Editing Heavy (Highlander)
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==Gameplay== | ==Gameplay== | ||
− | The Heavy isn't considered a fragging class by itself; it is not the Heavy's purpose to spearhead attacks or pushes; he serves as a protector of the Medic and a detriment to any opponent who tries to get in his range of fire. As a deadly class in close quarters, the Heavy makes the best pocket candidate for a Medic - being able | + | The Heavy isn't considered a fragging class by itself; it is not the Heavy's purpose to spearhead attacks or pushes; he serves as a protector of the Medic and a detriment to any opponent who tries to get in his range of fire. As a deadly class in close quarters, the Heavy makes the best pocket candidate for a Medic - being able deny both ground classes and jumpers alike - and vice versa; the Heavy's slow movement speed and lack of mobility, which severely hamper the Heavy's dodging ability, causes the Medic to keep the healing beam on the Heavy for most of the time. |
The Heavy's huge health pool allows him to absorb damage and block spam, but only to a certain degree. Ideally, a Heavy should not ever go below 300 HP, as his lack of mobility combined with enemy focus fire will take him down quickly at that point. Because of that, even though his potential damage output is very high, the Heavy should carefully pick his fights. | The Heavy's huge health pool allows him to absorb damage and block spam, but only to a certain degree. Ideally, a Heavy should not ever go below 300 HP, as his lack of mobility combined with enemy focus fire will take him down quickly at that point. Because of that, even though his potential damage output is very high, the Heavy should carefully pick his fights. | ||
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===Melee weapons=== | ===Melee weapons=== | ||
− | * '''Gloves of Running Urgently''' - In the past considered as the best melee weapon for the Heavy, but they have been modified. | + | * '''Gloves of Running Urgently''' - In the past considered as the best melee weapon for the Heavy, but they have been since modified. Some people regard the fact that using the GRU makes the Heavy take mini-crit damage a serious downside, but the speed boost still comes useful for rolling out on [[5CP]] maps. |
* '''Fists of Steel''' - The new alternative after the GRU's nerf. The Fists of Steel reduce the damage taken by the Heavy by non-melee weapons, and with that they also give him a getaway possibility. They do not however boost the Heavy's speed in any way, so it is advisable that on long maps the [[Soldier (Highlander)|Soldier]] should run the Disciplinary Action. | * '''Fists of Steel''' - The new alternative after the GRU's nerf. The Fists of Steel reduce the damage taken by the Heavy by non-melee weapons, and with that they also give him a getaway possibility. They do not however boost the Heavy's speed in any way, so it is advisable that on long maps the [[Soldier (Highlander)|Soldier]] should run the Disciplinary Action. | ||
− | * '''Eviction Notice''' - For Heavies who dislike the GRU's | + | * '''Eviction Notice''' - For Heavies who dislike the GRU's punishing mini-crit downside, the Eviction Notice is often their go-to melee. Without the lingering effect of marked-for-death, the Eviction Notice provides a slightly safer alternative to the GRU. |
==See also== | ==See also== |