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| image = Metalworks.jpg | | image = Metalworks.jpg | ||
− | | | + | | game_mode = 5CP |
| latest_version = cp_metalworks_f4 | | latest_version = cp_metalworks_f4 | ||
| first_released = March 3, 2010 | | first_released = March 3, 2010 | ||
− | | last_updated = | + | | last_updated = March 26, 2022 |
| developer1 = [https://steamcommunity.com/profiles/76561197977081885 Ian "Scorpio Uprising" Cuslidge] | | developer1 = [https://steamcommunity.com/profiles/76561197977081885 Ian "Scorpio Uprising" Cuslidge] | ||
− | | | + | | pro_version_of = cp_metalworks |
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− | | | + | | download = https://dl.serveme.tf/maps/cp_metalworks_f4.bsp |
− | | | + | | steam = https://steamcommunity.com/sharedfiles/filedetails/?id=2649819304 |
+ | | official_wiki = https://wiki.teamfortress.com/wiki/Metalworks | ||
+ | | official_wiki_competitive = https://wiki.teamfortress.com/wiki/Metalworks_(competitive) | ||
}} | }} | ||
'''Metalworks''' is a Control Point map made by Scorpio Uprising. It was first used competitively in [[ESEA-I Season 13|ESEA Season 13]]. It was later adopted by ETF2L as one of [[ETF2L 6v6 Season 16|Season 16]] official maps. Metalworks was made official on 7 July 2016, more than a year after it's previous revision, as a part of the long awaited Meet Your Match update.<ref name="TF2 - Meet Your Match">[http://www.teamfortress.com/meetyourmatch/ TF2 - Meet Your Match]</ref> | '''Metalworks''' is a Control Point map made by Scorpio Uprising. It was first used competitively in [[ESEA-I Season 13|ESEA Season 13]]. It was later adopted by ETF2L as one of [[ETF2L 6v6 Season 16|Season 16]] official maps. Metalworks was made official on 7 July 2016, more than a year after it's previous revision, as a part of the long awaited Meet Your Match update.<ref name="TF2 - Meet Your Match">[http://www.teamfortress.com/meetyourmatch/ TF2 - Meet Your Match]</ref> | ||
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In the "cp_metalworks_rc7“ version of Metalworks, there are virtually no hiding spots, save for a couple of exceptions. You are unable to jump on any lamp for example. This separates the cosmetic aspect of the map from the way it is meant to be played, effectively giving the advantage not to the most creative and cunning team, but rather to the most skilful. The collisions of the map have also been scrutinized to prevent Demomen from hiding their sticky-bombs inside brushes or props. | In the "cp_metalworks_rc7“ version of Metalworks, there are virtually no hiding spots, save for a couple of exceptions. You are unable to jump on any lamp for example. This separates the cosmetic aspect of the map from the way it is meant to be played, effectively giving the advantage not to the most creative and cunning team, but rather to the most skilful. The collisions of the map have also been scrutinized to prevent Demomen from hiding their sticky-bombs inside brushes or props. | ||
− | == | + | == History == |
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{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center" | {| class="wikitable emptycells-gray mw-collapsible" style="text-align:center" | ||
− | |+ | + | |+ Metalworks map pool history for premier 6v6 tournaments |
|- | |- | ||
! {{abbr|DL|Download link}} | ! {{abbr|DL|Download link}} | ||
! Map version | ! Map version | ||
− | ! style="width: | + | ! style="width:130px" | {{flag|ASEAN}} Asia |
− | ! style="width: | + | ! style="width:130px" | {{flag|eu}} Europe |
− | ! style="width: | + | ! style="width:130px" | {{flag|nam}} North America |
− | ! style="width: | + | ! style="width:130px" | {{flag|aunz}} Oceania |
|- | |- | ||
! rowspan=3 | {{download|https://dl.serveme.tf/maps/cp_metalworks_f4.bsp}} | ! rowspan=3 | {{download|https://dl.serveme.tf/maps/cp_metalworks_f4.bsp}} | ||
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| | | | ||
|- | |- | ||
− | ! | + | ! |
! style="text-align:left; font-weight:normal" | <code>cp_metalworks_rc4</code> | ! style="text-align:left; font-weight:normal" | <code>cp_metalworks_rc4</code> | ||
| {{LeagueIconSmall|af}} [[AsiaFortress Cup 7|Cup 7]] | | {{LeagueIconSmall|af}} [[AsiaFortress Cup 7|Cup 7]] | ||
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| | | | ||
|- | |- | ||
− | ! | + | ! |
! style="text-align:left; font-weight:normal" | <code>cp_metalworks_rc3</code> | ! style="text-align:left; font-weight:normal" | <code>cp_metalworks_rc3</code> | ||
| | | | ||
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|} | |} | ||
+ | |||
+ | == Callouts == | ||
+ | === Mid point === | ||
+ | {{Map locations | ||
+ | | title = Metalworks mid point callouts | ||
+ | | collapse = true | ||
+ | | image = Metalworks Middle.jpeg | ||
+ | | area1 = Valley | ||
+ | | x1 = 218px | ||
+ | | y1 = 170px | ||
+ | | area2 = Lower Lobby / Main | ||
+ | | x2 = 316px | ||
+ | | y2 = 130px | ||
+ | | area3 = Elbow / Banana | ||
+ | | x3 = 454px | ||
+ | | y3 = 90px | ||
+ | | area4 = Point | ||
+ | | x4 = 430px | ||
+ | | y4 = 180px | ||
+ | | area5 = Crate | ||
+ | | x5 = 596px | ||
+ | | y5 = 150px | ||
+ | | area6 = Upper larry / Balcony | ||
+ | | x6 = 527px | ||
+ | | y6 = 330px | ||
+ | | area7 = Truck | ||
+ | | x7 = 700px | ||
+ | | y7 = 182px | ||
+ | }} | ||
+ | === Second point === | ||
+ | {{Map locations | ||
+ | | title = Metalworks second point callouts | ||
+ | | collapse = true | ||
+ | | image = Metalworks Second.jpeg | ||
+ | | area1 = Underpass / Ground | ||
+ | | x1 = 390px | ||
+ | | y1 = 170px | ||
+ | | area2 = Alleyway | ||
+ | | x2 = 637px | ||
+ | | y2 = 200px | ||
+ | | area3 = Main / Metal | ||
+ | | x3 = 388px | ||
+ | | y3 = 125px | ||
+ | | area4 = Point | ||
+ | | x4 = 283px | ||
+ | | y4 = 244px | ||
+ | | area5 = Bridge | ||
+ | | x5 = 247px | ||
+ | | y5 = 179px | ||
+ | }} | ||
+ | === Last point === | ||
+ | {{Map locations | ||
+ | | title = Metalworks last point callouts | ||
+ | | collapse = true | ||
+ | | image = Metalworks Last.jpeg | ||
+ | | area1 = Far Left | ||
+ | | x1 = 131px | ||
+ | | y1 = 170px | ||
+ | | area2 = Shed | ||
+ | | x2 = 177px | ||
+ | | y2 = 121px | ||
+ | | area3 = Shutter | ||
+ | | x3 = 330px | ||
+ | | y3 = 80px | ||
+ | | area4 = Main | ||
+ | | x4 = 402px | ||
+ | | y4 = 68px | ||
+ | | area5 = Far Right | ||
+ | | x5 = 612px | ||
+ | | y5 = 102px | ||
+ | }} | ||
== References == | == References == |