Editing Heavy

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[[File:HeavyIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Heavy]]
 
[[File:HeavyIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Heavy]]
  
A portly Russian bear, '''Heavy''' has the most health in the game, with a total of 300. Not only that but his primary weapon, the Minigun, does the most damage per second in the game at close range. However, he also has the lowest movement speed in the game, which is especially cringe when his Minigun is spun up. As a result, Heavy is often unable to chase down damaged enemies to finish them off, and he has a hard time dodging high-damage attacks such as [[Demoman|Demoman's]] grenades and stickybombs, [[Soldier|Soldier's]] rockets, and [[Sniper|Sniper's]] headshots. Additionally, he has no long-range options - he can only deal chip damage when not in close range. Heavy will most often be found near his team's Medic, as the extra 150 health buff lets Heavy block damage intended for his teammates, while simultaneously protecting the Medic from any [[Spy]], [[Scout]], or rocket-jumping Soldier that threatens him.
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A portly Russian bear, '''Heavy''' has the most health in the game, with a total of 300. Not only that but his primary weapon, the Minigun, does the most damage per second in the game at close range. However, he also has the lowest movement speed in the game, which diminishes to a crawl when his Minigun is spun up. As a result, Heavy is often unable to chase down damaged enemies to finish them off, and he has a hard time dodging high-damage attacks such as [[Demoman|Demoman's]] grenades and stickybombs, [[Soldier|Soldier's]] rockets, and [[Sniper|Sniper's]] headshots. Additionally, he has no long-range options - he can only deal chip damage when not in close range. Heavy will most often be found near his team's Medic, as the extra 150 health buff lets Heavy block damage intended for his teammates, while simultaneously protecting the Medic from any [[Spy]], [[Scout]], or rocket-jumping Soldier that threatens him.
  
 
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|rgl6s = false
 
|rgl6s = false
 
|rglhl = true
 
|rglhl = true

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