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When a [[Demoman]] hits someone on the enemy team in midair with one of his grenades.
 
When a [[Demoman]] hits someone on the enemy team in midair with one of his grenades.
  
===Airshot, Middy, Aerial===  
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===Airshot===  
  
 
When a player hits someone on the enemy team in midair with a projectile. Usually used to refer to a [[Soldier]] hitting someone in midair with one of his rockets.
 
When a player hits someone on the enemy team in midair with a projectile. Usually used to refer to a [[Soldier]] hitting someone in midair with one of his rockets.
 
===Arrow=== 
 
 
Another name for the projectile from the [[Medic#Primary|Crusader's Crossbow]]. A player might ask for an arrow if they want healing from a Medic's Crossbow.
 
  
 
===Baiting===
 
===Baiting===
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===Buff===
 
===Buff===
  
The excess health granted (up to 150% base hp) by any of the [[medic|Medic's]] Mediguns when he continues to heal a player after they already have full health.
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The excess health granted (up to 150% base hp) by any of the [[medic|medic's]] Mediguns when he continues to heal a player after they already have full health.  
  
 
===Bomb===
 
===Bomb===
  
The act of using explosive jumps in order to propel yourself towards the enemy. The resulting speed and height advantage is then usually used in an attempt to take out key targets such as the [[Medic]] or [[Demoman]]. Bombing is generally done by the [[roamer|roaming soldier]], and usually results in the bomber dying
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The act of using explosive jumps in order to propel yourself towards the enemy. The resulting speed and height advantage is then usually used in an attempt to take out key targets such as the [[Medic]] or [[Demoman]]. Bombing is generally done by the [[roamer|roaming soldier]].
  
 
===Clutch===
 
===Clutch===
  
 
Adjective used to describe risky plays that save a team from certain round or match loss.
 
Adjective used to describe risky plays that save a team from certain round or match loss.
 
===Crater===
 
 
The act of a player falling to their death. Often used after a player is airshot.
 
  
 
===Crit Heals===
 
===Crit Heals===
  
A term used to describe the [[Medic#Secondary|Medigun's]] mechanic of healing faster based on how long it has been since a player has taken damage. After not taking damage for 10 seconds the healing scales up from 24 hp/s to the maximum rate of 72 hp/s. Crit heals apply for buffs as well.
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A term used to describe the [[Medic#Secondary|Medigun's]] mechanic of healing faster based on how long it has been since a player has taken damage; after not taking damage for 10 seconds or more, the target will be healed at a quicker rate up to a maximum of 72 hp/s. Crit heals apply for buffs as well.
 
 
A Medic's self heal rate also increases based on the time since damage was taken. This starts at a rate of 3 hp/s, scaling up over 10 seconds to a maximum of 6 hp/s. This rate is doubled while the Medic is healing a player who is below full health, to a maximum of 12hp/s.
 
  
 
===DH===
 
===DH===
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As a combat class, focusing means intentionally targeting a single player to prioritize kills on the most important players. Usually, multiple players focus targets together to kill them faster instead of spreading out the damage dealt by teammates across multiple enemies.
 
As a combat class, focusing means intentionally targeting a single player to prioritize kills on the most important players. Usually, multiple players focus targets together to kill them faster instead of spreading out the damage dealt by teammates across multiple enemies.
 
===Force===
 
 
When a player forces an enemy [[Medic]] to activate his ÜberCharge earlier than desired by presenting an immediate threat to the [[Medic]]'s life or that of his teammates.
 
 
===Frag, Fragged===
 
 
To kill a player.
 
A Frag movie refers to an edited video completion of kills or good plays.
 
  
 
===Gun, Mini, Level 1/2/3 ===
 
===Gun, Mini, Level 1/2/3 ===
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When a [[Sniper]] stays scoped for enough time to fully charge his shot. It also refers to a Sniper locking down a single sightline.
 
When a [[Sniper]] stays scoped for enough time to fully charge his shot. It also refers to a Sniper locking down a single sightline.
  
