Editing Granary
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.
Latest revision | Your text | ||
Line 224: | Line 224: | ||
{{Box|break|padding=2em}} | {{Box|break|padding=2em}} | ||
{| class="wikitable" width="300px" style="text-align:center" | {| class="wikitable" width="300px" style="text-align:center" | ||
− | |+ Respawn wave times (seconds) | + | |+ [https://wiki.teamfortress.com/wiki/Respawn#Respawn_times Respawn wave times] (seconds) |
! colspan=5 | Control points owned by opposing team | ! colspan=5 | Control points owned by opposing team | ||
|- | |- | ||
Line 528: | Line 528: | ||
|} | |} | ||
+ | == Offical update history == | ||
+ | <div style="max-height:280px; overflow-y:scroll; overflow-x: auto; border:1px solid #DDD; border-style:solid none; margin-top: none; background-color:#FEFEFE;"> | ||
+ | '''[https://wiki.teamfortress.com/wiki/November_15,_2007_Patch November 15, 2007 Patch]''' | ||
+ | * Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture. | ||
+ | * Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum. | ||
+ | * Minor visual tweaks to the BLU side between capture points 2 and 3. | ||
+ | * Clipped off a super high (demo pipe jump) perch in the middle area. | ||
+ | * Increased base round timer to 10 minutes. | ||
+ | * Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route). | ||
+ | * Minor changes to lighting in the middle area. | ||
+ | * Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2). | ||
+ | * Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds). | ||
+ | * Fixed material alignment and model interpenetration issues in home spawn rocket rooms. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/January_14,_2008_Patch January 14, 2008 Patch]''' | ||
+ | * Reduced Granary spawn advantage for capping the middle point. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/February_14,_2008_Patch February 14, 2008 Patch]''' | ||
+ | * Removed spawn timing advantage from the middle (from -3 to 0). | ||
+ | * Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe). | ||
+ | * Fixed a few places where players could get stuck between containers and silos. | ||
+ | * Adjusted playerclips on red container that made it appear like players were floating. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/April_29,_2008_Patch April 29, 2008 Patch]''' ([https://wiki.teamfortress.com/wiki/Gold_Rush_Update Gold Rush Update]) | ||
+ | * Added setup time logic, and gates to the middle. | ||
+ | * Fixed an overlay alignment bug on one of blue's gate signs. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/October_21,_2008_Patch October 21, 2008 Patch]''' | ||
+ | * Updated Granary with several exploit fixes. | ||
+ | * Updated Granary to remove the setup time and gates. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/August_13,_2009_Patch August 13, 2009 Patch]''' | ||
+ | * Made a few changes to improve balance based on competitive community feedback. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/December_8,_2010_Patch_(Beta) December 8, 2010 Patch (Beta)]''' | ||
+ | * Tweaks to the new platforms by the ramproom: | ||
+ | ** Extended the length of the platforms | ||
+ | ** Made the light models above the platforms symmetrical for RED/BLU | ||
+ | ** Made the height of the BLU woodpile near the new platform the same height as RED (for Scouts) | ||
+ | * More playerclips to ease snagging on trim geometry | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/February_3,_2011_Patch February 3, 2011 Patch]''' | ||
+ | * Added a new entrance to the mid Red/Blue ramp rooms. | ||
+ | * Clipping, lighting and perf improvements. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/August_10,_2012_Patch August 10, 2012 Patch]''' | ||
+ | * Added a "Carrier tank" to this map. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/July_10,_2013_Patch July 10, 2013 Patch]''' | ||
+ | * Fixed improper orientation on arrow signs. | ||
+ | * Fixed players getting above red forward spawn. | ||
+ | * Fixed players building on cargo containers inside spawn room. | ||
+ | * Fixed holes in skybox geometry. | ||
+ | * Removed collision from hanging lamp over Red spawn. | ||
+ | * Removed collision from security cameras above Red and Blue spawns. | ||
+ | * Mirrored fence alcove from Blu final cap arena to Red side. | ||
+ | * Balanced collision of rocks in final capture arenas. | ||
+ | * Re-ordered spawns in the first spawn room to be consistent between Red and Blu. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/October_2,_2013_Patch October 2, 2013 Patch]''' | ||
+ | * Added nobuild and clipping to fix exploits above the forward spawns. | ||
+ | * Adjusted player shadows to reduce shadows casting through walls. | ||
+ | * Skybox rendering fixes. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/June_18,_2014_Patch June 18, 2014 Patch]''' | ||
+ | * Removed collision from lights and small props protruding from walls | ||
+ | * Fixed collision on fences | ||
+ | * Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform | ||
+ | * Fixed players shooting through gaps around forward spawn doors | ||
+ | * Fixed door protruding through roof on Red's forward spawn | ||
+ | * Fixed a collision bug that gave players access to the roof above Red's spawn door | ||
+ | * Prevented players from building inside spawn room doors | ||
+ | * Adjusted area portals to improve rendering and performance | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/September_10,_2015_Patch September 10, 2015 Patch]''' | ||
+ | * Added saucers and posters to Granary. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/November_25,_2015_Patch November 25, 2015 Patch]''' | ||
+ | * Removed Saucers and Posters from all maps. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/February_29,_2016_Patch February 29, 2016 Patch]''' | ||
+ | * Updated several maps to support Competitive Mode. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/July_7,_2016_Patch July 7, 2016 Patch #1]''' ([https://wiki.teamfortress.com/wiki/Meet_Your_Match_Update Meet Your Match Update]) | ||
+ | * Added new ammo pack locations in final and yard areas. | ||
+ | * Clips and blockbullets added to stairs. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/October_21,_2016_Patch October 21, 2016 Patch]''' ([https://wiki.teamfortress.com/wiki/Scream_Fortress_2016 Scream Fortress 2016]) | ||
+ | * Removed <code>cp_granary</code> from the Competitive maps list. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/August_21,_2020_Patch August 21, 2020 Patch ]''' ([https://wiki.teamfortress.com/wiki/Summer_2020_Pack Summer 2020 Pack]) | ||
+ | * Updated <code>cp_granary</code> with a permanent Soldier statue. | ||
+ | |||
+ | </div> | ||
{{Navbox/6v6 maps}} | {{Navbox/6v6 maps}} |