Editing Glossary
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.
Latest revision | Your text | ||
Line 15: | Line 15: | ||
When a [[Demoman]] hits someone on the enemy team in midair with one of his grenades. | When a [[Demoman]] hits someone on the enemy team in midair with one of his grenades. | ||
− | ===Airshot | + | ===Airshot=== |
When a player hits someone on the enemy team in midair with a projectile. Usually used to refer to a [[Soldier]] hitting someone in midair with one of his rockets. | When a player hits someone on the enemy team in midair with a projectile. Usually used to refer to a [[Soldier]] hitting someone in midair with one of his rockets. | ||
− | |||
− | |||
− | |||
− | |||
===Baiting=== | ===Baiting=== | ||
Line 35: | Line 31: | ||
===Bomb=== | ===Bomb=== | ||
− | The act of using explosive jumps in order to propel yourself towards the enemy. The resulting speed and height advantage is then usually used in an attempt to take out key targets such as the [[Medic]] or [[Demoman]]. Bombing is generally done by the [[roamer|roaming soldier]] | + | The act of using explosive jumps in order to propel yourself towards the enemy. The resulting speed and height advantage is then usually used in an attempt to take out key targets such as the [[Medic]] or [[Demoman]]. Bombing is generally done by the [[roamer|roaming soldier]]. |
===Clutch=== | ===Clutch=== | ||
Adjective used to describe risky plays that save a team from certain round or match loss. | Adjective used to describe risky plays that save a team from certain round or match loss. | ||
− | |||
− | |||
− | |||
− | |||
===Crit Heals=== | ===Crit Heals=== | ||
− | A term used to describe the [[Medic#Secondary|Medigun's]] mechanic of healing faster based on how long it has been since a player has taken damage. | + | A term used to describe the [[Medic#Secondary|Medigun's]] mechanic of healing faster based on how long it has been since a player has taken damage. This effect scales up, and after not taking damage for 15 seconds or more the target will be healed at the maximum rate of 72 hp/s. Crit heals apply for buffs as well. |
A Medic's self heal rate also increases based on the time since damage was taken. This starts at a rate of 3 hp/s, scaling up over 10 seconds to a maximum of 6 hp/s. This rate is doubled while the Medic is healing a player who is below full health, to a maximum of 12hp/s. | A Medic's self heal rate also increases based on the time since damage was taken. This starts at a rate of 3 hp/s, scaling up over 10 seconds to a maximum of 6 hp/s. This rate is doubled while the Medic is healing a player who is below full health, to a maximum of 12hp/s. | ||
Line 62: | Line 54: | ||
As a combat class, focusing means intentionally targeting a single player to prioritize kills on the most important players. Usually, multiple players focus targets together to kill them faster instead of spreading out the damage dealt by teammates across multiple enemies. | As a combat class, focusing means intentionally targeting a single player to prioritize kills on the most important players. Usually, multiple players focus targets together to kill them faster instead of spreading out the damage dealt by teammates across multiple enemies. | ||
− | |||
− | |||
− | |||
− | |||
===Frag, Fragged=== | ===Frag, Fragged=== | ||
Line 80: | Line 68: | ||
When a [[Sniper]] stays scoped for enough time to fully charge his shot. It also refers to a Sniper locking down a single sightline. | When a [[Sniper]] stays scoped for enough time to fully charge his shot. It also refers to a Sniper locking down a single sightline. | ||
− | ===Hurt, Lit, Destroyed, Hit, Tagged, Fucked | + | ===Hurt, Lit, Destroyed, Hit, Tagged, Fucked=== |
Used to describe players who have taken a lot of damage. The ambiguity of these terms emphasized the importance of calling the specific amount of health a player has. | Used to describe players who have taken a lot of damage. The ambiguity of these terms emphasized the importance of calling the specific amount of health a player has. | ||
Line 111: | Line 99: | ||
When someone looks into an area but is not planning on pushing into it, usually to gain information on the enemy's positioning. | When someone looks into an area but is not planning on pushing into it, usually to gain information on the enemy's positioning. | ||
− | |||
− | |||
− | |||
− | |||
===Pipe=== | ===Pipe=== | ||
Line 147: | Line 131: | ||
Used to describe a player that has been Übercharged by a [[Medic]] ('''Eg: Demo’s Übered''') or used to signify that a [[Medic]] used their Übercharge. ('''Eg: Medic Übered''') | Used to describe a player that has been Übercharged by a [[Medic]] ('''Eg: Demo’s Übered''') or used to signify that a [[Medic]] used their Übercharge. ('''Eg: Medic Übered''') | ||
+ | |||
+ | ===Force=== | ||
+ | |||
+ | When a player forces an enemy [[Medic]] to activate his ÜberCharge earlier than desired by presenting an immediate threat to the [[Medic]]'s life or that of his teammates. | ||
===Wipe=== | ===Wipe=== | ||
Line 198: | Line 186: | ||
When a Medic manually triggers the 'Ubercharge ready' voiceline to fool the enemy team into thinking they have Uber. This is done for strategic purposes, often to disguise the fact they are at an Uber disadvantage or to trick the enemy into thinking they are using The Kritzkrieg. | When a Medic manually triggers the 'Ubercharge ready' voiceline to fool the enemy team into thinking they have Uber. This is done for strategic purposes, often to disguise the fact they are at an Uber disadvantage or to trick the enemy into thinking they are using The Kritzkrieg. | ||
− | |||
− | |||
− | |||
− | |||
===Flank=== | ===Flank=== | ||
Line 212: | Line 196: | ||
Flank classes assist the combo classes by watching the entrances that the combo isn't during holds and stalemates, and create openings and advantages via bombs, picks and off-pushes. | Flank classes assist the combo classes by watching the entrances that the combo isn't during holds and stalemates, and create openings and advantages via bombs, picks and off-pushes. | ||
