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| image = Gullywash.jpg | | image = Gullywash.jpg | ||
− | | | + | | game_mode = 5CP |
| latest_version = cp_gullywash_f9 | | latest_version = cp_gullywash_f9 | ||
− | | first_released = April | + | | first_released = April 10, 2009 |
| last_updated = June 3, 2022 | | last_updated = June 3, 2022 | ||
| developer1 = [https://tf2maps.net/members/arnold.1926/ Jan "Arnold" Laroy] | | developer1 = [https://tf2maps.net/members/arnold.1926/ Jan "Arnold" Laroy] | ||
− | | | + | | developer2 = [https://steamcommunity.com/profiles/76561198058513958 Collaide] |
+ | | developer3 = [https://steamcommunity.com/profiles/76561198119324108/ hondjo] | ||
+ | | developer4 = [https://steamcommunity.com/profiles/76561198031558094/ bereth] | ||
+ | | developer5 = [https://steamcommunity.com/profiles/76561198061182117/ HOI] | ||
+ | | pro_version_of = cp_gullywash_final1 | ||
+ | |||
| download = https://dl.serveme.tf/maps/cp_gullywash_f9.bsp | | download = https://dl.serveme.tf/maps/cp_gullywash_f9.bsp | ||
+ | | steam = https://steamcommunity.com/sharedfiles/filedetails/?id=2610037819 | ||
+ | | official_wiki = https://wiki.teamfortress.com/wiki/Gullywash | ||
+ | | official_wiki_competitive = https://wiki.teamfortress.com/wiki/Gullywash_(competitive) | ||
+ | }} | ||
− | + | '''Gullywash''' is a map created by Arnold. The map was first posted to the TF2Maps.Net forums on April 9, 2009 and was promptly included in [[ETF2L 6v6 Season 6]] later that year. The map has been a staple in the competitive [[6v6]] scene since then, and was officially added to the game on October 13 2011. | |
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− | '''Gullywash''' is a | ||
Gullywash is well-known for its more closed design; featuring only two entrances ([[#Second Point|choke]] and [[#Second Point|big door]]) to its [[#Middle Point|middle point]] as opposed to the more popular three entrances. This can often lead to more stalemates and slower play around the second point. In contrast, Gullywash is notorious for its relatively fast-capping [[#Last|last point]] featuring a flank route underneath the point known as "water". | Gullywash is well-known for its more closed design; featuring only two entrances ([[#Second Point|choke]] and [[#Second Point|big door]]) to its [[#Middle Point|middle point]] as opposed to the more popular three entrances. This can often lead to more stalemates and slower play around the second point. In contrast, Gullywash is notorious for its relatively fast-capping [[#Last|last point]] featuring a flank route underneath the point known as "water". | ||
− | == | + | == History == |
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Gullywash has been a staple in the competitive community since its debut in 2009; being very popular in organized tournaments as well as [[Glossary#PUG,_Pickup|pickup games]]. It is one of very few maps to have only been dropped from the map pool once (in Oceania for [[OWL 5]]). In 2020, the Refresh.tf project began working on Gullywash and released versions of the map with many minor fixes that made it more suited for competitive play. These fixed versions have since been adopted by the community in preference to the official version. | Gullywash has been a staple in the competitive community since its debut in 2009; being very popular in organized tournaments as well as [[Glossary#PUG,_Pickup|pickup games]]. It is one of very few maps to have only been dropped from the map pool once (in Oceania for [[OWL 5]]). In 2020, the Refresh.tf project began working on Gullywash and released versions of the map with many minor fixes that made it more suited for competitive play. These fixed versions have since been adopted by the community in preference to the official version. | ||
{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center" | {| class="wikitable emptycells-gray mw-collapsible" style="text-align:center" | ||
− | + | ! colspan=6 | Map pool inclusions for premier 6v6 tournaments | |
|- | |- | ||
! {{abbr|DL|Download link}} | ! {{abbr|DL|Download link}} | ||
! Map version | ! Map version | ||
− | ! style="width: | + | ! style="width:130px" | {{flag|ASEAN}} Asia |
− | ! style="width: | + | ! style="width:130px" | {{flag|eu}} Europe |
− | ! style="width: | + | ! style="width:130px" | {{flag|nam}} North America |
− | + | ! style="width:130px" | {{flag|aunz}} Oceania | |
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! {{download|https://dl.serveme.tf/maps/cp_gullywash_f8.bsp}} | ! {{download|https://dl.serveme.tf/maps/cp_gullywash_f8.bsp}} | ||
