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== Offical update history ==
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'''[https://wiki.teamfortress.com/wiki/November_15,_2007_Patch November 15, 2007 Patch]'''
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* Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture.
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* Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum.
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* Minor visual tweaks to the BLU side between capture points 2 and 3.
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* Clipped off a super high (demo pipe jump) perch in the middle area.
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* Increased base round timer to 10 minutes.
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* Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route).
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* Minor changes to lighting in the middle area.
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* Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2).
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* Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds).
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* Fixed material alignment and model interpenetration issues in home spawn rocket rooms.
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'''[https://wiki.teamfortress.com/wiki/January_14,_2008_Patch January 14, 2008 Patch]'''
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* Reduced Granary spawn advantage for capping the middle point.
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'''[https://wiki.teamfortress.com/wiki/February_14,_2008_Patch February 14, 2008 Patch]'''
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* Removed spawn timing advantage from the middle (from -3 to 0).
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* Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe).
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* Fixed a few places where players could get stuck between containers and silos.
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* Adjusted playerclips on red container that made it appear like players were floating.
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'''[https://wiki.teamfortress.com/wiki/April_29,_2008_Patch April 29, 2008 Patch]''' ([https://wiki.teamfortress.com/wiki/Gold_Rush_Update Gold Rush Update])
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* Added setup time logic, and gates to the middle.
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* Fixed an overlay alignment bug on one of blue's gate signs.
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'''[https://wiki.teamfortress.com/wiki/October_21,_2008_Patch October 21, 2008 Patch]'''
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* Updated Granary with several exploit fixes.
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* Updated Granary to remove the setup time and gates.
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'''[https://wiki.teamfortress.com/wiki/August_13,_2009_Patch August 13, 2009 Patch]'''
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* Made a few changes to improve balance based on competitive community feedback.
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'''[https://wiki.teamfortress.com/wiki/December_8,_2010_Patch_(Beta) December 8, 2010 Patch (Beta)]'''
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* Tweaks to the new platforms by the ramproom:
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** Extended the length of the platforms
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** Made the light models above the platforms symmetrical for RED/BLU
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** Made the height of the BLU woodpile near the new platform the same height as RED (for Scouts)
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* More playerclips to ease snagging on trim geometry
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'''[https://wiki.teamfortress.com/wiki/February_3,_2011_Patch February 3, 2011 Patch]'''
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* Added a new entrance to the mid Red/Blue ramp rooms.
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* Clipping, lighting and perf improvements.
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'''[https://wiki.teamfortress.com/wiki/August_10,_2012_Patch August 10, 2012 Patch]'''
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* Added a "Carrier tank" to this map.
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'''[https://wiki.teamfortress.com/wiki/July_10,_2013_Patch July 10, 2013 Patch]'''
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* Fixed improper orientation on arrow signs.
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* Fixed players getting above red forward spawn.
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* Fixed players building on cargo containers inside spawn room.
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* Fixed holes in skybox geometry.
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* Removed collision from hanging lamp over Red spawn.
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* Removed collision from security cameras above Red and Blue spawns.
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* Mirrored fence alcove from Blu final cap arena to Red side.
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* Balanced collision of rocks in final capture arenas.
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* Re-ordered spawns in the first spawn room to be consistent between Red and Blu.
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'''[https://wiki.teamfortress.com/wiki/October_2,_2013_Patch October 2, 2013 Patch]'''
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* Added nobuild and clipping to fix exploits above the forward spawns.
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* Adjusted player shadows to reduce shadows casting through walls.
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* Skybox rendering fixes.
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'''[https://wiki.teamfortress.com/wiki/June_18,_2014_Patch June 18, 2014 Patch]'''
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* Removed collision from lights and small props protruding from walls
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* Fixed collision on fences
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* Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
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* Fixed players shooting through gaps around forward spawn doors
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* Fixed door protruding through roof on Red's forward spawn
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* Fixed a collision bug that gave players access to the roof above Red's spawn door
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* Prevented players from building inside spawn room doors
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* Adjusted area portals to improve rendering and performance
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'''[https://wiki.teamfortress.com/wiki/September_10,_2015_Patch September 10, 2015 Patch]'''
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* Added saucers and posters to Granary.
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'''[https://wiki.teamfortress.com/wiki/November_25,_2015_Patch November 25, 2015 Patch]'''
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* Removed Saucers and Posters from all maps.
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'''[https://wiki.teamfortress.com/wiki/February_29,_2016_Patch February 29, 2016 Patch]'''
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* Updated several maps to support Competitive Mode.
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'''[https://wiki.teamfortress.com/wiki/July_7,_2016_Patch July 7, 2016 Patch #1]''' ([https://wiki.teamfortress.com/wiki/Meet_Your_Match_Update Meet Your Match Update])
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* Added new ammo pack locations in final and yard areas.
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* Clips and blockbullets added to stairs.
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'''[https://wiki.teamfortress.com/wiki/October_21,_2016_Patch October 21, 2016 Patch]''' ([https://wiki.teamfortress.com/wiki/Scream_Fortress_2016 Scream Fortress 2016])
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* Removed <code>cp_granary</code> from the Competitive maps list.
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'''[https://wiki.teamfortress.com/wiki/August_21,_2020_Patch August 21, 2020 Patch ]''' ([https://wiki.teamfortress.com/wiki/Summer_2020_Pack Summer 2020 Pack])
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* Updated <code>cp_granary</code> with a permanent Soldier statue.
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{{Navbox/6v6 maps}}
 
{{Navbox/6v6 maps}}

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