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== Combat terms ==
 
== Combat terms ==
  
===Airdet===
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===Airburst / Airdet===
  
 
When a [[Demoman]] detonates his stickies while they are in mid-flight.
 
When a [[Demoman]] detonates his stickies while they are in mid-flight.
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Another name for the [[Spy#Primary|Ambassador]].
 
Another name for the [[Spy#Primary|Ambassador]].
  
===Airpipe===
+
===Airpipe / Airpill===
  
 
When a [[Demoman]] hits someone on the enemy team in midair with one of his grenades.
 
When a [[Demoman]] hits someone on the enemy team in midair with one of his grenades.
  
===Airshot, Middy, Aerial===  
+
===Airshot===  
  
When a player hits someone on the enemy team in midair with a projectile. Usually used to refer to a [[Soldier]] hitting someone in midair with one of his rockets.
+
When a player hits someone on the enemy team in midair with a projectile. Usually used to refer to a [[Soldier]] hitting someone in midair with one of his rockets. Also known as a "middie".
 
 
===Arrow=== 
 
 
 
Another name for the projectile from the [[Medic#Primary|Crusader's Crossbow]]. A player might ask for an arrow if they want healing from a Medic's Crossbow.
 
  
 
===Baiting===
 
===Baiting===
  
When a player, either intentionally or unintentionally tricks another player to take a fight. When the bait is intentional, generally an opponent will be tricked into fighting a fight that is not in his/her favor. When the bait is unintentional, a teammate will generally suffer, as he/she was tricked into committing to a fight with a low chance of winning.
+
When a player, either intentionally or unintentionally tricks another player to follow him/her. When the bait is intentional, generally an opponent will be tricked into fighting a fight that is not in his/her favor. When the bait is unintentional, a teammate will generally suffer, as he/she was tricked into committing to a fight with a low chance of winning.  
 
 
Players might bait their own teammates if, for example, a call is made to commit to a fight but they fail to do so without letting their teammates know.
 
  
 
===Buff===
 
===Buff===
  
The excess health granted (up to 150% base hp) by any of the [[medic|Medic's]] Mediguns when he continues to heal a player after they already have full health.
+
The excess health granted (up to 150% base hp) by any of the [[medic|medic's]] Mediguns when he continues to heal a player after they already have full health.  
  
 
===Bomb===
 
===Bomb===
  
The act of using explosive jumps in order to propel yourself towards the enemy. The resulting speed and height advantage is then usually used in an attempt to take out key targets such as the [[Medic]] or [[Demoman]]. Bombing is generally done by the [[roamer|roaming soldier]], and usually results in the bomber dying
+
The act of using explosive jumps in order to propel yourself towards the enemy. The resulting speed and height advantage is then usually used in an attempt to take out key targets such as the [[Medic]] or [[Demoman]]. Bombing is generally done by the [[roamer|roaming soldier]].
  
 
===Clutch===
 
===Clutch===
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Adjective used to describe risky plays that save a team from certain round or match loss.
 
Adjective used to describe risky plays that save a team from certain round or match loss.
  
===Crater===
+
===Corncob Bomb===
  
The act of a player falling to their death. Often used after a player is airshot.
+
A bombing strategy almost exclusive to Highlander that involves both the [[Soldier]] and [[Demoman]] equipping the B.A.S.E. Jumper and bombing the combo, sometimes with the assistance of the [[Medic]] running the [[Medic#Secondary|Quickfix]] and/or the [[Scout]].
  
 
===Crit Heals===
 
===Crit Heals===
  
A term used to describe the [[Medic#Secondary|Medigun's]] mechanic of healing faster based on how long it has been since a player has taken damage. After not taking damage for 10 seconds the healing scales up from 24 hp/s to the maximum rate of 72 hp/s. Crit heals apply for buffs as well.
+
A term used to describe the [[Medic#Secondary|Medigun's]] mechanic of healing faster based on how long it has been since a player has taken damage; after not taking damage for 10 seconds or more, the target will be healed at the max heal rate (72 hp/s) thus being healed to max health quickly.
 
 
A Medic's self heal rate also increases based on the time since damage was taken. This starts at a rate of 3 hp/s, scaling up over 10 seconds to a maximum of 6 hp/s. This rate is doubled while the Medic is healing a player who is below full health, to a maximum of 12hp/s.
 