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| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 42|Season 42]] | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 42|Season 42]] | ||
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! {{download|https://dl.serveme.tf/maps/cp_gullywash_f6.bsp}} | ! {{download|https://dl.serveme.tf/maps/cp_gullywash_f6.bsp}} | ||
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! {{download|https://dl.serveme.tf/maps/cp_gullywash_f4b.bsp}} | ! {{download|https://dl.serveme.tf/maps/cp_gullywash_f4b.bsp}} | ||
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! rowspan=2 | {{download|https://dl.serveme.tf/maps/cp_gullywash_f3.bsp}} | ! rowspan=2 | {{download|https://dl.serveme.tf/maps/cp_gullywash_f3.bsp}} | ||
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− | ! | + | ! |
! style="text-align:left; font-weight:normal" | <code>cp_gullywash_imp3</code> | ! style="text-align:left; font-weight:normal" | <code>cp_gullywash_imp3</code> | ||
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|} | |} | ||
− | == | + | == Map Locations == |
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− | == | + | === Middle Point === |
− | + | {{Map locations | |
− | + | | title = Gullywash — The Middle Point | |
− | + | | image = Gullywash_Middle_Point.jpg | |
+ | | area1 = Choke | ||
+ | | x1 = 485px | ||
+ | | y1 = 110px | ||
+ | | area2 = Big Door | ||
+ | | x2 = 170px | ||
+ | | y2 = 130px | ||
+ | | area3 = Dropdown | ||
+ | | x3 = 530px | ||
+ | | y3 = 185px | ||
+ | | area4 = Lower / Yard | ||
+ | | x4 = 616px | ||
+ | | y4 = 277px | ||
+ | | area5 = Elbow / Banana | ||
+ | | x5 = 315px | ||
+ | | y5 = 142px | ||
+ | | area6 = Nipple / Point | ||
+ | | x6 = 390px | ||
+ | | y6 = 90px | ||
+ | | area7 = Ramp / Small Banana | ||
+ | | x7 = 80px | ||
+ | | y7 = 170px | ||
+ | | area8 = Boxes / Crates | ||
+ | | x8 = 90px | ||
+ | | y8 = 225px | ||
+ | | area9 = Top | ||
+ | | x9 = 295px | ||
+ | | y9 = 200px | ||
+ | }} | ||
− | == | + | === Second Point=== |
+ | {{Map locations | ||
+ | | title = Gullywash - The Second Point (BLU) | ||
+ | | image = Gullywash_Second_Point.jpg | ||
+ | | area1 = Upper / Balcony | ||
+ | | x1 = 535px | ||
+ | | y1 = 160px | ||
+ | | area2 = Rocks | ||
+ | | x2 = 135px | ||
+ | | y2 = 150px | ||
+ | | area3 = Big Door | ||
+ | | x3 = 680px | ||
+ | | y3 = 230px | ||
+ | | area4 = Lobby | ||
+ | | x4 = 740px | ||
+ | | y4 = 310px | ||
+ | | area5 = Choke | ||
+ | | x5 = 305px | ||
+ | | y5 = 180px | ||
+ | | area6 = Second Point | ||
+ | | x6 = 425px | ||
+ | | y6 = 310px | ||
+ | }} | ||
− | + | ===Lobby=== | |
− | + | {{Map locations | |
− | + | | title = Gullywash - Lobby | |
− | + | | image = Gullywash_Lobby.jpg | |
− | + | | area1 = River | |
− | === | + | | x1 = 190px |
− | { | + | | y1 = 90px |
− | + | | area2 = Balcony / Launchpad | |
− | + | | x2 = 400px | |
− | + | | y2 = 140px | |
− | + | | area3 = Lower Lobby / Wood | |
− | + | | x3 = 80px | |
− | + | | y3 = 300px | |
− | + | | area4 = Main | |
− | + | | x4 = 700px | |
− | + | | y4 = 280px | |
− | | | + | | area5 = Upper Lobby |
− | + | | x5 = 305px | |
− | + | | y5 = 180px | |
− | + | | area6 = Shutter / Lockers | |
− | + | | x6 = 435px | |
− | + | | y6 = 160px | |
− | + | | area7 = Lobby | |
− | + | | x7 = 340px | |
− | | | + | | y7 = 360px |
− | + | }} | |
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− | == | + | ===Last=== |
− | + | {{Map locations | |
+ | | title = Gullywash - The Last Point (BLU) | ||
+ | | image = Gullywash_Last_Point.jpg | ||
+ | | area1 = Shutter / Lockers | ||
+ | | x1 = 150px | ||
+ | | y1 = 198px | ||
+ | | area2 = Balcony / Launchpad | ||
+ | | x2 = 360px | ||
+ | | y2 = 150px | ||
+ | | area3 = Left | ||
+ | | x3 = 80px | ||
+ | | y3 = 300px | ||
+ | | area4 = Last | ||
+ | | x4 = 700px | ||
+ | | y4 = 280px | ||
+ | | area5 = Main | ||
+ | | x5 = 270px | ||
+ | | y5 = 230px | ||
+ | | area6 = River | ||
+ | | x6 = 485px | ||
+ | | y6 = 190px | ||
+ | | area7 = Right | ||
+ | | x7 = 594px | ||
+ | | y7 = 200px | ||
+ | }} | ||
+ | There is an area which can be accessed by walking all the way through River which has an opening under the point and a way to access the point from behind. This area is called "Water" because in early versions of the map the area was filled with water. There is also an area under Left which allows access to the control point. This area is generally referred to as Secret. It is important to clear both Water and Secret before moving out, as Scouts and Roamers will often attempt to hide in these areas and walk onto the point after the other team has left. | ||
− | {{Navbox | + | {{Active Maps Navbox}}{{All Maps Navbox|y}} |