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− | {{ | + | {{stub}} |
− | | | + | {{Map infobox |
− | |image= | + | | mapname = Badwater Pro |
− | + | | image = Badwater Pro.png | |
− | + | | maptype = [[Payload]] | |
− | |maptype= | + | | currentversion = pl_badwater_pro_v8 |
− | + | | developer = lep | |
− | + | | default = No | |
− | + | | download = http://fakkelbrigade.eu/maps/pl_badwater_pro_v8.bsp | |
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− | |download=http://fakkelbrigade.eu/maps/ | ||
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'''pl_badwater_pro''' is a single-stage [[Payload]] map originally created by Valve and modified by lep to improve gameplay for the competitive community. | '''pl_badwater_pro''' is a single-stage [[Payload]] map originally created by Valve and modified by lep to improve gameplay for the competitive community. | ||
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==== Attacking ==== | ==== Attacking ==== | ||
− | The round begins with the usual suicides, while the [[Medic]] waits in spawn with his [[ÜberCharge]]. A particularly important pick on this stage is the defending [[Pyro]], | + | The round begins with the usual suicides, while the [[Medic]] waits in spawn with his [[ÜberCharge]]. A particularly important pick on this stage is the defending [[Pyro]], because all the viable push routes can be easily denied by him, due to the airblast's knockback. |
The ÜberCharge should be used once the cart is near the exit of the tunnel below the top area; the sentry will be overlooking that area, so taking it down is a priority. A team can decide to push from the following routes: | The ÜberCharge should be used once the cart is near the exit of the tunnel below the top area; the sentry will be overlooking that area, so taking it down is a priority. A team can decide to push from the following routes: | ||
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}} | }} | ||
==== Attacking ==== | ==== Attacking ==== | ||
− | The third point is | + | The third point is considerable separated from the two previous ones. There are just three entries into this point, two of which are vulnerable to spam, and the third is too open to consider pushing from. This means going without an ÜberCharge is very much unadvisable. |
The attacking team can choose one of the three locations to push: | The attacking team can choose one of the three locations to push: | ||
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* [https://dl.dropboxusercontent.com/u/8082269/The%20Syndicate/STV-tsvburma-pl_badwater.zip STV demo of -ts- vs mTs in UGC Platinum playoffs] | * [https://dl.dropboxusercontent.com/u/8082269/The%20Syndicate/STV-tsvburma-pl_badwater.zip STV demo of -ts- vs mTs in UGC Platinum playoffs] | ||
− | {{ | + | {{Maps navbox}} |
+ | [[Category:Maps]] | ||
+ | [[Category:Payload maps]] |