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| image = Granary.jpg | | image = Granary.jpg | ||
− | | | + | | game_mode = 5CP |
| latest_version = cp_granary_pro2 | | latest_version = cp_granary_pro2 | ||
| first_released = October 10, 2007 | | first_released = October 10, 2007 | ||
| last_updated = July 14, 2019 | | last_updated = July 14, 2019 | ||
| developer1 = [https://en.wikipedia.org/wiki/Valve_Corporation Valve] | | developer1 = [https://en.wikipedia.org/wiki/Valve_Corporation Valve] | ||
− | | | + | | pro_version_of = cp_granary |
+ | |||
| download = https://dl.serveme.tf/maps/cp_granary_pro2.bsp | | download = https://dl.serveme.tf/maps/cp_granary_pro2.bsp | ||
− | + | | steam = https://steamcommunity.com/sharedfiles/filedetails/?id=468558173 | |
− | + | | official_wiki = https://wiki.teamfortress.com/wiki/Granary_(Control_Point) | |
− | | | + | | officail_wiki_competitive = https://wiki.teamfortress.com/wiki/Granary_(competitive) |
− | | | ||
}} | }} | ||
'''Granary''' is a [[5CP]] map created by [https://en.wikipedia.org/wiki/Valve_Corporation Valve]. It is one of the 6 original TF2 maps. It is a staple in the [[6v6]] leagues and is notorious for being prone to stalemates. | '''Granary''' is a [[5CP]] map created by [https://en.wikipedia.org/wiki/Valve_Corporation Valve]. It is one of the 6 original TF2 maps. It is a staple in the [[6v6]] leagues and is notorious for being prone to stalemates. | ||
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* '''Right shutter''' — This is generally used when there is a large advantage towards the attacking team, such as if the holding team were wiped on mid. It provides the shortest path to the capture last point without having to walk up with your medic through lunchbox. It also allows the attacking team to get early spam onto the more commonly used spawn door, blocking the enemy team from getting up onto pipe, or getting out of spawn. If used when there are no serious advantages to the attacking team, it can be harder to get into the point, as the holding team will have the height advantage, allowing them to spam down onto your combo. | * '''Right shutter''' — This is generally used when there is a large advantage towards the attacking team, such as if the holding team were wiped on mid. It provides the shortest path to the capture last point without having to walk up with your medic through lunchbox. It also allows the attacking team to get early spam onto the more commonly used spawn door, blocking the enemy team from getting up onto pipe, or getting out of spawn. If used when there are no serious advantages to the attacking team, it can be harder to get into the point, as the holding team will have the height advantage, allowing them to spam down onto your combo. | ||
* '''Left shutter''' — The most common method of pushing, as generally the left side is held by the scouts, making it easy to take the ubered combo through here, as the will take less entry spam, and you may be able to delay popping your uber, rather than using it straight away. | * '''Left shutter''' — The most common method of pushing, as generally the left side is held by the scouts, making it easy to take the ubered combo through here, as the will take less entry spam, and you may be able to delay popping your uber, rather than using it straight away. | ||
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== Map pool history == | == Map pool history == | ||
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| | | | ||
|- | |- | ||
− | ! | + | ! {{download|http://fastdl.rsl.tf/maps/cp_granary_pro_rc12f.bsp}} |
! style="text-align:left; font-weight:normal" | <code>cp_granary_pro_rc12f</code> | ! style="text-align:left; font-weight:normal" | <code>cp_granary_pro_rc12f</code> | ||
| | | | ||
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| {{LeagueIconSmall|ozf}} [[OZF 19]] | | {{LeagueIconSmall|ozf}} [[OZF 19]] | ||
|- | |- | ||
− | ! rowspan=3 | | + | ! rowspan=3 | {{download|https://www.dropbox.com/s/4ndcq2p554ehpvj/cp_granary_pro_rc4.bsp?dl=0}} |
! style="text-align:left; font-weight:normal" rowspan=3 | <code>cp_granary_pro_rc4</code> | ! style="text-align:left; font-weight:normal" rowspan=3 | <code>cp_granary_pro_rc4</code> | ||
| {{LeagueIconSmall|af}} [[AsiaFortress Cup 10|Cup 10]] | | {{LeagueIconSmall|af}} [[AsiaFortress Cup 10|Cup 10]] | ||
