Editing Badlands

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Latest revision Your text
Line 3: Line 3:
 
  | image= Badlands.jpg
 
  | image= Badlands.jpg
 
   
 
   
| also_known_as = Prolands
 
 
  | map_type = 5CP
 
  | map_type = 5CP
 
  | latest_version = cp_badlands_rc2ta
 
  | latest_version = cp_badlands_rc2ta
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  | x5 = 676px
 
  | x5 = 676px
 
  | y5 = 327px
 
  | y5 = 327px
  | area6 = Launchpad / Ramp / Pride
+
  | area6 = Launchpad / Ramp
 
  | x6 = 173px
 
  | x6 = 173px
 
  | y6 = 171px
 
  | y6 = 171px
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  | area7 = Right | x7=136px | y7=183px
 
  | area7 = Right | x7=136px | y7=183px
 
  | area8 = Lower Right | x8=16px | y8=254px
 
  | area8 = Lower Right | x8=16px | y8=254px
  | area9 = Chute | x9=322px | y9=100px
+
  | area9 = Shute | x9=322px | y9=100px
 
}}
 
}}
  
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{{Box|break|padding=2em}}
 
{{Box|break|padding=2em}}
 
{| class="wikitable" width="300px" style="text-align:center"
 
{| class="wikitable" width="300px" style="text-align:center"
|+ Respawn wave times (seconds)
+
|+ [https://wiki.teamfortress.com/wiki/Respawn#Respawn_times Respawn wave times] (seconds)
 
! colspan=5 | Control points owned by opposing team
 
! colspan=5 | Control points owned by opposing team
 
|-
 
|-
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|}
 
|}
 
{{Box|end}}
 
{{Box|end}}
 +
  
 
== Map pool history ==
 
== Map pool history ==
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|}
 
|}
  
 +
== Offical update history ==
 +
<div style="max-height:280px; overflow-y:scroll; overflow-x: auto; border:1px solid #DDD; border-style:solid none; margin-top: none; background-color:#FEFEFE;">
 +
'''[https://wiki.teamfortress.com/wiki/February_14,_2008_Patch February 14, 2008 Patch]'''
 +
* Badlands released
 +
 +
'''[https://wiki.teamfortress.com/wiki/February_19,_2008_Patch February 19, 2008 Patch]'''
 +
* Fixed Badlands exploits and missing textures.
 +
 +
'''[https://wiki.teamfortress.com/wiki/February_28,_2008_Patch February 28, 2008 Patch]'''
 +
* Fixed Badlands never having Sudden death triggered.
 +
 +
'''[https://wiki.teamfortress.com/wiki/March_20,_2008_Patch https://wiki.teamfortress.com/wiki/March_20,_2008_Patch]'''
 +
* Updated Badlands with several exploit fixes.
 +
 +
'''[https://wiki.teamfortress.com/wiki/July_10,_2013_Patch July 10, 2013 Patch]'''
 +
* Updated Badlands with prop fixes.
 +
 +
'''{[https://wiki.teamfortress.com/wiki/July_24,_2013_Patch July 24, 2013 Patch]'''
 +
* Opened the windows around the center point.
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* Smoothed player clipping around doorways.
 +
 +
'''[https://wiki.teamfortress.com/wiki/February_29,_2016_Patch February 29, 2016 Patch]'''
 +
* Updated several maps to support [[Competitive Mode]].
 +
 +
'''[https://wiki.teamfortress.com/wiki/July_7,_2016_Patch July 7, 2016 Patch]''' ([https://wiki.teamfortress.com/wiki/Meet_Your_Match_Update Meet Your Match Update])
 +
* Final cap point capture time increased to 2 seconds (from 1 second).
 +
* Clips and [[vdc:Tool textures|blockbullets]] added to stairs.
 +
 +
'''[https://wiki.teamfortress.com/wiki/October_21,_2016_Patch October 21, 2016 Patch]''' ([https://wiki.teamfortress.com/wiki/Scream_Fortress_2016 Scream Fortress 2016])
 +
* Removed {{code|cp_badlands}} from the Competitive maps list.
 +
 +
'''[https://wiki.teamfortress.com/wiki/November_1,_2017_Patch November 1, 2017 Patch]'''
 +
* Disabled collision on a bunch of props (mainly lights/lamps).
 +
* Reduced attackers' spawn advantage by 1 second when working on final control point.
 +
* Upgraded the small ammo pack to medium in the yard (on the porch).
  
 +
</div>
  
 
{{Navbox/6v6 maps}}
 
{{Navbox/6v6 maps}}

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