Editing Millstone
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | {{stub}} | |
{{NewInfobox Map | {{NewInfobox Map | ||
|name= | |name= | ||
Line 89: | Line 89: | ||
| y5 =156px | | y5 =156px | ||
}} | }} | ||
− | |||
===Attacking=== | ===Attacking=== | ||
− | The attackers have to quickly set them up for a fight after an Uber push, because otherwise the enemies just surround them and overwhelm them. That's the reason why BLU has to secure the upper flank route immidiately, by using sticky traps and Mini-Sentries. From there, if the enemy medic didn't die during the last uber push, they have to immidiately get a pick on the medic. It has to happen, otherwise the enemies shatter all their defenses. If the pick fails, it is hard for BLU to come back, but if it works, the attackers get control of the upper flank, whitch is extremely important to take down the Sentry. The sniper stands usually in the house door. Gaining control over the upper flank also makes it easier to destroy the dispenser, where ever it might be. The sniper has to | + | The attackers have to quickly set them up for a fight after an Uber push, because otherwise the enemies just surround them and overwhelm them. That's the reason why BLU has to secure the upper flank route immidiately, by using sticky traps and Mini-Sentries. From there, if the enemy medic didn't die during the last uber push, they have to immidiately get a pick on the medic. It has to happen, otherwise the enemies shatter all their defenses. If the pick fails, it is hard for BLU to come back, but if it works, the attackers get control of the upper flank, whitch is extremely important to take down the Sentry. The sniper stands usually in the house door. Gaining control over the upper flank also makes it easier to destroy the dispenser, where ever it might be. The sniper has to kill the enemy sniper to get control of the big sightline from sniper flank to house, because it is very powerful. |
− | + | RED engineer's Sentry gun should be near choke, because there it is in a powerful position and as long as the upper flank is guarded, it is complitely safe. The dispenser spot is dependent on the enemies' progress in the position. The most important is to defend the upper flank to prevent any enemies from coming there and to punish the enemy team for not securing the route to the bunker. It is important to watch out for flanking scouts, spies and bombing soldiers to not get a pick on the medic. The sniper sightline from sniper flank to house is very big, so sniper is powerful in this part of the map. | |
− | RED engineer's Sentry gun should be near choke, because there it is in a powerful position and as long as the upper flank is guarded, it is complitely safe. The dispenser spot is dependent on the enemies' progress in the position. The most important is to defend the upper flank to prevent any enemies from coming there and to punish the enemy team for not securing the route to the bunker. It is important to watch out for flanking scouts, spies and bombing soldiers to | ||
{{Map locations | {{Map locations | ||
Line 115: | Line 113: | ||
}} | }} | ||
− | + | ||
− | |||
− | |||
− | |||
{{Map locations | {{Map locations | ||
Line 139: | Line 134: | ||
| y5 = | | y5 = | ||
}} | }} | ||
− | |||
− | |||
{{Map locations | {{Map locations | ||
Line 161: | Line 154: | ||
| y5 = | | y5 = | ||
}} | }} | ||
− | |||
− | |||
{{Map locations | {{Map locations | ||
Line 170: | Line 161: | ||
| x1 = 180px | | x1 = 180px | ||
| y1 = 120px | | y1 = 120px | ||
− | | area2 = | + | | area2 = void |
| x2 =300px | | x2 =300px | ||
| y2 = 200px | | y2 = 200px | ||
Line 183: | Line 174: | ||
| y5 =222px | | y5 =222px | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== References == | == References == | ||
{{reflist}} | {{reflist}} | ||
{{Active Maps Navbox}}{{All Maps Navbox|y}} | {{Active Maps Navbox}}{{All Maps Navbox|y}} |