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− | [[ | + | [[Image:250px-Heavy.png|thumb]] |
− | A portly Russian bear, '''Heavy''' has the most health in the game, with a total of 300. Not only that but his primary weapon, the Minigun, does the most damage per second in the game | + | A portly Russian bear, the '''Heavy''' has the most health in the game, with a total of 300. Not only that, but his primary weapon, the Minigun, does potentially the most damage per second in the game. These come with the downside of having by far the lowest base movement speed in the game, 77% of the standard movement speed, which becomes 37% when his Minigun is deployed; this leaves the Heavy unable to chase down damaged enemies to finish off the kill, and makes it very difficult to dodge high-damage hits such as the [[Demoman|Demoman's]] grenades and stickybombs, the [[Soldier|Soldier's]] rockets, and headshots from the [[Sniper]]. A Heavy will most often be found near a Medic, as the extra 150 health buff helps the Heavy soak up more damage for his teammates, while simultaneously protecting the Medic from any [[Spy|Spies]] or jumping Soldiers that threaten him. |
==6v6== | ==6v6== | ||
− | + | ''Main Article: [[Heavy (6v6)]]'' | |
− | In | + | In 6v6, the Heavy is considered an [[offclass]], used primarily holding last points in 5cp. Heavy will take the pocket's role when in play, allowing the pocket to play more of a roamer position, as he is capable of defending his Medic much better with his high health and damage. Heavy is capable of shutting down bombing Soldiers and Demoman with his Minigun, keeping them high off the ground and unable to escape the hail of bullets. |
==Highlander== | ==Highlander== | ||
− | + | ''Main Article: [[Heavy (Highlander)]]'' | |
− | In Highlander, Heavy is the backbone of | + | In Highlander, the Heavy is the backbone force of pushing or defending objectives, outputting great DPS while being able to tank incoming spam thanks to his 450 health margin when buffed. Heavies are usually pocketed by the medic, and a heavy medic pair is called the combo. All players on the team should work around the combo, helping them secure victory. |
− | == Weapons | + | == Allowed Weapons == |
− | + | {{Template:Class_heavy_primary_table}} | |
− | {{ | + | {{Template:Class_heavy_secondary_table}} |
− | {{ | + | {{Template:Class_heavy_melee_table}} |
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