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+ | == Offical update history == | ||
+ | <div style="max-height:280px; overflow-y:scroll; overflow-x: auto; border:1px solid #DDD; border-style:solid none; margin-top: none; background-color:#FEFEFE;"> | ||
+ | '''[https://wiki.teamfortress.com/wiki/November_15,_2007_Patch November 15, 2007 Patch]''' | ||
+ | * Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture. | ||
+ | * Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum. | ||
+ | * Minor visual tweaks to the BLU side between capture points 2 and 3. | ||
+ | * Clipped off a super high (demo pipe jump) perch in the middle area. | ||
+ | * Increased base round timer to 10 minutes. | ||
+ | * Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route). | ||
+ | * Minor changes to lighting in the middle area. | ||
+ | * Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2). | ||
+ | * Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds). | ||
+ | * Fixed material alignment and model interpenetration issues in home spawn rocket rooms. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/January_14,_2008_Patch January 14, 2008 Patch]''' | ||
+ | * Reduced Granary spawn advantage for capping the middle point. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/February_14,_2008_Patch February 14, 2008 Patch]''' | ||
+ | * Removed spawn timing advantage from the middle (from -3 to 0). | ||
+ | * Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe). | ||
+ | * Fixed a few places where players could get stuck between containers and silos. | ||
+ | * Adjusted playerclips on red container that made it appear like players were floating. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/April_29,_2008_Patch April 29, 2008 Patch]''' ([https://wiki.teamfortress.com/wiki/Gold_Rush_Update Gold Rush Update]) | ||
+ | * Added setup time logic, and gates to the middle. | ||
+ | * Fixed an overlay alignment bug on one of blue's gate signs. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/October_21,_2008_Patch October 21, 2008 Patch]''' | ||
+ | * Updated Granary with several exploit fixes. | ||
+ | * Updated Granary to remove the setup time and gates. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/August_13,_2009_Patch August 13, 2009 Patch]''' | ||
+ | * Made a few changes to improve balance based on competitive community feedback. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/December_8,_2010_Patch_(Beta) December 8, 2010 Patch (Beta)]''' | ||
+ | * Tweaks to the new platforms by the ramproom: | ||
+ | ** Extended the length of the platforms | ||
+ | ** Made the light models above the platforms symmetrical for RED/BLU | ||
+ | ** Made the height of the BLU woodpile near the new platform the same height as RED (for Scouts) | ||
+ | * More playerclips to ease snagging on trim geometry | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/February_3,_2011_Patch February 3, 2011 Patch]''' | ||
+ | * Added a new entrance to the mid Red/Blue ramp rooms. | ||
+ | * Clipping, lighting and perf improvements. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/August_10,_2012_Patch August 10, 2012 Patch]''' | ||
+ | * Added a "Carrier tank" to this map. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/July_10,_2013_Patch July 10, 2013 Patch]''' | ||
+ | * Fixed improper orientation on arrow signs. | ||
+ | * Fixed players getting above red forward spawn. | ||
+ | * Fixed players building on cargo containers inside spawn room. | ||
+ | * Fixed holes in skybox geometry. | ||
+ | * Removed collision from hanging lamp over Red spawn. | ||
+ | * Removed collision from security cameras above Red and Blue spawns. | ||
+ | * Mirrored fence alcove from Blu final cap arena to Red side. | ||
+ | * Balanced collision of rocks in final capture arenas. | ||
+ | * Re-ordered spawns in the first spawn room to be consistent between Red and Blu. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/October_2,_2013_Patch October 2, 2013 Patch]''' | ||
+ | * Added nobuild and clipping to fix exploits above the forward spawns. | ||
+ | * Adjusted player shadows to reduce shadows casting through walls. | ||
+ | * Skybox rendering fixes. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/June_18,_2014_Patch June 18, 2014 Patch]''' | ||
+ | * Removed collision from lights and small props protruding from walls | ||
+ | * Fixed collision on fences | ||
+ | * Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform | ||
+ | * Fixed players shooting through gaps around forward spawn doors | ||
+ | * Fixed door protruding through roof on Red's forward spawn | ||
+ | * Fixed a collision bug that gave players access to the roof above Red's spawn door | ||
+ | * Prevented players from building inside spawn room doors | ||
+ | * Adjusted area portals to improve rendering and performance | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/September_10,_2015_Patch September 10, 2015 Patch]''' | ||
+ | * Added saucers and posters to Granary. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/November_25,_2015_Patch November 25, 2015 Patch]''' | ||
+ | * Removed Saucers and Posters from all maps. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/February_29,_2016_Patch February 29, 2016 Patch]''' | ||
+ | * Updated several maps to support Competitive Mode. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/July_7,_2016_Patch July 7, 2016 Patch #1]''' ([https://wiki.teamfortress.com/wiki/Meet_Your_Match_Update Meet Your Match Update]) | ||
+ | * Added new ammo pack locations in final and yard areas. | ||
+ | * Clips and blockbullets added to stairs. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/October_21,_2016_Patch October 21, 2016 Patch]''' ([https://wiki.teamfortress.com/wiki/Scream_Fortress_2016 Scream Fortress 2016]) | ||
+ | * Removed <code>cp_granary</code> from the Competitive maps list. | ||
+ | |||
+ | '''[https://wiki.teamfortress.com/wiki/August_21,_2020_Patch August 21, 2020 Patch ]''' ([https://wiki.teamfortress.com/wiki/Summer_2020_Pack Summer 2020 Pack]) | ||
+ | * Updated <code>cp_granary</code> with a permanent Soldier statue. | ||
+ | |||
+ | </div> | ||
{{Navbox/6v6 maps}} | {{Navbox/6v6 maps}} |