− | |||
− | |||
− | |||
===Focus=== | ===Focus=== | ||
Line 233: | Line 214: | ||
===Main Caller=== | ===Main Caller=== | ||
− | The person who decides, communicates, and organizes, or calls, all the team's plays. In lower levels, the task is often delegated to the [[Medic]] but higher level play is | + | The person who decides, communicates, and organizes, or calls, all the team's plays. In lower levels, the task is often delegated to the [[Medic]] but higher level play usually is the Pocket or [[Demoman]]. |
− | |||
− | |||
− | |||
− | |||
===Medigun Checking=== | ===Medigun Checking=== | ||
Line 252: | Line 229: | ||
===Overtime=== | ===Overtime=== | ||
− | Overtime is the period of time where one team has successfully capped the | + | Overtime is the period of time where one team has successfully capped all the points and is waiting for any remaining semi-captures to die down. If the opposing team successfully captures the point, overtime ends and that team must capture every point. |
− | |||
===[[Pocket]]=== | ===[[Pocket]]=== | ||
Line 263: | Line 239: | ||
The act of a team moving forward onto the enemy team. | The act of a team moving forward onto the enemy team. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
===Sac=== | ===Sac=== | ||
− | Short for sacrifice, when you purposely get yourself killed to help your team. For example getting yourself killed to touch payload cart or jumping into their entire team to force their Medic to use Uber | + | Short for sacrifice, when you purposely get yourself killed to help your team. For example getting yourself killed to touch payload cart or jumping into their entire team to force their Medic to use Uber. |
===Stock=== | ===Stock=== | ||
Line 287: | Line 258: | ||
===Über Advantage=== | ===Über Advantage=== | ||
− | When a [[Medic]] is significantly closer (usually ~20% or more) to having a full uber or gets his uber before the other team's [[Medic]] | + | When a [[Medic]] is significantly closer (usually ~20% or more) to having a full uber or gets his uber before the other team's [[Medic]]. |
− | |||
− | |||
− | |||
− | |||
===Über Exchange=== | ===Über Exchange=== | ||
− | |||
When one Medic uses an Uber to force the other Medic to also use Uber. Both teams will try to make the enemy Medic flash more or drop players (not save them with the uber) to give them an advantage. It is a tactic commonly used to break stalemates and bust through choke points. | When one Medic uses an Uber to force the other Medic to also use Uber. Both teams will try to make the enemy Medic flash more or drop players (not save them with the uber) to give them an advantage. It is a tactic commonly used to break stalemates and bust through choke points. | ||
Line 300: | Line 266: | ||
Unlocks are the non-vanilla weapons available in the game, which were added to the game after its launch. The opposite of [[Glossary#Stock|stock weapons]]. | Unlocks are the non-vanilla weapons available in the game, which were added to the game after its launch. The opposite of [[Glossary#Stock|stock weapons]]. | ||
− | |||
− | |||
− | |||
− | |||
== Map terms == | == Map terms == | ||
Line 330: | Line 292: | ||
The sequence of jumps and paths each class takes to the mid point. While there are many different strategies and rollouts employed for each map, the general objective is for each team to have the fastest rollout to the middle point that leaves everyone with a full buff, as that gives immediate point presence and area advantage to the faster team. | The sequence of jumps and paths each class takes to the mid point. While there are many different strategies and rollouts employed for each map, the general objective is for each team to have the fastest rollout to the middle point that leaves everyone with a full buff, as that gives immediate point presence and area advantage to the faster team. | ||
− | |||
− | |||
− | |||
− | |||
===Sightline=== | ===Sightline=== | ||
Line 356: | Line 314: | ||
===Big=== | ===Big=== | ||
− | A common verbal response to a game/match-winning kill such as a medic dropping Uber/Kritz or an important kill. | + | A common verbal response to a game/match-winning kill such as a medic dropping Uber/Kritz or an important kill is made. |
===Comms=== | ===Comms=== | ||
Line 433: | Line 391: | ||
An initialism for '''P'''ractice '''C'''lan '''W'''ar. A practice match between two teams. A European term; see [[Glossary#Scrim|'''Scrim''']]. | An initialism for '''P'''ractice '''C'''lan '''W'''ar. A practice match between two teams. A European term; see [[Glossary#Scrim|'''Scrim''']]. | ||
− | |||
− | |||
− | |||
− | |||
===[[P-REC]]=== | ===[[P-REC]]=== | ||
Line 449: | Line 403: | ||
An abbreviation for '''P'''ick-'''U'''p '''G'''ame. Usually employed as a way to practice in a competitive environment as close as possible to an official competitive game, in which players sign up for classes they wish to play. Some pickup systems/sites also have a captain system in which two players are then assigned as "Captains" and pick their teams. | An abbreviation for '''P'''ick-'''U'''p '''G'''ame. Usually employed as a way to practice in a competitive environment as close as possible to an official competitive game, in which players sign up for classes they wish to play. Some pickup systems/sites also have a captain system in which two players are then assigned as "Captains" and pick their teams. | ||
− | |||
− | |||
− | |||
− | |||
===Scrim=== | ===Scrim=== | ||
Line 480: | Line 430: | ||
===Whitelist=== | ===Whitelist=== | ||
− | A whitelist is a list of allowed items used mainly in competitive. The items not in the whitelist will not be | + | A whitelist is a list of allowed items used mainly in competitive. The items not in the whitelist will not be equipable and will reset players to stock. |
{{Popular topics navbox}} | {{Popular topics navbox}} |