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− | + | The Medic is a maniacal German scientist who is capable of healing his teammates and making them invulnerable for short periods of time. In [[6v6]], the Medic makes up a key component of the combo, along with the pocket [[Soldier]]. In [[Highlander]], the combo usually consists of a Medic, [[Heavy]], and [[Demoman]]. As the Medic does not need to focus on aim, Medics generally act as [[callers]] for their teams. However, in higher-level play, Medics who maincall aren't as common, mostly because they aren't as aware of the other team's position. A Demoman or Heavy may serve as a more accurate caller. Medic duties generally include keeping the team fully buffed, timing and leading pushes, and tracking enemy Übers. Skills required from a Medic differ from division to division. Generally, Medics are expected to die less, heal hurt teammates, and Über at the appropriate times. At higher levels, Medics who can surf, position themselves well, and defend themselves are more common. | |
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− | Medic is a maniacal German scientist who is capable of healing his teammates | ||
==6v6== | ==6v6== | ||
− | + | ''Main Article: [[Medic (6v6)]]'' | |
− | + | The Medic is the key target in 6v6 due to his ability to heal and ÜberCharge his teammates, which will often times turn the tide of battle. | |
− | + | In 6v6, there is a restriction of 1 Medic per team. | |
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==Highlander== | ==Highlander== | ||
− | + | ''Main Article: [[Medic (Highlander)]]'' | |
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− | + | The Medic has the same role as he does in 6v6; healing his teammates and using his ÜberCharges to turn the tide of a match. | |
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− | == | + | ==Allowed Weapons== |
− | + | {{Hatnote| Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}} | |
− | + | {{Template:Class_medic_primary_table}} | |
+ | {{Template:Class_medic_secondary_table}} | ||
+ | {{Template:Class_medic_melee_table}} | ||
[[Category:Classes]] | [[Category:Classes]] |