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  | image= Badlands.jpg
 
  | image= Badlands.jpg
 
   
 
   
  | also_known_as = Prolands
+
  | game_mode = 5CP
| map_type = 5CP
 
 
  | latest_version = cp_badlands_rc2ta
 
  | latest_version = cp_badlands_rc2ta
 
  | first_released = February 14, 2008
 
  | first_released = February 14, 2008
 
  | last_updated = July 2, 2019
 
  | last_updated = July 2, 2019
 
  | developer1 = [https://en.wikipedia.org/wiki/Valve_Corporation Valve]
 
  | developer1 = [https://en.wikipedia.org/wiki/Valve_Corporation Valve]
  | official_map = No
+
  | developer2 = [https://steamcommunity.com/profiles/76561198058513958 Collaide]
 +
| pro_version_of = cp_badlands
 +
 
 
  | download = https://dl.serveme.tf/maps/cp_prolands_rc2ta.bsp
 
  | download = https://dl.serveme.tf/maps/cp_prolands_rc2ta.bsp
 
+
| steam = https://steamcommunity.com/sharedfiles/filedetails/?id=1134385764
  | format = [[6v6]]
+
  | official_wiki = https://wiki.teamfortress.com/wiki/Badlands_(Control_Point)
  | in_rotation = [[OZF 34]]
+
  | official_wiki_competitive = https://wiki.teamfortress.com/wiki/Badlands_(competitive)
 
}}
 
}}
 
''' Badlands ''' is a [[5CP]] map created by [https://en.wikipedia.org/wiki/Valve_Corporation Valve]. It was one of the first maps added into the game and thus is one of the oldest widely-used [[6v6]] maps.
 
''' Badlands ''' is a [[5CP]] map created by [https://en.wikipedia.org/wiki/Valve_Corporation Valve]. It was one of the first maps added into the game and thus is one of the oldest widely-used [[6v6]] maps.
  
 
+
== History ==
== Callouts ==
 
=== Mid point ===
 
{{Map locations
 
| title = Badlands mid point callouts
 
| image = Badlands.jpg
 
| area1 = Train
 
| x1 = 325px
 
| y1 = 173px
 
| area2 = Balcony
 
| x2 = 204px
 
| y2 = 294px
 
| area3 = Shithouse
 
| x3 = 680px
 
| y3 = 286px
 
| area4 = Lower
 
| x4 = 416px
 
| y4 = 277px
 
| area5 = Hoodoo
 
| x5 = 295px
 
| y5 = 213px
 
}}
 
=== Second point ===
 
{{Map locations
 
| title = Badlands second point callouts
 
| image = Badlands Second.jpg
 
| area1 = Choke
 
| x1 = 183px
 
| y1 = 110px
 
| area2 = Haunter / Patio
 
| x2 = 256px
 
| y2 = 123px
 
| area3 = Stone Bridge
 
| x3 = 443px
 
| y3 = 183px
 
| area4 = Spire
 
| x4 = 348px
 
| y4 = 126px
 
| area5 = Trash
 
| x5 = 676px
 
| y5 = 327px
 
| area6 = Launchpad / Ramp / Pride
 
| x6 = 173px
 
| y6 = 171px
 
| area7 = Balcony / Battlements
 
| x7 = 533px
 
| y7 = 183px
 
}}
 
=== Lobby ===
 
{{Map locations
 
| title = Badlands lobby callouts
 
| image = Badlands Last Point 2.jpg
 
| area1 = Balcony / Battlements | x1=100px | y1=30px
 
| area2 = Lower / Lower Lobby | x2=293px | y2=52px
 
| area3 = Top Lobby | x3=372px | y3=156px
 
| area4 = Dropdown | x4=721px | y4=209px
 
| area5 = Stairs | x5=515px | y5=391px
 
}}
 
=== Last point ===
 
{{Map locations
 
| title = Badlands last point callouts
 
| image = Badlands Last Point.jpg
 
| area1 = Left | x1=444px | y1=87px
 
| area2 = Lower left | x2=395px | y2=135px
 
| area3 = Point | x3=322px | y3=177px
 
| area4 = Main | x4=577px | y4=201px
 
| area5 = Upper Right | x5=755px | y5=335px
 
| area6 = Spawn | x6=42px | y6=94px
 
| area7 = Right | x7=136px | y7=183px
 
| area8 = Lower Right | x8=16px | y8=254px
 
| area9 = Chute | x9=322px | y9=100px
 
}}
 
 
 
== Rollouts ==
 
The most technical rollout for Badlands is for [[Demoman]], which will usually lead to the medium health back in house.
 
