Editing Borneo
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|footnotes= | |footnotes= | ||
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− | '''pl_borneo''' is a single-stage [[Payload]] map created by ''Sean "Heyo" Cutino'' and ''Matt "vhalin" Leahy'' | + | '''pl_borneo''' is a single-stage [[Payload]] map created by ''Sean "Heyo" Cutino'' and ''Matt "vhalin" Leahy''. |
== Usage in competitive == | == Usage in competitive == | ||
{{Borneo/MapLeagueInclusionTable}} | {{Borneo/MapLeagueInclusionTable}} | ||
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==Strategy== | ==Strategy== | ||
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| title = Borneo, first point | | title = Borneo, first point | ||
− | | image = | + | | image = |
− | | area1 = | + | | area1 = Platform | x1=155px | y1=190px |
− | | area2 = | + | | area2 = Bar/House | x2=200px | y2=130px |
− | | area3 = | + | | area3 = Perch | x3=250px | y3=50px |
− | | area4 = | + | | area4 = Stream/River | x4=400px | y4=370px |
− | | area5 = | + | | area5 = Shed | x5=750px | y5=280px |
− | | area6 = | + | | area6 = Tunnel/Mine | x6=600px | y6=150px |
− | | area7 = | + | | area7 = Log | x7=510px | y7=310px |
− | | area8 = | + | | area8 = Boxes | x8=20px | y8=200px |
+ | | area9 = Behind/Maintenance | x9=370px | y9=70px | ||
+ | | area10 = Patio/Gates/Connector | x10=490px | y10=55px | ||
}} | }} | ||
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− | + | There is no definitive strategy for the first point hold although the consensus is this can be difficult to hold. If a team does try to hold they will typically be on the ledge in-front of the house. This can be vulnerable to spam and you run the risk of getting cut off if you lose your flank by the tunnel exit. Consequently many teams do not commit important classes to the defense of first at all, setting up in the tunnel. There can be interesting strategies to try and catch the attacking medic unawares and generally stall the push before 2nd. | |
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{{Active Maps Navbox}}{{All Maps Navbox|y}} | {{Active Maps Navbox}}{{All Maps Navbox|y}} |