Editing ESEA Season 22
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+ | {{stub}} | ||
+ | {{CurrentSeason}} | ||
{{TabsHeader|name1=Overview|link1=ESEA Season 22 | {{TabsHeader|name1=Overview|link1=ESEA Season 22 | ||
|name2=Invite|link2=ESEA Season 22/Invite | |name2=Invite|link2=ESEA Season 22/Invite | ||
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|image=ESEA Season 22 Banner.jpg | |image=ESEA Season 22 Banner.jpg | ||
|series=ESEA | |series=ESEA | ||
− | |organizer=[[ESEA]] | + | |organizer= [[ESEA]] |
− | |sponsor= | + | |sponsor= |
|gamemode= 6v6 | |gamemode= 6v6 | ||
|type = Online | |type = Online | ||
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|prizepool= | |prizepool= | ||
|date = | |date = | ||
− | |sdate = | + | |sdate =22-4-16 |
− | |edate = | + | |edate =30-8-16 |
|totalteams = | |totalteams = | ||
|bestplayer = | |bestplayer = | ||
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|teamthird= | |teamthird= | ||
|teamfourth= | |teamfourth= | ||
− | |map1= | + | |map1= |
− | |map2= | + | |map2= |
− | |map3= | + | |map3= |
− | |map4= | + | |map4= |
− | |map5= | + | |map5= |
− | |map6= | + | |map6= |
− | |map7= | + | |map7= |
− | |map8= | + | |map8= |
− | |next= | + | |next= |
− | |nextlabel= | + | |nextlabel= |
|previous= ESEA Season 21 | |previous= ESEA Season 21 | ||
|previouslabel= Season 21 | |previouslabel= Season 21 | ||
|footnotes= | |footnotes= | ||
}} | }} | ||
− | '''ESEA Season 22''' | + | '''ESEA Season 22''' will be the 22nd season of [[ESEA]] and the 21st iteration of a Team Fortress 2 division in the series. The season will be split into three leagues ([[ESEA Season 22/Invite|Invite]], [[ESEA Season 22/Intermediate|Intermediate]], [[ESEA Season 22/Open|Open]]) and will be held across North America from the 22nd of May, 2016 to the 30th of August, 2016. Dates are tentative and vary by league. |
== Map pool == | == Map pool == | ||
+ | The map schedule for Season 22 has not yet been finalised. Traditionally a map vote will occur, listing potential exclusions and inclusions for the following season. | ||
+ | === Maps from previous season === | ||
{{box|start}} | {{box|start}} | ||
− | {{MapCard |Badlands|cp_badlands}} | + | {{MapCard |map=Badlands |image=Badlands.png |filename=cp_badlands}} |
{{box|break}} | {{box|break}} | ||
− | {{MapCard |Granary Pro| | + | {{MapCard |map=Granary Pro |image=Granary Pro.png |filename=cp_granary_pro_b10}} |
{{box|break}} | {{box|break}} | ||
− | {{MapCard |Gullywash|cp_gullywash_final1}} | + | {{MapCard |map=Gullywash |image=Gullywash.png |filename=cp_gullywash_final1}} |
{{box|end}} | {{box|end}} | ||
{{box|start}} | {{box|start}} | ||
− | {{MapCard |Metalworks|cp_metalworks_rc7}} | + | {{MapCard |map=Metalworks |image=Metalworks.png |filename=cp_metalworks_rc7}} |
{{box|break}} | {{box|break}} | ||
− | {{MapCard |Process|cp_process_final}} | + | {{MapCard |map=Process |image=Process.png |filename=cp_process_final}} |
{{box|break}} | {{box|break}} | ||
− | {{MapCard |Snakewater| | + | {{MapCard |map=Snakewater |image=Snakewater.png |filename=cp_snakewater_final1}} |
{{box|end}} | {{box|end}} | ||
{{box|start}} | {{box|start}} | ||
− | {{MapCard |Sunshine|cp_sunshine_rc9}} | + | {{MapCard |map=Sunshine |image=Sunshine.png |filename=cp_sunshine_rc9}} |
{{box|break}} | {{box|break}} | ||
− | {{MapCard |Product| | + | {{MapCard |map=Viaduct Pro |image=Product.png |filename=koth_viaduct_pro7}} |
{{box|end}} | {{box|end}} | ||
+ | === Maps under potential inclusion === | ||
+ | {{box|start}} | ||
+ | {{MapCard |map=Reckoner |image=Reckoner.jpg|filename=cp_reckoner_b2}} | ||
+ | {{box|break}} | ||
+ | {{MapCard |map=Snakewater |image=Snakewater.png |filename=cp_snakewater_u7}} | ||
+ | {{box|break}} | ||
+ | {{MapCard |map=Product |image=Product.png |filename=koth_product_rc8}} | ||
+ | {{box|end}} | ||