  
 
===DH===
 
===DH===
 
+
Direct Hit. This refers both to the Soldier primary ''The Direct Hit'' and the act of directly hitting someone instead of using splash.
The [[Soldier]]'s unlockable item, the [[Direct Hit]].
 
  
 
===Drop===
 
===Drop===
  
A drop is when the [[Medic]] dies with ÜberCharge ready. It also refers to a Medic with his ÜberCharge ready or currently deployed letting a nearby teammate die by not flashing or using Über to save the player.
+
A drop is when the [[Medic]] dies with his ÜberCharge ready. It can also be used to refer to a Med letting a player die during an uber fight by not flashing uber on him.
  
 
===Focusing, Focus Damage===
 
===Focusing, Focus Damage===
  
As a combat class, focusing means intentionally targeting a single player to prioritize kills on the most important players. Usually, multiple players focus targets together to kill them faster instead of spreading out the damage dealt by teammates across multiple enemies.
+
As a combat class, focusing means intentionally targeting a single player to prioritize kills on the most important players. Usually, multiple players focus targets together to kill them faster.
 
 
===Force===
 
 
 
When a player forces an enemy [[Medic]] to activate his ÜberCharge earlier than desired by presenting an immediate threat to the [[Medic]]'s life or that of his teammates.
 
 
 
===Frag, Fragged===
 
 
 
To kill a player.
 
A Frag movie refers to an edited video completion of kills or good plays.
 
  
===Gun, Mini, Level 1/2/3 ===
+
===Gun, SG, Mini, Mini SG, Level 1/2/3 ===
  
An [[engineer|Engineer's]] sentry. Players often refer to them by their level. '''Eg:''' ''"Level 3 on cliff"'' Or by type of sentry (mini/normal). '''Eg:''' ''"Mini on left, behind the point"''
+
An [[engineer|Engineer's]] sentry. Players often refer to them by their level. '''Ex:''' ''"Level 3 on cliff right side"'' Or by type of sentry (mini/normal). '''Ex:''' ''"Mini on left, behind the point"''
  
 
===Hardscope===
 
===Hardscope===
  
When a [[Sniper]] stays scoped for enough time to fully charge his shot. It also refers to a Sniper locking down a single sightline.
+
When a [[Sniper]] stays scoped for enough time to fully charge his shot.
  
===Hurt, Lit, Destroyed, Hit, Tagged, Fucked, Rolled===
+
===Hurt, Lit, Destroyed, Hit, Tagged, Wrecked===
  
 
Used to describe players who have taken a lot of damage. The ambiguity of these terms emphasized the importance of calling the specific amount of health a player has.
 
Used to describe players who have taken a lot of damage. The ambiguity of these terms emphasized the importance of calling the specific amount of health a player has.
 
===Juggle===
 
 
To use damage (usually explosive) aimed at an enemy's feet to knock them up by a small distance, preventing effective movement and making a follow-up hit easier.
 
  
 
===Juke===
 
===Juke===
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A dodge.
 
A dodge.
  
===Kite===
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===Kiting / To Kite===
  
A universal gaming term for dictating the range and engaging from a distance (when an enemy may want to bring the fight closer). Usually in the context of Über fights, the defending team may kite an offensive Über by running away and staying out of the optimal range of the offensive Über.
+
Pulling an opponent in your direction without letting them get too close. Like pulling a kite.
  
 
===Kritz===
 
===Kritz===
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When someone looks into an area but is not planning on pushing into it, usually to gain information on the enemy's positioning.
 
When someone looks into an area but is not planning on pushing into it, usually to gain information on the enemy's positioning.
  
===Pet===
+
===Pill/Pipe===
 
 
A pet is a player who is out of position, typically in enemy territory, who enemy players decide to keep alive intentionally to stagger the player's respawn times or if it's a [[Medic]], to gain an Über advantage.
 
 
 
===Pipe===
 
  
A [[Demoman]]'s grenade. When used as a verb, '''eg:''' ''"Medic's piped"'', it refers to said player taking a direct grenade, or 100 damage.
+
A [[Demoman]]'s grenade.
  
 
===Pop===
 
===Pop===
  
The act of deploying an ÜberCharge or Kritzkrieg.
+
The act of deploying ÜberCharge.
  
 
===Quickscope===  
 
===Quickscope===  
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===Trickstab===
 
===Trickstab===
  
A term used to describe maneuvers in which a [[Spy]] backstabs an enemy using a set of movement tactics to kill players that are aware of his presence and who are actively trying to avoid getting backstabed.
+
A term used to describe maneuvers in which a [[Spy]] stabs an enemy that is aware of his presence (ex. stairstab, cornerstab).
 +
 
 +
===Über pop(ped)===
 +
 
 +
When a [[Medic]] activates his ÜberCharge.
  
