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− | + | The Medic is a maniacal German scientist who is capable of healing his teammates and making them invulnerable for short periods of time. In [[6v6]], the Medic makes up a key component of the combo, along with the pocket [[Soldier]]. In [[Highlander]], the combo usually consists of a Medic, [[Heavy]], and [[Demoman]]. As the Medic does not need to focus on aim, Medics generally act as [[callers]] for their teams. However, in higher-level play, Medics who maincall aren't as common, mostly because they aren't as aware of the other team's position. A [[Demoman]] or [[Heavy]] may serve as a more accurate caller. Medic duties generally include keeping the team fully buffed, timing and leading pushes, and tracking enemy Übers. Skills required from a Medic differ from division to division. Generally, Medics are expected to die less, heal hurt teammates, and Über at the appropriate times. At higher levels, Medics who can surf, position themselves well, and defend themselves are more common. | |
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− | Medic is a maniacal German scientist who is capable of healing his teammates | ||
==6v6== | ==6v6== | ||
− | + | ''Main Article: [[Medic (6v6)]]'' | |
− | In | + | In [[6v6]] there is a restriction of 1 medic per team. |
− | + | The medic is a vital part of any [[6v6]] team, with his ability to use ubercharges or krits on teammates for pushes from point to point or for saving teammates. Due to this, he is usually the most targeted player by the enemy team. If a team loses a medic they are posed with a large disadvantage of no heals, and may be pushed back to another point or even lose the game. As the medics ubercharge is an important part of a match, they will usually be protected well by the pocket [[Soldier]] - In some cases the medic may have to leave his teammates while he gets a health pack. Medics will usually call out their ubercharge percentage over the comms to their team so they can prepare pushes and defenses, and be ready for an enemy push. Because of the importance of the ubercharge, the common phrase 'Don't drop it, pop it' is used. | |
− | + | In [[6v6]] the more commonly used mediguns are the default [http://wiki.teamfortress.com/wiki/Medigun Medigun] and the [http://wiki.teamfortress.com/wiki/Kritzkrieg Kritzkrieg], but in [[ESEA]] the [http://wiki.teamfortress.com/wiki/Quick_fix Quick-Fix] and [http://wiki.teamfortress.com/wiki/Vaccinator Vaccinator] are also allowed. Most medics usually use the default medigun or the Kritzkrieg. Some medics will switch mediguns depending on the situation, sometimes suprising enemies with krits usually done with the [[Demoman]] for maximum damage output. | |
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− | In [[6v6]] | ||
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==Highlander== | ==Highlander== | ||
− | + | ''Main Article: [[Medic (Highlander)]]'' | |
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− | + | The Medic has nearly the same role as he does in 6v6; healing his teammates and using his ÜberCharges to turn the tide of a match. | |
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− | == | + | ==Allowed Weapons== |
− | + | {{Hatnote| Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}} | |
− | + | {{Template:Class_medic_primary_table}} | |
+ | {{Template:Class_medic_secondary_table}} | ||
+ | {{Template:Class_medic_melee_table}} | ||
[[Category:Classes]] | [[Category:Classes]] |