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{{outdated}}
 
 
[[File:MedicIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Medic]]
 
[[File:MedicIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Medic]]
 
Medic is a maniacal German scientist who is capable of healing his teammates, allowing them to remain in combat significantly longer. By healing them, he also charges up his signature ability, ÜberCharge, which makes Medic and a teammate invulnerable to all damage for a few seconds. Regardless of competitive format, Medic is the core of his team; if he dies, the rest of his team will have a hard time regaining health. In the standard [[6v6]] format, he is a key component of his team's combo, along with the Pocket [[Soldier]] and Pocket [[Scout]]. In [[Highlander]], the combo usually consists of Medic, [[Heavy]], and [[Demoman]]. Thanks to his Medigun's ability to lock onto they player he is healing, Medic does not need to focus on aim, and may be picked as his team's [[caller]]. However, in higher-level play, he cannot be expected to keep track of all enemy players, making main-calling Medics less common. Medic's primary responsibilities are to keep his team alive and overhealed, time and lead pushes with his ÜberCharge, and mentally track enemy ÜberCharge. Surfing damage, effective positioning, and good aim are required for Medics at high levels of play.
 
Medic is a maniacal German scientist who is capable of healing his teammates, allowing them to remain in combat significantly longer. By healing them, he also charges up his signature ability, ÜberCharge, which makes Medic and a teammate invulnerable to all damage for a few seconds. Regardless of competitive format, Medic is the core of his team; if he dies, the rest of his team will have a hard time regaining health. In the standard [[6v6]] format, he is a key component of his team's combo, along with the Pocket [[Soldier]] and Pocket [[Scout]]. In [[Highlander]], the combo usually consists of Medic, [[Heavy]], and [[Demoman]]. Thanks to his Medigun's ability to lock onto they player he is healing, Medic does not need to focus on aim, and may be picked as his team's [[caller]]. However, in higher-level play, he cannot be expected to keep track of all enemy players, making main-calling Medics less common. Medic's primary responsibilities are to keep his team alive and overhealed, time and lead pushes with his ÜberCharge, and mentally track enemy ÜberCharge. Surfing damage, effective positioning, and good aim are required for Medics at high levels of play.
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'''Well-known 6v6 Medics include:'''
 
'''Well-known 6v6 Medics include:'''
* [[hubida]] - ([[RGL]])
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* [[Mirelin]]   - Previously in [[Broder]]  ([[ETF2L]])
* [[zilly]] - ([[RGL]])
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* [[F2]]       - Previously in [[Epsilon eSports]] ([[ETF2L]])
* [[auto]] - ([[ETF2L]])
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* [[Shade]]     - [[froyotech]] ([[ESEA]])
* [[juxta]] - ([[ETF2L]])
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* [[Whiteglow]] - [[Last Man Standing]], msh ([[ETF2L]])
* [[lau]] - ([[ozfortress]])
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* [[Bonobo]] - [[Team Immunity]] ([[ozfortress]])
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* [[Harbleu]]  - [[Classic Mixup]] ([[ESEA]])
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* [[Byte]]      - ([[ETF2L]])
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* [[Pyyyour]]   - ([[ESEA]])
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* [[KnoxXx]]    - Previously in [[Epsilon eSports]] ([[ETF2L]])
  
 
==Highlander==
 
==Highlander==
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In 6v6, the Quick-Fix is banned due to the relative lack of players who can kill Medic during an ÜberCharge, especially Sniper and Spy.
 
In 6v6, the Quick-Fix is banned due to the relative lack of players who can kill Medic during an ÜberCharge, especially Sniper and Spy.
|ugc4s = true
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|ugc4s = false
 
|6s = false
 
|6s = false
 
|ugchl = true
 
|ugchl = true

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