Editing Glossary
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When a [[Demoman]] hits someone on the enemy team in midair with one of his grenades. | When a [[Demoman]] hits someone on the enemy team in midair with one of his grenades. | ||
− | ===Airshot | + | ===Airshot=== |
When a player hits someone on the enemy team in midair with a projectile. Usually used to refer to a [[Soldier]] hitting someone in midair with one of his rockets. | When a player hits someone on the enemy team in midair with a projectile. Usually used to refer to a [[Soldier]] hitting someone in midair with one of his rockets. | ||
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===Baiting=== | ===Baiting=== | ||
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As a combat class, focusing means intentionally targeting a single player to prioritize kills on the most important players. Usually, multiple players focus targets together to kill them faster instead of spreading out the damage dealt by teammates across multiple enemies. | As a combat class, focusing means intentionally targeting a single player to prioritize kills on the most important players. Usually, multiple players focus targets together to kill them faster instead of spreading out the damage dealt by teammates across multiple enemies. | ||
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===Frag, Fragged=== | ===Frag, Fragged=== | ||
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When a [[Sniper]] stays scoped for enough time to fully charge his shot. It also refers to a Sniper locking down a single sightline. | When a [[Sniper]] stays scoped for enough time to fully charge his shot. It also refers to a Sniper locking down a single sightline. | ||
− | ===Hurt, Lit, Destroyed, Hit, Tagged, Fucked | + | ===Hurt, Lit, Destroyed, Hit, Tagged, Fucked=== |
Used to describe players who have taken a lot of damage. The ambiguity of these terms emphasized the importance of calling the specific amount of health a player has. | Used to describe players who have taken a lot of damage. The ambiguity of these terms emphasized the importance of calling the specific amount of health a player has. | ||
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When someone looks into an area but is not planning on pushing into it, usually to gain information on the enemy's positioning. | When someone looks into an area but is not planning on pushing into it, usually to gain information on the enemy's positioning. | ||
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===Pipe=== | ===Pipe=== | ||
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Used to describe a player that has been Übercharged by a [[Medic]] ('''Eg: Demo’s Übered''') or used to signify that a [[Medic]] used their Übercharge. ('''Eg: Medic Übered''') | Used to describe a player that has been Übercharged by a [[Medic]] ('''Eg: Demo’s Übered''') or used to signify that a [[Medic]] used their Übercharge. ('''Eg: Medic Übered''') | ||
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+ | ===Force=== | ||
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+ | When a player forces an enemy [[Medic]] to activate his ÜberCharge earlier than desired by presenting an immediate threat to the [[Medic]]'s life or that of his teammates. | ||
===Wipe=== | ===Wipe=== | ||
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When a Medic manually triggers the 'Ubercharge ready' voiceline to fool the enemy team into thinking they have Uber. This is done for strategic purposes, often to disguise the fact they are at an Uber disadvantage or to trick the enemy into thinking they are using The Kritzkrieg. | When a Medic manually triggers the 'Ubercharge ready' voiceline to fool the enemy team into thinking they have Uber. This is done for strategic purposes, often to disguise the fact they are at an Uber disadvantage or to trick the enemy into thinking they are using The Kritzkrieg. | ||
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===Flank=== | ===Flank=== | ||
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===Main Caller=== | ===Main Caller=== | ||
− | The person who decides, communicates, and organizes, or calls, all the team's plays. In lower levels, the task is often delegated to the [[Medic]] but higher level play is | + | The person who decides, communicates, and organizes, or calls, all the team's plays. In lower levels, the task is often delegated to the [[Medic]] but higher level play usually is the Pocket or [[Demoman]]. |
===Mask, Masking=== | ===Mask, Masking=== | ||
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The sequence of jumps and paths each class takes to the mid point. While there are many different strategies and rollouts employed for each map, the general objective is for each team to have the fastest rollout to the middle point that leaves everyone with a full buff, as that gives immediate point presence and area advantage to the faster team. | The sequence of jumps and paths each class takes to the mid point. While there are many different strategies and rollouts employed for each map, the general objective is for each team to have the fastest rollout to the middle point that leaves everyone with a full buff, as that gives immediate point presence and area advantage to the faster team. | ||
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===Sightline=== | ===Sightline=== | ||
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===Big=== | ===Big=== | ||
− | A common verbal response to a game/match-winning kill such as a medic dropping Uber/Kritz or an important kill. | + | A common verbal response to a game/match-winning kill such as a medic dropping Uber/Kritz or an important kill is made. |
===Comms=== | ===Comms=== | ||
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An abbreviation for '''P'''ick-'''U'''p '''G'''ame. Usually employed as a way to practice in a competitive environment as close as possible to an official competitive game, in which players sign up for classes they wish to play. Some pickup systems/sites also have a captain system in which two players are then assigned as "Captains" and pick their teams. | An abbreviation for '''P'''ick-'''U'''p '''G'''ame. Usually employed as a way to practice in a competitive environment as close as possible to an official competitive game, in which players sign up for classes they wish to play. Some pickup systems/sites also have a captain system in which two players are then assigned as "Captains" and pick their teams. | ||
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===Scrim=== | ===Scrim=== | ||
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===Whitelist=== | ===Whitelist=== | ||
− | A whitelist is a list of allowed items used mainly in competitive. The items not in the whitelist will not be | + | A whitelist is a list of allowed items used mainly in competitive. The items not in the whitelist will not be equipable and will reset players to stock. |
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