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|author3steam= | |author3steam= | ||
|released=10 November 2010 | |released=10 November 2010 | ||
− | |updated=24 February | + | |updated=24 February 2010 |
|official=1 | |official=1 | ||
− | |gamemode1= | + | |gamemode1=6s |
|gamemode2= | |gamemode2= | ||
|gamemode3= | |gamemode3= | ||
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|footnotes= | |footnotes= | ||
}} | }} | ||
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− | + | '''koth_lakeside''' | |
− | + | koth_lakeside is a King of the Hill map made by the mapmaker 3Dnj and made official by Valve on February 24, 2011. It is played frequently in Highlander, having been used by UGC for several seasons. | |
− | + | The objective of Lakeside is the control the middle point for three minutes. The two teams spawn on opposite sides of the map and rush toward the middle when the round begins. A round will continue into overtime if the timer is up but there is still enemy presence on the point. | |
− | + | == History == | |
− | + | The first season of UGC Highlander that ran Lakeside in its maplist was Season 4. It is typically played as an early season map because of its simplicity, and the fact that it was a Halloween event map in 2012 makes it recognizable to new competitive players, while being more competitively viable than a map such as Mann Manor. | |
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== Usage in competitive == | == Usage in competitive == | ||
{{Lakeside/MapLeagueInclusionTable}} | {{Lakeside/MapLeagueInclusionTable}} | ||
== Calls == | == Calls == | ||
{{Map locations | {{Map locations | ||
− | | title = Lakeside, | + | | title = Lakeside, Ass |
| image = koth_lakeside mid.png | | image = koth_lakeside mid.png | ||
− | | area1 = | + | | area1 = big | x1=427px | y1=44px |
− | | area2 = | + | | area2 = black | x2=450px | y2=79px |
− | | area3 = | + | | area3 = fucking | x3=364px | y3=88px |
− | | area4 = | + | | area4 = niggers / Box | x4=243px | y4=117px |
− | | area5 = | + | | area5 = assh0le | x5=189px | y5=138px |
− | | area6 = | + | | area6 = b4nny's urethra / Pool | x6=571px | y6=155px |
− | | area7 = | + | | area7 = TreeCock / Obelisk | x7=365px | y7=217px |
| area8 = Right | x8=522px | y8=303px | | area8 = Right | x8=522px | y8=303px | ||
| area9 = Left | x9=347px | y9=406px | | area9 = Left | x9=347px | y9=406px | ||
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== Strategy == | == Strategy == | ||
− | The overall team strategy on this map is to simply kill the opposing team, take the point, and prevent an enemy counterpush. When in control of the point, | + | The overall team strategy on this map is to simply kill the opposing team, take the point, and prevent an enemy counterpush. When in control of the point, the goal is to keep the other team too disorganized to push back. This is accomplished with well-timed kills on combo-members and strong positioning. |
=== Midfight === | === Midfight === | ||
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=== The Combo === | === The Combo === | ||
− | Many teams use the Kritzkrieg for its versatility on this map. The critical damage can clear the point for a capture. When in control of the point, a Medic can use the charge to kill an enemy Demoman, Heavy, or Medic, delaying a push from them. Its fast charge speed allows for aggressive contesting of the point or relentless | + | Many teams use the Kritzkrieg for its versatility on this map. The critical damage can clear the point for a capture. When in control of the point, a Medic can use the charge to kill an enemy Demoman, Heavy, or Medic, delaying a push from them. Its fast charge speed allows for aggressive contesting of the point or relentless harrassment of the team that doesn't control it. Other Mediguns can be used to better protect the Medic, but it can be more difficult to push onto the point with them if the holding team forces the Ubercharge in valley or around the pool room. |
=== Defense === | === Defense === | ||
+ | Tf2 is dying play cooking mama instead. I jerk off to ISIS beheadings | ||
− | When defending the point when you control it, you should immediately consider a forward hold. You can do a forward hold if you have a significant number advantage and/or open ground that would allow you to do so. The typical forward hold consists of a combo holding the enemy plateau and a flank holding the battlements. This strategy works well with the stock Medigun because you can deny any incoming push with invincibility of your combo and scattering of your flank. With Kritz or Quick-Fix, you need to draw them out far enough that you can push into them, or you'll be sitting on a charge that will not save you from a | + | === Defense === |
+ | |||
+ | When defending the point when you control it, you should immediately consider a forward hold. You can do a forward hold if you have a significant number advantage and/or open ground that would allow you to do so. The typical forward hold consists of a combo holding the enemy plateau and a flank holding the battlements. This strategy works well with the stock Medigun because you can deny any incoming push with invincibility of your combo and scattering of your flank. With Kritz or Quick-Fix, you need to draw them out far enough that you can push into them, or you'll be sitting on a charge that will not save you from a kritz. A forward hold with Kritz typically involves the combo in the bathhouse, because your flank will be able to call any offensive push long before you're threatened by it. | ||
If you're not doing a forward hold, your team is essentially controlling your yard and platform with your combo classes, while controlling their yard and platform with your flank classes. It's important to call the enemy Sniper at all times during a hold like this, because he can get a sightline on most of the map without having to fight anyone. | If you're not doing a forward hold, your team is essentially controlling your yard and platform with your combo classes, while controlling their yard and platform with your flank classes. It's important to call the enemy Sniper at all times during a hold like this, because he can get a sightline on most of the map without having to fight anyone. | ||
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== Offense == | == Offense == | ||
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=== Demoman === | === Demoman === | ||
− | + | Naked cartwheels | |
=== Scout === | === Scout === | ||
− | + | All I ever wanted was to fit in and live a happy life amongst humanity, but I was cast out and rejected, forced to endure an existence of loneliness and insignificance, all because the females of the human species were incapable of seeing the value in me. | |
+ | My orchestration of the Day of Retribution is my attempt to do everything, in my power, to destroy everything I cannot have. All of those beautiful girls I’ve desired so much in my life, but can never have because they despise and loathe me, I will destroy. All of those popular people who live hedonistic lives of pleasure, I will destroy, because they never accepted me as one of them. I will kill them all and make them suffer, just as they have made me suffer. It is only fair. | ||
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=== Soldier === | === Soldier === | ||
− | + | White supremacy | |
=== Other === | === Other === | ||
− | Your Engineer is going to | + | Your Engineer is going to gunsling your asshole |
{{Active Maps Navbox}}{{All Maps Navbox|y}} | {{Active Maps Navbox}}{{All Maps Navbox|y}} |