Editing Heavy
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[[File:HeavyIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Heavy]] | [[File:HeavyIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Heavy]] | ||
− | A portly Russian bear, '''Heavy''' has the most health in the game, with a total of 300. Not only that but his primary weapon, the Minigun, does the most damage per second in the game at close range. However, he also has the lowest movement speed in the game, which | + | A portly Russian bear, '''Heavy''' has the most health in the game, with a total of 300. Not only that but his primary weapon, the Minigun, does the most damage per second in the game at close range. However, he also has the lowest movement speed in the game, which diminishes to a crawl when his Minigun is spun up. As a result, Heavy is often unable to chase down damaged enemies to finish them off, and he has a hard time dodging high-damage attacks such as [[Demoman|Demoman's]] grenades and stickybombs, [[Soldier|Soldier's]] rockets, and [[Sniper|Sniper's]] headshots. Additionally, he has no long-range options - he can only deal chip damage when not in close range. Heavy will most often be found near his team's Medic, as the extra 150 health buff lets Heavy block damage intended for his teammates, while simultaneously protecting the Medic from any [[Spy]], [[Scout]], or rocket-jumping Soldier that threatens him. |
==6v6== | ==6v6== | ||
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{{Class Weapon Table Row | {{Class Weapon Table Row | ||
|weaponname = Minigun | |weaponname = Minigun | ||
− | |description = The stock '''Minigun''' ("Sasha") is the second-most common Heavy weapon. It consumes 10 ammo per second, firing 4 bullets per unit of ammo, and each bullet deals up to 13 damage. After being spun up, it deals only 50% damage and has only 50% accuracy for one second, preventing Heavy from easily killing enemies when caught off-guard. The | + | |description = The stock '''Minigun''' ("Sasha") is the second-most common Heavy weapon. It consumes 10 ammo per second, firing 4 bullets per unit of ammo, and each bullet deals up to 13 damage. After being spun up, it deals only 50% damage and has only 50% accuracy for one second, preventing Heavy from easily killing enemies when caught off-guard. The Minion shreds overextending enemies at close range with over 400 damage per second, but suffers at mid-to-long range thanks its wide cone of fire. It is selected in maps with cramped corridors and little open space, such as [[Steel]]. |
|ugc4s = always | |ugc4s = always | ||
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|ugchl = true | |ugchl = true | ||
|etf2lhl = true | |etf2lhl = true | ||
− | |rgl6s = | + | |rgl6s = false |
|rglhl = true | |rglhl = true | ||
}} | }} | ||
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|6s = false | |6s = false | ||
|ugchl = true | |ugchl = true | ||
− | |etf2lhl = | + | |etf2lhl = false |
|rgl6s = false | |rgl6s = false | ||
|rglhl = true | |rglhl = true |