Editing Borneo

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.

Latest revision Your text
Line 39: Line 39:
 
|footnotes=
 
|footnotes=
 
}}
 
}}
'''pl_borneo''' is a single-stage [[Payload]] map created by ''Sean "Heyo" Cutino'' and ''Matt "vhalin" Leahy''. It is used in [[Highlander]] Leagues, but also sometimes used in [[Prolander]] (7v7).
+
'''pl_borneo''' is a single-stage [[Payload]] map created by ''Sean "Heyo" Cutino'' and ''Matt "vhalin" Leahy''.
  
 
== Usage in competitive ==
 
== Usage in competitive ==
 
{{Borneo/MapLeagueInclusionTable}}
 
{{Borneo/MapLeagueInclusionTable}}
 
 
 
 
 
 
  
 
==Strategy==
 
==Strategy==
Line 54: Line 48:
 
=== First point ===
 
=== First point ===
 
{{Map locations
 
{{Map locations
 
 
  | title = Borneo, first point
 
  | title = Borneo, first point
  | image = Borneo Point A.jpg
+
  | image = pl_borneo A.png
  | area1 = Hillside | x1=340px | y1=170px
+
  | area1 = Platform | x1=155px | y1=190px
  | area2 = Porch/ 2nd Porch | x2=210px | y2=190px
+
  | area2 = Bar/House | x2=200px | y2=130px
  | area3 = Bridge | x3=440px | y3=180px
+
  | area3 = Perch | x3=250px | y3=50px
  | area4 = Cliffside/ Highground | x4=400px | y4=370px
+
  | area4 = Stream/River | x4=400px | y4=370px
  | area5 = Under/Choke | x5=400px | y5=195px
+
  | area5 = Shed | x5=750px | y5=280px
  | area6 = Watchtower | x6=550px | y6=100px
+
  | area6 = Tunnel/Mine | x6=600px | y6=150px
  | area7 = House | x7=630px | y7=190px
+
  | area7 = Log | x7=510px | y7=310px
  | area8 = Fence/ Alley | x8=700px | y8=200px
+
  | area8 = Boxes | x8=20px | y8=200px
 +
| area9 = Behind/Maintenance | x9=370px | y9=70px
 +
| area10 = Patio/Gates/Connector | x10=490px | y10=55px
 
}}
 
}}
{{Map locations
 
  
| title = Borneo, first point B
+
There is no definitive strategy for the first point hold although the consensus is this can be difficult to hold. If a team does try to hold they will typically be on the ledge in-front of the house. This can be vulnerable to spam and you run the risk of getting cut off if you lose your flank by the tunnel exit. Consequently many teams do not commit important classes to the defense of first at all, setting up in the tunnel. There can be interesting strategies to try and catch the attacking medic unawares and generally stall the push before 2nd.
| image = Borneo Point A2.jpg
 
| area1 = Hillside | x1=160px | y1=380px
 
| area2 = Left/Right Tree | x2=150px | y2=190px
 
| area3 = Shed | x3=310px | y3=220px
 
| area4 = 1st Porch | x4=680px | y4=240px
 
| area5 = Rock | x5=480px | y5=180px
 
| area6 = Right/Left Tree | x6=550px | y6=100px
 
}}
 
  
 
{{Active Maps Navbox}}{{All Maps Navbox|y}}
 
{{Active Maps Navbox}}{{All Maps Navbox|y}}

Please note that all contributions to comp.tf may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see comp.tf:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)