===Übered===
+
===Über Force===
  
Used to describe a player that has been Übercharged by a [[Medic]] ('''Eg: Demo’s Übered''') or used to signify that a [[Medic]] used their Übercharge. ('''Eg: Medic Übered''')
+
When a player forces an enemy [[Medic]] to activate his ÜberCharge earlier than desired by presenting an immediate threat to the [[Medic]]'s life.
  
 
===Wipe===  
 
===Wipe===  
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===Dry Push===
 
===Dry Push===
  
When a team pushes a point or an area without an Ubercharge. Commonly used when there is not enough time to charge an Uber, or when there are other factors that make the push viable (Player/ammo/health advantage, etc.)
+
When a team pushes a point or an area with out an Ubercharge. Commonly used when there is not enough time to charge an uber, or when there are other factors that make the push viable (Player/ammo/health advantage, etc.)
  
 
===Distraction===
 
===Distraction===
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When the time limit has expired and both teams have the same number of rounds, a Golden Cap determines the winner in a winner takes all round.
 
When the time limit has expired and both teams have the same number of rounds, a Golden Cap determines the winner in a winner takes all round.
 
===Faked, Faking Uber===
 
 
When a Medic manually triggers the 'Ubercharge ready' voiceline to fool the enemy team into thinking they have Uber. This is done for strategic purposes, often to disguise the fact they are at an Uber disadvantage or to trick the enemy into thinking they are using The Kritzkrieg.
 
 
===Feed/Fed===
 
 
This is when a player puts themselves in an unfavourable or otherwise disadvantageous situation for no good reason which generally results in an unnecessary death for their team with no benefit on their behalf.
 
  
 
===Flank===
 
===Flank===
  
In 6's, the flank consists of the roaming Soldier and the flank Scout, who coordinate with one another to secure kills. For example, in many situations, the roamer uses his Scouts as bait to lure the enemy into the roamer's hiding spot for an easy pick. If plays are made on the flank and the team secures a positional or number advantage (in 6s and Highlander) the flank classes can push forward to hold territory and create a buffer for the combo classes to push in and capture points.  
+
In 6's, the flank consists of the roaming Soldier and the aggressive Scout, who coordinate with one another to secure kills. For example, in many situations, the roamer uses his Scouts as bait to lure the enemy into the roamer's hiding spot for an easy pick. If plays are made on the flank and the team secures a positional or number advantage (in 6s and Highlander) the flank classes can push forward to hold territory and create a buffer for the combo classes to push in and capture points.  
  
 
In Highlander, the flank composition can vary between teams, but generally consists of the Soldier, Scout, Engineer, Pyro and Sniper (both occasionally) and the Spy. Soldier plays a roaming role to distract the enemy and secure picks. Spy attacks with the help of a distraction, such as a bombing Soldier or Über push. When the Scout is not pushing the Payload cart, he watches the flanks and ensures no one flanks his own team, by putting out damage and/or getting key picks, for instance, shutting down the enemy Sniper. Ocassionally, Pyro may choose to make flanking plays if he does not stick to the combo, and the Engineer can choose to patrol a flank on maps with his sentry guns. In addition, the Sniper normally hangs far back behind friendly lines to get picks (or with the combo) but if he chooses, he may roam around on the flank to secure better sightlines on enemy players, especially the enemy Medic who is building Über.  
 
In Highlander, the flank composition can vary between teams, but generally consists of the Soldier, Scout, Engineer, Pyro and Sniper (both occasionally) and the Spy. Soldier plays a roaming role to distract the enemy and secure picks. Spy attacks with the help of a distraction, such as a bombing Soldier or Über push. When the Scout is not pushing the Payload cart, he watches the flanks and ensures no one flanks his own team, by putting out damage and/or getting key picks, for instance, shutting down the enemy Sniper. Ocassionally, Pyro may choose to make flanking plays if he does not stick to the combo, and the Engineer can choose to patrol a flank on maps with his sentry guns. In addition, the Sniper normally hangs far back behind friendly lines to get picks (or with the combo) but if he chooses, he may roam around on the flank to secure better sightlines on enemy players, especially the enemy Medic who is building Über.  
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Flank classes assist the combo classes by watching the entrances that the combo isn't during holds and stalemates, and create openings and advantages via bombs, picks and off-pushes.
 
