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− | {{ | + | {{Map infobox |
− | + | | mapname = Granary | |
− | + | | image = Granary.png | |
− | + | | maptype = [[5CP|Control Point]] | |
− | + | | currentversion = cp_granary | |
− | + | | developer = Valve | |
− | + | | default = Yes | |
− | + | | download = | |
− | + | | links = | |
− | + | }} | |
− | + | '''Granary''' is a [[5CP]] map created by Valve, and it is one of the 6 original TF2 maps. It is a staple in the [[6v6]] leagues and is notorious for being prone to stalemates. | |
+ | == History == | ||
+ | Granary, along with Badlands, was one of the first maps played in the 6v6 competitive format. Granary is still one of the most iconic and most played maps in 6v6, and is also played occasionally in Highlander. Since the first versions of the map there have been numerous changes to it, resulting in more refined and balanced gameplay but it is still considered one of the slowest maps, this results from being an extremely big map, with very tight chokes and easily spammable, making constant stalemates and spam exchange part of the flow of the map. | ||
− | + | The last update to the map was in the [http://wiki.teamfortress.com/wiki/July_10,_2013_Patch 10th of July 2013 patch] and revolved around balance and symmetry changes to level BLU and RED playing-field. Also removed and reworked plenty of hiding / jumping spots across the map. | |
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− | == | + | == Strategy == |
− | === | + | === Middle point === |
{{Map locations | {{Map locations | ||
− | | title = Granary | + | | title = Granary — The middle point |
| image = Granary Middle.jpeg | | image = Granary Middle.jpeg | ||
| area1 = Garage | | area1 = Garage | ||
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}} | }} | ||
The Granary middle point is characterised best by the big height advantage provided by the four crates around the point. That shifts the class influence to Soldiers, as they're the best at exploiting it. This also means Scouts have less of an impact than usual. | The Granary middle point is characterised best by the big height advantage provided by the four crates around the point. That shifts the class influence to Soldiers, as they're the best at exploiting it. This also means Scouts have less of an impact than usual. | ||
+ | |||
+ | The [[Demoman]] can choose one of the three rollouts: through the left entrance, to catwalk or through garage. The catwalk rollout differs from the other two in the fact that it aims for the Demoman and the [[Medic]] to take higher ground after acquiring an advantage in the fight, which significantly improves the chance of a won midfight. | ||
Many teams will use double Soldier jumps to deal damage to the rest of the team that is on the lower ground: the Demoman, the [[Scout]]s and the Medic. Due to the layout of the point, the Scout's ability of denying jumping Soldiers is hampered. Because of that, one of the Scouts in a team will usually seek to kill the enemy Demoman, while the other stays by his Demoman to prevent the enemy from doing so. | Many teams will use double Soldier jumps to deal damage to the rest of the team that is on the lower ground: the Demoman, the [[Scout]]s and the Medic. Due to the layout of the point, the Scout's ability of denying jumping Soldiers is hampered. Because of that, one of the Scouts in a team will usually seek to kill the enemy Demoman, while the other stays by his Demoman to prevent the enemy from doing so. | ||
− | === | + | === Second point === |
{{Map locations | {{Map locations | ||
− | | title = Granary yard | + | | title = Granary — The second point, yard |
− | | image = Granary Second Point | + | | image = Granary Second Point 1280px.jpg |
| area1 = Choke | x1=102px | y1=4px | | area1 = Choke | x1=102px | y1=4px | ||
| area2 = Window | x2=338px | y2=31px | | area2 = Window | x2=338px | y2=31px | ||
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}} | }} | ||
{{Map locations | {{Map locations | ||
− | | title = Granary left yard | + | | title = Granary — The second point, left yard view |
− | + | | image = Granary Second Point 2 1280px.jpg | |
− | | image = Granary Second Point 2.jpg | ||
| area1 = Dropdown | x1=667px | y1=58px | | area1 = Dropdown | x1=667px | y1=58px | ||
| area2 = Z | x2=282px | y2=157px | | area2 = Z | x2=282px | y2=157px | ||
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| area5 = Left yard | x5=258px | y5=250px | | area5 = Left yard | x5=258px | y5=250px | ||
}} | }} | ||
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{{Map locations | {{Map locations | ||
− | | title = Granary second point | + | | title = Granary — The second point, inside view |
− | | image = Granary Second Point.jpg | + | | image = Granary Second Point 3 1280px.jpg |
| area1 = Dropdown | x1=88px | y1=23px | | area1 = Dropdown | x1=88px | y1=23px | ||
| area2 = Top | x2=53px | y2=169px | | area2 = Top | x2=53px | y2=169px | ||
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| area5 = Lunchbox | x5=580px | y5=356px | | area5 = Lunchbox | x5=580px | y5=356px | ||
}} | }} | ||
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The second point is very characteristic in the fact that it's divided into two distinct, separated areas, with their respective chokepoints: the yard and the building. That means a defending team can choose to hold each of the two areas, depending on the situation and advantages. The second point is the most prone to stalemates in the whole map. | The second point is very characteristic in the fact that it's divided into two distinct, separated areas, with their respective chokepoints: the yard and the building. That means a defending team can choose to hold each of the two areas, depending on the situation and advantages. The second point is the most prone to stalemates in the whole map. | ||
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=== Last point === | === Last point === | ||
{{Map locations | {{Map locations | ||
− | | title = Granary last point | + | | title = Granary — The last point |
− | | image = Granary Last Point.jpg | + | | image = Granary Last Point 1280px.jpg |
− | | area1 = Top right | + | | area1 = Top right | x1=476px | y1=29px |
| area2 = Top left | x2=357px | y2=38px | | area2 = Top left | x2=357px | y2=38px | ||
| area3 = Left | x3=254px | y3=63px | | area3 = Left | x3=254px | y3=63px | ||
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}} | }} | ||
− | + | {{Maps navbox}} | |
− | + | [[Category:Maps]] | |
− | + | [[Category:5CP maps]] | |
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