===Hurt, Lit, Destroyed, Hit, Tagged, Fucked, Rolled===
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===Hurt, Lit, Destroyed, Hit, Tagged, Fucked===
  
 
Used to describe players who have taken a lot of damage. The ambiguity of these terms emphasized the importance of calling the specific amount of health a player has.
 
Used to describe players who have taken a lot of damage. The ambiguity of these terms emphasized the importance of calling the specific amount of health a player has.
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When someone looks into an area but is not planning on pushing into it, usually to gain information on the enemy's positioning.
 
When someone looks into an area but is not planning on pushing into it, usually to gain information on the enemy's positioning.
 
===Pet===
 
 
A pet is a player who is out of position, typically in enemy territory, who enemy players decide to keep alive intentionally to stagger the player's respawn times or if it's a [[Medic]], to gain an Über advantage.
 
  
 
===Pipe===
 
===Pipe===
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Used to describe a player that has been Übercharged by a [[Medic]] ('''Eg: Demo’s Übered''') or used to signify that a [[Medic]] used their Übercharge. ('''Eg: Medic Übered''')
 
Used to describe a player that has been Übercharged by a [[Medic]] ('''Eg: Demo’s Übered''') or used to signify that a [[Medic]] used their Übercharge. ('''Eg: Medic Übered''')
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 +
===Force===
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 +
When a player forces an enemy [[Medic]] to activate his ÜberCharge earlier than desired by presenting an immediate threat to the [[Medic]]'s life or that of his teammates.
  
 
===Wipe===  
 
===Wipe===  
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===Dry Push===
 
===Dry Push===
  
When a team pushes a point or an area without an Ubercharge. Commonly used when there is not enough time to charge an Uber, or when there are other factors that make the push viable (Player/ammo/health advantage, etc.)
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When a team pushes a point or an area with out an Ubercharge. Commonly used when there is not enough time to charge an uber, or when there are other factors that make the push viable (Player/ammo/health advantage, etc.)
  
 
===Distraction===
 
===Distraction===
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When the time limit has expired and both teams have the same number of rounds, a Golden Cap determines the winner in a winner takes all round.
 
When the time limit has expired and both teams have the same number of rounds, a Golden Cap determines the winner in a winner takes all round.
 
===Faked, Faking Uber===
 
 
When a Medic manually triggers the 'Ubercharge ready' voiceline to fool the enemy team into thinking they have Uber. This is done for strategic purposes, often to disguise the fact they are at an Uber disadvantage or to trick the enemy into thinking they are using The Kritzkrieg.
 
 
===Feed/Fed===
 
 
This is when a player puts themselves in an unfavourable or otherwise disadvantageous situation for no good reason which generally results in an unnecessary death for their team with no benefit on their behalf.
 
  
 
===Flank===
 
===Flank===
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Flank classes assist the combo classes by watching the entrances that the combo isn't during holds and stalemates, and create openings and advantages via bombs, picks and off-pushes.
 
Flank classes assist the combo classes by watching the entrances that the combo isn't during holds and stalemates, and create openings and advantages via bombs, picks and off-pushes.
 
===Flex===
 
In [[Prolander]] this is the player/s outside of the combo who regularly switch classes within a round/match. For example, on defence they might run [[Engineer]] but on offence switch to [[Spy]]. Some classes such as Medic, Demoman, Heavy, Sniper, Soldier almost always remain constant within a match and the other 2 players, the flex players, swap to adapt to the game/strategy.
 
  
 
===Focus===
 
===Focus===
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===Main Caller===
 
===Main Caller===
  
The person who decides, communicates, and organizes, or calls, all the team's plays. In lower levels, the task is often delegated to the [[Medic]] but higher level play is often the [[Scout#6v6|Pocket Scout]] or [[Demoman]].
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The person who decides, communicates, and organizes, or calls, all the team's plays. In lower levels, the task is often delegated to the [[Medic]] but higher level play usually is the Pocket or [[Demoman]].
 
 
===Mask, Masking===
 
 
 
When a Medic manually uses a random voiceline to override their automatic 'Fully charged' voiceline that is triggered when they get Uber. This is done for strategic purposes to confuse the enemy and potentially take them by surprise with an Uber/Kritz.
 