Flank classes assist the combo classes by watching the entrances that the combo isn't during holds and stalemates, and create openings and advantages via bombs, picks and off-pushes.
 
===Flex===
 
In [[Prolander]] this is the player/s outside of the combo who regularly switch classes within a round/match. For example, on defence they might run [[Engineer]] but on offence switch to [[Spy]]. Some classes such as Medic, Demoman, Heavy, Sniper, Soldier almost always remain constant within a match and the other 2 players, the flex players, swap to adapt to the game/strategy.
 
  
 
===Focus===
 
===Focus===
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===Main Caller===
 
===Main Caller===
  
The person who decides, communicates, and organizes, or calls, all the team's plays. In lower levels, the task is often delegated to the [[Medic]] but higher level play is often the [[Scout#6v6|Pocket Scout]] or [[Demoman]].
+
The person who decides, communicates, and organizes, or calls, all the team's plays. In lower levels, the task is often delegated to the [[Medic]] but higher level play usually is the Pocket or [[Demoman]].
 
 
===Mask, Masking===
 
 
 
When a Medic manually uses a random voiceline to override their automatic 'Fully charged' voiceline that is triggered when they get Uber. This is done for strategic purposes to confuse the enemy and potentially take them by surprise with an Uber/Kritz.
 
  
 
===Medigun Checking===  
 
===Medigun Checking===  
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===Overtime===
 
===Overtime===
Overtime is the period of time where one team has successfully capped the point, the time has run out, but the point is contested or semi-captured by the opposing team. If the semi-capture recedes fully then the first team wins.
+
Overtime is the period of time where one team has successfully capped all the points and is waiting for any remaining semi-captures to die down. If the opposing team successfully captures the point, overtime ends and that team must capture every point.
In [[King of The Hill]], overtime occurs once the timer has been run all the way down by one team, but the other team is contesting or has some cap time on the point. In [[Attack/Defend]] if the opposing team successfully captures the point, overtime ends, time is added to the timer, and that team must then capture the next point.
 
  
 
===[[Pocket]]===  
 
===[[Pocket]]===  
As a noun, it's the player (usually a [[Soldier]]/[[Scout]] in [[6v6]] or a [[Heavy]]/[[Demoman]] in [[Highlander]]) who protects the [[Medic]] and gets the most heals.  However the role of pocket can be applied to most classes depending on the situation.
+
As a noun, it's the player (usually a [[Soldier]] in [[6v6]] or a [[Heavy]] / [[Demoman]] in [[Highlander]]) who protects the [[Medic]] and gets the most heals.  However the role of pocket can be applied to most classes depending on the situation.
  
 
As a verb, it's the act of taking lots of heals from the medic and protecting him from any threats.
 
As a verb, it's the act of taking lots of heals from the medic and protecting him from any threats.
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The act of a team moving forward onto the enemy team.
 
The act of a team moving forward onto the enemy team.
 
===Rotate===
 
 
Essentially another word for 'move'. For many maps the combo will hold one area (often choke) while the flank classes hold another area (often flank). If the combo wants to push from the flank it is often called for them to 'rotate flank'. They will then move to the flank. The key difference from just saying 'move' is that rotate implies that the flank will swap with the combo and then hold/push from there.
 
Individual players can also be called upon to 'rotate to the combo' or rotate to a specific location. In these cases it essentially just means 'move'.
 
  
 
===Sac===
 
===Sac===
  
Short for sacrifice, when you purposely get yourself killed to help your team. For example getting yourself killed to touch payload cart or jumping into their entire team to force their Medic to use Uber. Also the action of sac is called "sacking".
+
Short for sacrifice, when you purposely get yourself killed to help your team (ie. killing yourself to touch payload cart)
  
 
===Stock===
 
===Stock===
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===Über Advantage===
 
===Über Advantage===
  
When a [[Medic]] is significantly closer (usually ~20% or more) to having a full uber or gets his uber before the other team's [[Medic]]. Can also be referred to as just 'ad'.
+
When a [[Medic]] is significantly closer (usually ~20% or more) to having a full uber or gets his uber before the other team's [[Medic]].
  
