Editing Metalworks

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== Offical update history ==
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'''[https://wiki.teamfortress.com/wiki/July_7,_2016_Patch July 7, 2016 Patch #1]''' ([https://wiki.teamfortress.com/wiki/Meet_Your_Match_Update Meet Your Match Update])
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* Metalworks was added to the game.
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'''[https://wiki.teamfortress.com/wiki/August_16,_2016_Patch August 16, 2016 Patch]'''
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* Adjusted the height of the ceiling in the room behind the second control point.
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* Added some slight visual detail to various concrete rooms throughout (team color stripe).
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* Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible.
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* Fixed an angled playerclip brush above 2nd control point that players could surf on (thanks Photon).
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* Adjusted height of 'tank' in L room behind 2nd control point.
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* Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert).
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* Adjusted some clipping issues by turning rooftop brushes into displacements/<code>func_brushes</code> throughout the map and disabling collision (thanks Bilbert).
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* Clipped off some glass windows at 2nd.
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* Added crate to cargo containers at mid, allowing Scouts to get onto the highest cargo container.
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* Added props to the clipping ramp around the final control point to indicate collision.
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* Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert).
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'''[https://wiki.teamfortress.com/wiki/December_21,_2016_Patch December 21, 2016 Patch]''' ([https://wiki.teamfortress.com/wiki/Smissmas_2016 Smissmas 2016])
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* Updated <code>cp_metalworks</code> to fix a texture problem.
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== References ==
 
== References ==

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