||
− | | title = Process second point | + | | title = Process - The second point |
| image = Process second.jpg | | image = Process second.jpg | ||
− | | area1 = One | x1 = 190px | y1 = 128px | + | | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px |
− | | area2 = IT | x2 = 447px | y2 = 120px | + | | area2 = IT / PC | x2 = 447px | y2 = 120px |
| area3 = Choke | x3 = 648px | y3 = 193px | | area3 = Choke | x3 = 648px | y3 = 193px | ||
| area5 = Sewers | x5 = 704px | y5 = 304px | | area5 = Sewers | x5 = 704px | y5 = 304px | ||
| area6 = Grass | x6 = 485px | y6 = 280px | | area6 = Grass | x6 = 485px | y6 = 280px | ||
− | | area7 = | + | | area7 = Upper lobby | x7 = 359px | y7 = 85px |
| area8 = Lower lobby | x8 = 362px | y8 = 125px | | area8 = Lower lobby | x8 = 362px | y8 = 125px | ||
− | | area9 = | + | | area9 = Mini-spire / Point | x9 = 313px | y9 = 145px |
| area10 = Rollout / Two | x10 = 285px | y10 = 85px | | area10 = Rollout / Two | x10 = 285px | y10 = 85px | ||
}} | }} | ||
=== Last point === | === Last point === | ||
− | {{Map locations | title = Process last point | + | {{Map locations |
+ | | title = Process - The last point | ||
| image = cp process last.png | | image = cp process last.png | ||
| area1 = Rollout / Two | x1=649px | y1=109px | | area1 = Rollout / Two | x1=649px | y1=109px | ||
− | | area2 = Middle right / Three | x2= | + | | area2 = Middle right / Three | x2=426px | y2=125px |
| area3 = Far left / Five | x3=266px | y3=111px | | area3 = Far left / Five | x3=266px | y3=111px | ||
| area4 = Middle left / Four | x4=316px | y4=120px | | area4 = Middle left / Four | x4=316px | y4=120px | ||
| area5 = Far right / Shutter / One | x5=698px | y5=200px | | area5 = Far right / Shutter / One | x5=698px | y5=200px | ||
− | | area6 = | + | | area6 = Upper / Uptop / Balcony | x6=167px | y6=344px |
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}} | }} | ||
− | + | {{Maps navbox}} | |
− | + | [[Category:Maps]] | |
− | + | [[Category:5CP maps]] | |
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