===Über Counting===
+
===Über fight===
 
+
<!-- IDK IF THIS IS THE REAL MEANING -->
When a team (often the Medic) calculates or predicts the enemy Medic's Uber levels allowing them to be aware of potential Uber advantage/disadvantage. This can be done in several ways including calculating the time since the enemy Medic has spawned, and noting the difference in time between your Medic spawning and theirs. Knowing which team has Uber advantage/disadvantage has a large impact on the immediate strategy of the team.
+
When both medics pop [[Uber]] at the same time or close to.
 
 
===Über Exchange===
 
 
 
When one Medic uses an Uber to force the other Medic to also use Uber. Both teams will try to make the enemy Medic flash more or drop players (not save them with the uber) to give them an advantage. It is a tactic commonly used to break stalemates and bust through choke points.
 
  
 
===Unlocks===
 
===Unlocks===
  
 
Unlocks are the non-vanilla weapons available in the game, which were added to the game after its launch. The opposite of [[Glossary#Stock|stock weapons]].
 
Unlocks are the non-vanilla weapons available in the game, which were added to the game after its launch. The opposite of [[Glossary#Stock|stock weapons]].
 
===Turtling===
 
 
Turtling is a gaming strategy where the player focuses on building up his defenses rather than going on the attack in a way that depends heavily on defense, such as blocking, counter-attacking and then avoiding attacks until the time runs out. Eg. defending last when having match points advantage until the half time concludes.
 
  
 
== Map terms ==
 
== Map terms ==
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===Cart Path===
 
===Cart Path===
  
The part of the map on which the cart runs, and tracks are visible on the ground. Also may be referred to as Track.
+
The part of the map on which the cart runs, and tracks are visible on the ground.
  
 
===Choke===  
 
===Choke===  
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===Flank(ers)===
 
===Flank(ers)===
  
The Flank is any area where the combo isn't. The Flank can also refer to the players who watch those areas. They are the players that don't rely on their [[Medic]] for heals and who prevent enemy flankers from getting into any positional advantage from which they can ambush the [[Medic]]. They tend to spark pushes by forcing Über or securing significant picks. In [[6v6]], the flank typically consists of the [[Roamer]] and a [[Scout]].
+
The Flank is any area where the combo isn't. The Flank can also refer to the players who watch those areas. They are the players that don't rely on their [[Medic]] for heals and who prevent enemy flankers from getting into any positional advantage from which they can ambush the [[Medic]]. They tend to spark pushes by forcing Über or securing significant picks. In [[6v6]], the flank typically consists out of the [[roamer]] and both [[scout|scouts]].
  
 
===Last===
 
===Last===
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The sequence of jumps and paths each class takes to the mid point. While there are many different strategies and rollouts employed for each map, the general objective is for each team to have the fastest rollout to the middle point that leaves everyone with a full buff, as that gives immediate point presence and area advantage to the faster team.
 
The sequence of jumps and paths each class takes to the mid point. While there are many different strategies and rollouts employed for each map, the general objective is for each team to have the fastest rollout to the middle point that leaves everyone with a full buff, as that gives immediate point presence and area advantage to the faster team.
 
===Second===
 
 
The 2nd and 4th control points in a [[5CP]] map are referred to as "second". They are denoted as "their second" and "our second". For example, if BLU have the midpoint they will be pushing into RED's "second".
 
 
===Sightline===
 
 
An angle or area that a [[Sniper]] might be commonly be watching. Often long distance stretches where a Sniper can sit safely back and cover. They are areas to be avoided or approached cautiously, especially by Medics.
 
  
 
===Shutter===
 
===Shutter===
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== General Terms and Abbreviations ==
 
== General Terms and Abbreviations ==
 
===Alien===
 
 
Used to describe a player that utilizes unconventional or nonsensical movement, tactics, etc. to their benefit. These strategies are often utilized when facing opponents who lack experience outside of the meta, causing confusion. The target of this label may or may not be aware that they are using these tactics.
 
 
===Big===
 
 
A common verbal response to a game/match-winning kill such as a medic dropping Uber/Kritz or an important kill.
 
 
===Comms===
 
 
An abbreviated name for your teams' communications. The term is often used in phrases such as "Clear comms!" which means a call to stop unnecessary talking in your voice chat that could be found distracting.
 
  
 
===DM===
 
===DM===
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===Demo===
 
===Demo===
  
A person's perspective from a game. Demos are recorded in a few different ways. The most common and hassle-free method is PREC, a plugin used by many players. This program records demos automatically and has many features such as bookmarks. Demos can also be recorded manually through the console commands "record <demo name>". You can stop recording with the command "Stop".
+
A persons perspective from a game. Demos are recorded in a few different ways. The most common and hassle free is PREC, a plugin used by many players. This program records demos automatically, and has many features such as bookmarks. Demos can also be recorded manually through the console commands "record <demo name>". You can stop recording with the command "Stop".
 
