Editing Payload
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
[[File:Pl upward.png|right|thumb|300x225px|The 2nd point on [[Upward]].]] | [[File:Pl upward.png|right|thumb|300x225px|The 2nd point on [[Upward]].]] | ||
− | Payload is a standard competitive gamemode that functions somewhat like 5cp. Instead of capping points by standing on them, the blue team must push a cart along a track to capture each point while the Red team must defend each point. Payload is a | + | Payload is a standard competitive gamemode that functions somewhat like 5cp. Instead of capping points by standing on them, the blue team must push a cart along a track to capture each point while the Red team must defend each point. Payload is a standerd gamemode in [[Highlander]] but is not played in [[6v6]] |
− | |||
== Stopwatch Mode == | == Stopwatch Mode == | ||
Payload is played in stopwatch mode; one team attacks on the first round, and defends in the second round. The goal is to push the payload cart to the final point as fast as possible. After the attacking team pushes the cart to the final point, or the timer reaches 0, the teams swap sides. The attacking team (defending team in the previous round), then try to push the payload cart to the final point in less time than their opponent to win. | Payload is played in stopwatch mode; one team attacks on the first round, and defends in the second round. The goal is to push the payload cart to the final point as fast as possible. After the attacking team pushes the cart to the final point, or the timer reaches 0, the teams swap sides. The attacking team (defending team in the previous round), then try to push the payload cart to the final point in less time than their opponent to win. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Navbox | {{Navbox | ||
| title = [[Maplist|List of Payload maps commonly played in competitive TF2]] | | title = [[Maplist|List of Payload maps commonly played in competitive TF2]] | ||
|group1=[[Highlander]] | |group1=[[Highlander]] | ||
− | | list1 = [[Badwater]] | + | | list1 = [[Badwater]] · [[Barnblitz]] · [[Upward]] · [[Swiftwater]] |
− | |||
− | |||
− | |||
}} | }} | ||
− | |||
− |