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===Crit Heals=== | ===Crit Heals=== | ||
− | A term used to describe the [[Medic#Secondary|Medigun's]] mechanic of healing faster based on how long it has been since a player has taken damage. | + | A term used to describe the [[Medic#Secondary|Medigun's]] mechanic of healing faster based on how long it has been since a player has taken damage. This effect scales up, and after not taking damage for 15 seconds or more the target will be healed at the maximum rate of 72 hp/s. Crit heals apply for buffs as well. |
A Medic's self heal rate also increases based on the time since damage was taken. This starts at a rate of 3 hp/s, scaling up over 10 seconds to a maximum of 6 hp/s. This rate is doubled while the Medic is healing a player who is below full health, to a maximum of 12hp/s. | A Medic's self heal rate also increases based on the time since damage was taken. This starts at a rate of 3 hp/s, scaling up over 10 seconds to a maximum of 6 hp/s. This rate is doubled while the Medic is healing a player who is below full health, to a maximum of 12hp/s. | ||
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===Overtime=== | ===Overtime=== | ||
− | Overtime is the period of time where one team has successfully capped the | + | Overtime is the period of time where one team has successfully capped all the points and is waiting for any remaining semi-captures to die down. If the opposing team successfully captures the point, overtime ends and that team must capture every point. |
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===[[Pocket]]=== | ===[[Pocket]]=== | ||
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===Über Advantage=== | ===Über Advantage=== | ||
− | When a [[Medic]] is significantly closer (usually ~20% or more) to having a full uber or gets his uber before the other team's [[Medic]] | + | When a [[Medic]] is significantly closer (usually ~20% or more) to having a full uber or gets his uber before the other team's [[Medic]]. |
===Über Counting=== | ===Über Counting=== | ||
− | When a team (often the Medic) calculates or predicts the enemy Medic's Uber levels allowing them to be aware of potential Uber advantage/disadvantage. This can be done in several ways including calculating the time since the enemy Medic has spawned, | + | When a team (often the Medic) calculates or predicts the enemy Medic's Uber levels allowing them to be aware of potential Uber advantage/disadvantage. This can be done in several ways including calculating the time since the enemy Medic has spawned, the difference in time between your Medic spawning and theirs. Knowing which team has Uber advantage/disadvantage has a large impact on the immediate strategy of the team. |
===Über Exchange=== | ===Über Exchange=== | ||
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An initialism for '''P'''ractice '''C'''lan '''W'''ar. A practice match between two teams. A European term; see [[Glossary#Scrim|'''Scrim''']]. | An initialism for '''P'''ractice '''C'''lan '''W'''ar. A practice match between two teams. A European term; see [[Glossary#Scrim|'''Scrim''']]. | ||
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===[[P-REC]]=== | ===[[P-REC]]=== |