 
Recording a demo is also known to fix some glitches, such as invisible player models.
 
  
Demo is also used as a shortening of [[Demoman]].
+
Recording demos are also known to fix some glitches, such as invisible player models.
  
 
===Fatkidded===
 
===Fatkidded===
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An abbreviation for '''L'''ooking '''F'''or '''S'''crims. A person who wishes to find another team to scrim with.
 
An abbreviation for '''L'''ooking '''F'''or '''S'''crims. A person who wishes to find another team to scrim with.
 +
  
 
===Lobby===
 
===Lobby===
  
A lobby is a semi-competitive game played on a matchmaking website such as [http://www.tf2center.com tf2center]. Lobbies are often not taken seriously, and PUGs are generally better for practicing.
+
A lobby is a semi-competitive game played on a matchmaking website such as [http://www.tf2center.com tf2center]. Lobbies are often not taken seriously, and PUG's are generally better for practicing. The most famous lobby site, [http://www.tf2lobby.com tf2lobby], stopped being maintained in early 2013, and continued to run without any maintenance until late 2013. Stats from TF2lobby can still be seen on the website.
  
 
===MGE===
 
===MGE===
  
A gameplay mod that allows for 1v1 matches, typically on 6v6 classes, is often used to practice DM.
+
A gameplay mod which allows for 1v1 matches, typically on 6v6 classes, often used to practice DM.
  
 
===Mix===
 
===Mix===
  
A match in which the teams consist of friends. The Medic is usually chosen at random or with a "Last to spec" call if there are no volunteers. In Europe the term "Doublemix" is used for in-house PUGs.
+
A match in which the teams consist of friends. The medic is usually chosen at random or with a "Last to spec" call if there are no volunteers. In Europe the term "Doublemix" is used for in-house PUGs.
  
 
===Roach===
 
===Roach===
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An initialism for '''P'''ractice '''C'''lan '''W'''ar. A practice match between two teams. A European term; see [[Glossary#Scrim|'''Scrim''']].
 
An initialism for '''P'''ractice '''C'''lan '''W'''ar. A practice match between two teams. A European term; see [[Glossary#Scrim|'''Scrim''']].
 
===Pencil jump===
 
 
When a player, usually a [[Soldier]], jumps straight up in the air. It is common amongst less experienced rocket jumpers and new players.
 
  
 
===[[P-REC]]===  
 
===[[P-REC]]===  
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An abbreviation for '''P'''ick-'''U'''p '''G'''ame. Usually employed as a way to practice in a competitive environment as close as possible to an official competitive game, in which players sign up for classes they wish to play. Some pickup systems/sites also have a captain system in which two players are then assigned as "Captains" and pick their teams.
 
An abbreviation for '''P'''ick-'''U'''p '''G'''ame. Usually employed as a way to practice in a competitive environment as close as possible to an official competitive game, in which players sign up for classes they wish to play. Some pickup systems/sites also have a captain system in which two players are then assigned as "Captains" and pick their teams.
 
===Sandbagging===
 
 
The act of a player or multiple players deliberately entering into a division below their actual skill level to gain an unfair advantage.
 
  
 
===Scrim===
 
===Scrim===
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===Solly===
 
===Solly===
  
A commonly used term referring the Soldier.
+
Commonly used term referring the Soldier.
  
 
===VOD===
 
===VOD===
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A name used to describe players who are playing as a substitute for a team due to missing players, while not actually being on that teams roster.
 
A name used to describe players who are playing as a substitute for a team due to missing players, while not actually being on that teams roster.
 
===Waddle===
 
 
A term used to describe Soldier players who rarely utilize rocket-jumping, thus resorting to Soldier's slow walking speed as their sole means of locomotion.<br>The term is also used in a more broad sense to describe any sort of movement along the ground as Soldier; Particularly when rocket-jumping isn't possible due to low health, or a lack of ammo.
 
  
 
===Whitelist===
 
===Whitelist===
  
A whitelist is a list of allowed items used mainly in competitive. The items not in the whitelist will not be equippable and will reset players to stock.
+
A whitelist is a list of allowed items used mainly in competitive. The items not in the whitelist will not be equipable and will reset players to stock.
  
  
 
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