+ | '''Reckoner''' is a map that has recently become increasingly popular in the [[Glossary#PUG.2C_Pickup|PUG]] scene across North America, as well as Europe and Australia. The map is still in its beta stages of development,<ref name="cp_reckoner (5CP)">[http://www.teamfortress.tv/29927/ cp_reckoner (5CP)]</ref> and author [phi] (who is also the creator of [[Sunshine]]) has stated that the map "may or may not be ready for an ESEA launch, but that's up to the players and their feedback".<ref name="phi's comments on the state of Reckoner">[http://www.teamfortress.tv/33098#16 phi's comments on the state of Reckoner]</ref> | ||
+ | <br /><br /> | ||
+ | Both '''Snakewater''' and '''Product''' (or '''Viaduct Pro''') have updated versions compared to the renditions of the maps used in the previous season. Snakewater started undergoing minor changes on February 10th 2016<ref name="Updating cp_snakewater">[http://www.teamfortress.tv/31638/ Updating cp_snakewater]</ref> to optimise the map further for competitive play, and is currently in the <code>_u7</code> version.<ref name="chojje releaseing the u7 version of Snakewater">[http://www.teamfortress.tv/31638/?page=5#149 chojje releaseing the u7 version of Snakewater]</ref> The release candidate version for Viaduct Pro was updated before the beginning of Season 21 to <code>_rc8</code> (along with the name change to ''Product''),<ref name="Koth Product (former pro viaduct)">[http://www.teamfortress.tv/25773/ Koth Product (former pro viaduct)]</ref> and currently [[ESEA]] is the only league which still uses the <code>_rc7</code> iteration. | ||
+ | === Maps under potential exclusion === | ||
+ | {{box|start}} | ||
+ | {{MapCard |map=Metalworks |image=Metalworks.png |filename=cp_metalworks_rc7}} | ||
+ | {{box|end}} | ||
+ | '''Metalworks''' has been a long-time unpopular map in the rotation, and has been put up for potential replacement in map votes of seasons past. Prone to lengthy stalemates and [[Glossary#DM|DM]]-heavy playstyles, removing the map for Season 22 would end a nine-season streak for Metalworks. | ||
== Ruleset == | == Ruleset == | ||
{{Box|start|padding=2em}} | {{Box|start|padding=2em}} | ||
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!Golden Cap | !Golden Cap | ||
|- | |- | ||
− | !Time | + | !Time Limit |
− | |2 halves | + | |2 halves of 30 minutes |
|∞ | |∞ | ||
|∞ | |∞ | ||
|- | |- | ||
− | !Win | + | !Win Limit |
|5 rounds | |5 rounds | ||
|4 rounds | |4 rounds | ||
− | |1 | + | |1 rounds |
|} | |} | ||
{{Box|break|padding=2em}} | {{Box|break|padding=2em}} | ||
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{{Box|end}} | {{Box|end}} | ||
=== Standings tiebreakers === | === Standings tiebreakers === | ||
− | The overall placings for every division is sorted by the teams' | + | The overall placings for every division is sorted by the teams' |
− | *Overall record. If two or more teams are still tied the procedure will follow to | + | *Overall record. If two or more teams are still tied the procedure will follow to: |
*Head to head record, then by | *Head to head record, then by | ||
*Highest amount of regulation rounds won, then by | *Highest amount of regulation rounds won, then by | ||
*Single map playoff if all other tie breaker scenarios are indecisive | *Single map playoff if all other tie breaker scenarios are indecisive | ||
− | == | + | == Additional content == |
− | + | ===Streams=== | |
− | + | * {{flag|usuk}} [http://www.twitch.tv/teamfortresstv TeamFortressTV] | |
− | + | ** [http://www.twitch.tv/teamfortresstv2 TeamFortressTV2] | |
− | + | ** [http://www.twitch.tv/teamfortresstv3 TeamFortressTV3] | |
− | + | * {{flag|us}} [http://www.twitch.tv/evltv evlTV] | |
− | + | ===Articles=== | |
− | + | * {{ExternalMediaLink |date=20-04-16 |link=http://www.teamfortress.tv/33098/ |title=ESEA Season 22 announced |by=tsc |of=teamfortresstv}} | |
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+ | ==References== | ||
+ | {{reflist|1}} | ||
{{ESEA competitions}} | {{ESEA competitions}} |