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===Crit Heals=== | ===Crit Heals=== | ||
− | A term used to describe the [[Medic#Secondary|Medigun's]] mechanic of healing faster based on how long it has been since a player has taken damage. After not taking damage for 10 seconds the healing scales up from | + | A term used to describe the [[Medic#Secondary|Medigun's]] mechanic of healing faster based on how long it has been since a player has taken damage. After not taking damage for 10 seconds the healing scales up from 24hp/s to the maximum rate of 72 hp/s. Crit heals apply for buffs as well. |
A Medic's self heal rate also increases based on the time since damage was taken. This starts at a rate of 3 hp/s, scaling up over 10 seconds to a maximum of 6 hp/s. This rate is doubled while the Medic is healing a player who is below full health, to a maximum of 12hp/s. | A Medic's self heal rate also increases based on the time since damage was taken. This starts at a rate of 3 hp/s, scaling up over 10 seconds to a maximum of 6 hp/s. This rate is doubled while the Medic is healing a player who is below full health, to a maximum of 12hp/s. |