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− | {{ | + | {{Imageupdate}} |
− | + | {{NewInfobox Map | |
− | + | |name= | |
+ | |image= | ||
+ | |caption= | ||
− | + | |maptype=5cp | |
− | + | |filename=cp_metalworks | |
− | + | |version=Official Release | |
− | + | |author1=Ian "Scorpio Uprising" Cuslidge | |
− | + | |author1steam=76561197977081885 | |
− | + | |author2= | |
− | + | |author2steam= | |
+ | |author3= | ||
+ | |author3steam= | ||
+ | |released=3 March 2010 | ||
+ | |updated=16 August 2016 | ||
+ | |official=1 | ||
− | + | |gamemode1=6v6 | |
− | + | |gamemode2= | |
+ | |gamemode3= | ||
+ | |adapted= | ||
+ | |pro= | ||
+ | |popularity=moderate | ||
+ | |lpleague= | ||
+ | |lpseason= | ||
+ | |||
+ | |download=http://fakkelbrigade.eu/maps/cp_metalworks.bsp | ||
+ | |workshop=454115745 | ||
+ | |tf2maps=12265 | ||
+ | |gamebanana= | ||
+ | |tftv=5723 | ||
+ | |tftv2= | ||
+ | |etf2l= | ||
+ | |ugc= | ||
+ | |officialwiki=Metalworks | ||
+ | |officialwiki2=Metalworks_(competitive) | ||
+ | |||
+ | |footnotes= | ||
}} | }} | ||
− | ''' | + | '''cp_metalworks''' is a Control Point map made by Scorpio Uprising. It was first used competitively in [[ESEA-I Season 13|ESEA Season 13]]. It was later adopted by ETF2L as one of [[ETF2L 6v6 Season 16|Season 16]] official maps. Metalworks was made official on 7 July 2016, more than a year after it's previous revision, as a part of the long awaited Meet Your Match update.<ref name="TF2 - Meet Your Match">[http://www.teamfortress.com/meetyourmatch/ TF2 - Meet Your Match]</ref> |
The map is based on a earlier map map also made by Scorpio Uprising called resonance. | The map is based on a earlier map map also made by Scorpio Uprising called resonance. | ||
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In the "cp_metalworks_rc7“ version of Metalworks, there are virtually no hiding spots, save for a couple of exceptions. You are unable to jump on any lamp for example. This separates the cosmetic aspect of the map from the way it is meant to be played, effectively giving the advantage not to the most creative and cunning team, but rather to the most skilful. The collisions of the map have also been scrutinized to prevent Demomen from hiding their sticky-bombs inside brushes or props. | In the "cp_metalworks_rc7“ version of Metalworks, there are virtually no hiding spots, save for a couple of exceptions. You are unable to jump on any lamp for example. This separates the cosmetic aspect of the map from the way it is meant to be played, effectively giving the advantage not to the most creative and cunning team, but rather to the most skilful. The collisions of the map have also been scrutinized to prevent Demomen from hiding their sticky-bombs inside brushes or props. | ||
− | == | + | == Usage in competitive == |
− | == | + | {{Metalworks/MapLeagueInclusionTable}} |
+ | == Locations == | ||
+ | |||
{{Map locations | {{Map locations | ||
− | | title = Metalworks | + | | title = Metalworks — The middle point |
| image = Metalworks Middle.jpeg | | image = Metalworks Middle.jpeg | ||
| area1 = Valley | | area1 = Valley | ||
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| y7 = 182px | | y7 = 182px | ||
}} | }} | ||
− | + | ||
{{Map locations | {{Map locations | ||
− | | title = Metalworks second point | + | | title = Metalworks — The second point |
| image = Metalworks Second.jpeg | | image = Metalworks Second.jpeg | ||
| area1 = Underpass / Ground | | area1 = Underpass / Ground | ||
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| y5 = 179px | | y5 = 179px | ||
}} | }} | ||
− | + | ||
{{Map locations | {{Map locations | ||
− | | title = Metalworks last point | + | | title = Metalworks — The last point |
| image = Metalworks Last.jpeg | | image = Metalworks Last.jpeg | ||
| area1 = Far Left | | area1 = Far Left | ||
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| y5 = 102px | | y5 = 102px | ||
}} | }} | ||
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== References == | == References == | ||
{{reflist}} | {{reflist}} | ||
− | {{Navbox | + | {{Active Maps Navbox}}{{All Maps Navbox|y}} |