  
 
===Medigun Checking===  
 
===Medigun Checking===  
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===Overtime===
 
===Overtime===
Overtime is the period of time where one team has successfully capped the point, the time has run out, but the point is contested or semi-captured by the opposing team. If the semi-capture recedes fully then the first team wins.
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Overtime is the period of time where one team has successfully capped all the points and is waiting for any remaining semi-captures to die down. If the opposing team successfully captures the point, overtime ends and that team must capture every point.
In [[King of The Hill]], overtime occurs once the timer has been run all the way down by one team, but the other team is contesting or has some cap time on the point. In [[Attack/Defend]] if the opposing team successfully captures the point, overtime ends, time is added to the timer, and that team must then capture the next point.
 
  
 
===[[Pocket]]===  
 
===[[Pocket]]===  
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The act of a team moving forward onto the enemy team.
 
The act of a team moving forward onto the enemy team.
 
===Rotate===
 
 
Essentially another word for 'move'. For many maps the combo will hold one area (often choke) while the flank classes hold another area (often flank). If the combo wants to push from the flank it is often called for them to 'rotate flank'. They will then move to the flank. The key difference from just saying 'move' is that rotate implies that the flank will swap with the combo and then hold/push from there.
 
Individual players can also be called upon to 'rotate to the combo' or rotate to a specific location. In these cases it essentially just means 'move'.
 
  
 
===Sac===
 
===Sac===
  
Short for sacrifice, when you purposely get yourself killed to help your team. For example getting yourself killed to touch payload cart or jumping into their entire team to force their Medic to use Uber. Also the action of sac is called "sacking".
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Short for sacrifice, when you purposely get yourself killed to help your team. For example getting yourself killed to touch payload cart or jumping into their entire team to force their Medic to use Uber.
  
 
===Stock===
 
===Stock===
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===Über Advantage===
 
===Über Advantage===
  
When a [[Medic]] is significantly closer (usually ~20% or more) to having a full uber or gets his uber before the other team's [[Medic]]. Can also be referred to as just 'ad'.
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When a [[Medic]] is significantly closer (usually ~20% or more) to having a full uber or gets his uber before the other team's [[Medic]].
 
 
===Über Counting===
 
 
 
When a team (often the Medic) calculates or predicts the enemy Medic's Uber levels allowing them to be aware of potential Uber advantage/disadvantage. This can be done in several ways including calculating the time since the enemy Medic has spawned, and noting the difference in time between your Medic spawning and theirs. Knowing which team has Uber advantage/disadvantage has a large impact on the immediate strategy of the team.
 
  
 
===Über Exchange===
 
===Über Exchange===
 
 
When one Medic uses an Uber to force the other Medic to also use Uber. Both teams will try to make the enemy Medic flash more or drop players (not save them with the uber) to give them an advantage. It is a tactic commonly used to break stalemates and bust through choke points.
 
When one Medic uses an Uber to force the other Medic to also use Uber. Both teams will try to make the enemy Medic flash more or drop players (not save them with the uber) to give them an advantage. It is a tactic commonly used to break stalemates and bust through choke points.
  
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Unlocks are the non-vanilla weapons available in the game, which were added to the game after its launch. The opposite of [[Glossary#Stock|stock weapons]].
 
Unlocks are the non-vanilla weapons available in the game, which were added to the game after its launch. The opposite of [[Glossary#Stock|stock weapons]].
 
===Turtling===
 
 
Turtling is a gaming strategy where the player focuses on building up his defenses rather than going on the attack in a way that depends heavily on defense, such as blocking, counter-attacking and then avoiding attacks until the time runs out. Eg. defending last when having match points advantage until the half time concludes.
 
  
 
== Map terms ==
 
== Map terms ==
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===Cart Path===
 
===Cart Path===
  
The part of the map on which the cart runs, and tracks are visible on the ground. Also may be referred to as Track.
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The part of the map on which the cart runs, and tracks are visible on the ground.
  