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| | | | ||
|- | |- | ||
− | ! | + | ! {{download|http://tf2fastdl.taflan.tf/maps/cp_granary_pro_rc3.bsp}} |
! style="text-align:left; font-weight:normal" | <code>cp_granary_pro_rc3</code> | ! style="text-align:left; font-weight:normal" | <code>cp_granary_pro_rc3</code> | ||
| | | | ||
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|- | |- | ||
− | ! rowspan=2 | | + | ! rowspan=2 | {{download|http://tf2fastdl.taflan.tf/maps/cp_granary_pro_b10.bsp}} |
! style="text-align:left; font-weight:normal" rowspan=2 | <code>cp_granary_pro_b10</code> | ! style="text-align:left; font-weight:normal" rowspan=2 | <code>cp_granary_pro_b10</code> | ||
| {{LeagueIconSmall|af}} [[AsiaFortress Cup 9|Cup 9]] | | {{LeagueIconSmall|af}} [[AsiaFortress Cup 9|Cup 9]] | ||
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| {{LeagueIconSmall|ozf}} [[OWL 14]] | | {{LeagueIconSmall|ozf}} [[OWL 14]] | ||
|- | |- | ||
− | ! | + | ! {{download|http://tf2fastdl.taflan.tf/maps/cp_granary_pro_b9.bsp}} |
! style="text-align:left; font-weight:normal" | <code>cp_granary_pro_b9</code> | ! style="text-align:left; font-weight:normal" | <code>cp_granary_pro_b9</code> | ||
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|- | |- | ||
− | ! rowspan=2 | | + | ! rowspan=2 | {{download|https://rotabland.eu/maps/map.php?id=899&type=0}} |
! style="text-align:left; font-weight:normal" rowspan=2 | <code>cp_pro_granary</code> | ! style="text-align:left; font-weight:normal" rowspan=2 | <code>cp_pro_granary</code> | ||
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| | | | ||
|} | |} | ||
+ | |||
+ | == Rollouts == | ||
+ | |||
+ | The [[Demoman]] can choose one of the three rollouts: through the left entrance, to catwalk or through garage. The catwalk rollout differs from the other two in the fact that it aims for the Demoman and the [[Medic]] to take higher ground after acquiring an advantage in the fight, which significantly improves the chance of a won midfight. | ||
+ | |||
+ | {{Box|start|padding=2em}} | ||
+ | === Demoman === | ||
+ | {{#ev:youtube|tPuIIwF9BHA|480}} | ||
+ | {{Box|break}} | ||
+ | |||
+ | === Roaming Soldier === | ||
+ | {{#ev:youtube|B8DcUQl10c8|480}} | ||
+ | {{Box|end}} | ||
+ | |||
+ | == Map information == | ||
+ | |||
+ | {{Box|start|padding=2em}} | ||
+ | {| class="wikitable" width="300px" style="text-align:center" | ||
+ | |+ Point capture times (seconds) | ||
+ | ! Multiplier | ||
+ | ! [[Glossary#Mid|Mid]] | ||
+ | ! [[Glossary#Second|Second]] | ||
+ | ! [[Glossary#Last|Last]] | ||
+ | |- | ||
+ | ! x1 | ||
+ | | 24.00 | ||
+ | | 12.00 | ||
+ | | 4.00 | ||
+ | |- | ||
+ | ! x2 | ||
+ | | 16.00 | ||
+ | | 8.00 | ||
+ | | 2.67 | ||
+ | |- | ||
+ | ! x3 | ||
+ | | 13.09 | ||
+ | | 6.55 | ||
+ | | 2.18 | ||
+ | |- | ||
+ | ! x4 | ||
+ | | 11.52 | ||
+ | | 5.76 | ||
+ | | 1.92 | ||
+ | |- | ||
+ | ! x5 | ||
+ | | 10.51 | ||
+ | | 5.26 | ||
+ | | 1.75 | ||
+ | |- | ||
+ | ! x6 | ||
+ | | 9.80 | ||
+ | | 4.90 | ||
+ | | 1.63 | ||
+ | |- | ||
+ | ! x7 | ||
+ | | 9.26 | ||
+ | | 4.63 | ||
+ | | 1.54 | ||
+ | |- | ||
+ | ! x8 | ||
+ | | 8.83 | ||
+ | | 4.42 | ||
+ | | 1.47 | ||
+ | |- | ||
+ | ! x9 | ||
+ | | 8.48 | ||
+ | | 4.24 | ||
+ | | 1.41 | ||
+ | |- | ||
+ | ! x10 | ||
+ | | 8.19 | ||
+ | | 4.10 | ||
+ | | 1.37 | ||
+ | |- | ||
+ | ! x11 | ||
+ | | 7.95 | ||
+ | | 3.97 | ||
+ | | 1.32 | ||
+ | |} | ||
+ | {{Box|break|padding=2em}} | ||
+ | {| class="wikitable" width="300px" style="text-align:center" | ||
+ | |+ [https://wiki.teamfortress.com/wiki/Respawn#Respawn_times Respawn wave times] (seconds) | ||
+ | ! colspan=5 | Control points owned by opposing team | ||
+ | |- | ||
+ | ! 1 | ||
+ | ! 2 | ||
+ | ! Neutral | ||
+ | ! 3 | ||
+ | ! 4 | ||
+ | |- | ||
+ | | 8 | ||
+ | | 8 | ||
+ | | 10 | ||
+ | | 10 | ||
+ | | 10 | ||
+ | |} | ||
+ | {{Box|break}} | ||
+ | {| class="wikitable" width="300px" style="text-align:center" | ||
+ | |+ Health and ammo packs | ||
+ | ! [[File:Smallhealth.png|20px|Small health|link=]] | ||
+ | ! [[File:Mediumhealth.png|20px|Medium health|link=]] | ||
+ | ! [[File:Smallammo.png|20px|Small ammo|link=]] | ||
+ | ! [[File:Mediumammo.png|20px|Medium ammo|link=]] | ||
+ | |- | ||
+ | | 8 | ||
+ | | 6 | ||
+ | | 4 | ||
+ | | 12 | ||
+ | |} | ||
+ | {{Box|end}} | ||
+ | |||
{{Navbox/6v6 maps}} | {{Navbox/6v6 maps}} |