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{{NewInfobox Map
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{{stub}}
|name=
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{{Map infobox
|image=
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| mapname = Badwater Pro
|caption=
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| image = Badwater Pro.png
 
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| maptype = [[Payload]]
|maptype=pl
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| currentversion = pl_badwater_pro_v8
|filename=pl_badwater_pro_v12
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| developer = lep
|version=Version 12
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| default = No
|author1=leprecan
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| download = http://fakkelbrigade.eu/maps/pl_badwater_pro_v8.bsp
|author1steam=76561198008177536
 
|author2=GVAero
 
|author2steam=76561198043814549
 
|author3=
 
|author3steam=
 
|released=2 May 2015
 
|updated=7 January 2018
 
|official=
 
 
 
|gamemode1=hl
 
|gamemode2=
 
|gamemode3=
 
|adapted=Badwater
 
|pro=
 
|popularity=obsolete
 
|lpleague=ugchl
 
|lpseason=18
 
 
 
|download=http://fakkelbrigade.eu/maps/pl_badwater_pro_v12.bsp.bz2
 
|workshop=614840644
 
|tf2maps=pl_badwater_pro.26273/
 
|gamebanana=
 
|tftv=24993
 
|etf2l=31507
 
|ugc=35317
 
|officialwiki=
 
|officialwiki2=
 
 
 
|footnotes=
 
 
}}
 
}}
 
'''pl_badwater_pro''' is a single-stage [[Payload]] map originally created by Valve and modified by lep to improve gameplay for the competitive community.
 
'''pl_badwater_pro''' is a single-stage [[Payload]] map originally created by Valve and modified by lep to improve gameplay for the competitive community.
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==== Attacking ====
 
==== Attacking ====
The round begins with the usual suicides, while the [[Medic]] waits in spawn with his [[ÜberCharge]]. A particularly important pick on this stage is the defending [[Pyro]], who can easily deny all viable push routes with his airblast.
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The round begins with the usual suicides, while the [[Medic]] waits in spawn with his [[ÜberCharge]]. A particularly important pick on this stage is the defending [[Pyro]], because all the viable push routes can be easily denied by him, due to the airblast's knockback.
  
 
The ÜberCharge should be used once the cart is near the exit of the tunnel below the top area; the sentry will be overlooking that area, so taking it down is a priority. A team can decide to push from the following routes:
 
The ÜberCharge should be used once the cart is near the exit of the tunnel below the top area; the sentry will be overlooking that area, so taking it down is a priority. A team can decide to push from the following routes:
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* [https://dl.dropboxusercontent.com/u/8082269/The%20Syndicate/STV-tsvburma-pl_badwater.zip STV demo of -ts- vs mTs in UGC Platinum playoffs]
 
* [https://dl.dropboxusercontent.com/u/8082269/The%20Syndicate/STV-tsvburma-pl_badwater.zip STV demo of -ts- vs mTs in UGC Platinum playoffs]
  
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[[Category:Payload maps]]

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