 
===Choke===  
 
===Choke===  
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===Flank(ers)===
 
===Flank(ers)===
  
The Flank is any area where the combo isn't. The Flank can also refer to the players who watch those areas. They are the players that don't rely on their [[Medic]] for heals and who prevent enemy flankers from getting into any positional advantage from which they can ambush the [[Medic]]. They tend to spark pushes by forcing Über or securing significant picks. In [[6v6]], the flank typically consists of the [[Roamer]] and a [[Scout]].
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The Flank is any area where the combo isn't. The Flank can also refer to the players who watch those areas. They are the players that don't rely on their [[Medic]] for heals and who prevent enemy flankers from getting into any positional advantage from which they can ambush the [[Medic]]. They tend to spark pushes by forcing Über or securing significant picks. In [[6v6]], the flank typically consists of the [[roamer]] and a [[scout]].
  
 
===Last===
 
===Last===
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The sequence of jumps and paths each class takes to the mid point. While there are many different strategies and rollouts employed for each map, the general objective is for each team to have the fastest rollout to the middle point that leaves everyone with a full buff, as that gives immediate point presence and area advantage to the faster team.
 
The sequence of jumps and paths each class takes to the mid point. While there are many different strategies and rollouts employed for each map, the general objective is for each team to have the fastest rollout to the middle point that leaves everyone with a full buff, as that gives immediate point presence and area advantage to the faster team.
 
===Second===
 
 
The 2nd and 4th control points in a [[5CP]] map are referred to as "second". They are denoted as "their second" and "our second". For example, if BLU have the midpoint they will be pushing into RED's "second".
 
 
===Sightline===
 
 
An angle or area that a [[Sniper]] might be commonly be watching. Often long distance stretches where a Sniper can sit safely back and cover. They are areas to be avoided or approached cautiously, especially by Medics.
 
  
 
===Shutter===
 
===Shutter===
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===Big===
 
===Big===
  
A common verbal response to a game/match-winning kill such as a medic dropping Uber/Kritz or an important kill.
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A common verbal response to a game/match-winning kill such as a medic dropping Uber/Kritz or an important kill is made.
  
 
===Comms===
 
===Comms===
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===Mix===
 
===Mix===
  
A match in which the teams consist of friends. The Medic is usually chosen at random or with a "Last to spec" call if there are no volunteers. In Europe the term "Doublemix" is used for in-house PUGs.
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A match in which the teams consist of friends. The medic is usually chosen at random or with a "Last to spec" call if there are no volunteers. In Europe the term "Doublemix" is used for in-house PUGs.
  
 
===Roach===
 
===Roach===
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An initialism for '''P'''ractice '''C'''lan '''W'''ar. A practice match between two teams. A European term; see [[Glossary#Scrim|'''Scrim''']].
 
An initialism for '''P'''ractice '''C'''lan '''W'''ar. A practice match between two teams. A European term; see [[Glossary#Scrim|'''Scrim''']].
 
===Pencil jump===
 
 
When a player, usually a [[Soldier]], jumps straight up in the air. It is common amongst less experienced rocket jumpers and new players.
 
  
 
===[[P-REC]]===  
 
===[[P-REC]]===  
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An abbreviation for '''P'''ick-'''U'''p '''G'''ame. Usually employed as a way to practice in a competitive environment as close as possible to an official competitive game, in which players sign up for classes they wish to play. Some pickup systems/sites also have a captain system in which two players are then assigned as "Captains" and pick their teams.
 
An abbreviation for '''P'''ick-'''U'''p '''G'''ame. Usually employed as a way to practice in a competitive environment as close as possible to an official competitive game, in which players sign up for classes they wish to play. Some pickup systems/sites also have a captain system in which two players are then assigned as "Captains" and pick their teams.
 
===Sandbagging===
 
 
The act of a player or multiple players deliberately entering into a division below their actual skill level to gain an unfair advantage.
 
  
 
===Scrim===
 
===Scrim===
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===Whitelist===
 
===Whitelist===
  
A whitelist is a list of allowed items used mainly in competitive. The items not in the whitelist will not be equippable and will reset players to stock.
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A whitelist is a list of allowed items used mainly in competitive. The items not in the whitelist will not be equipable and will reset players to stock.
  
  
 
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