 
 
{{#ev:youtube|Fh4YCUE4zoI|480}}
 
 
 
== Map information ==
 
 
 
{{Box|start|padding=2em}}
 
{| class="wikitable" width="450px" style="text-align:center"
 
|+ Point capture times (seconds)
 
! Multiplier
 
! [[Glossary#Mid|Mid]]
 
! [[Glossary#Second|Second]]
 
! [[Glossary#Last|Last]] (<code style="font-weight:normal">p</code> version)
 
! Last (<code style="font-weight:normal">t</code>,<code style="font-weight:normal">ta</code> version)
 
|-
 
! x1
 
| 24.00
 
| 12.00
 
| 4.00
 
| 2.00
 
|-
 
! x2
 
| 16.00
 
| 8.00
 
| 2.67
 
| 1.33
 
|-
 
! x3
 
| 13.09
 
| 6.55
 
| 2.18
 
| 1.09
 
|-
 
! x4
 
| 11.52
 
| 5.76
 
| 1.92
 
| 0.96
 
|-
 
! x5
 
| 10.51
 
| 5.26
 
| 1.75
 
| 0.88
 
|-
 
! x6
 
| 9.80
 
| 4.90
 
| 1.63
 
| 0.82
 
|-
 
! x7
 
| 9.26
 
| 4.63
 
| 1.54
 
| 0.77
 
|-
 
! x8
 
| 8.83
 
| 4.42
 
| 1.47
 
| 0.74
 
|-
 
! x9
 
| 8.48
 
| 4.24
 
| 1.41
 
| 0.71
 
|-
 
! x10
 
| 8.19
 
| 4.10
 
| 1.37
 
| 0.68
 
|-
 
! x11
 
| 7.95
 
| 3.97
 
| 1.32
 
| 0.66
 
|}
 
{{Box|break|padding=2em}}
 
{| class="wikitable" width="300px" style="text-align:center"
 
|+ Respawn wave times (seconds)
 
! colspan=5 | Control points owned by opposing team
 
|-
 
! 1
 
! 2
 
! Neutral
 
! 3
 
! 4
 
|-
 
| 11
 
| 10
 
| 10
 
| 10
 
| 10
 
|}
 
{{Box|break}}
 
{| class="wikitable" width="300px" style="text-align:center"
 
|+ Health and ammo packs
 
! [[File:Smallhealth.png|20px|Small health|link=]]
 
! [[File:Mediumhealth.png|20px|Medium health|link=]]
 
! [[File:Smallammo.png|20px|Small ammo|link=]]
 
! [[File:Mediumammo.png|20px|Medium ammo|link=]]
 
|-
 
| 14
 
| 4
 
| 16
 
| 7
 
|}
 
{{Box|end}}
 
 
 
== Map pool history ==
 
  
 
{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center"
 
{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center"
|+ style="white-space:nowrap" | Badlands [[map pool history]]
+
|+ Badlands map pool history for premier 6v6 tournaments
 
|-
 
|-
 
  ! {{abbr|DL|Download link}}
 
  ! {{abbr|DL|Download link}}
 
  ! Map version
 
  ! Map version
  ! style="width:120px" | Asia
+
  ! style="width:130px" | {{flag|ASEAN}} Asia
  ! style="width:120px" | Europe
+
  ! style="width:130px" | {{flag|eu}} Europe
  ! style="width:120px" | North America
+
  ! style="width:130px" | {{flag|nam}} North America
  ! style="width:120px" | Oceania
+
  ! style="width:130px" | {{flag|aunz}} Oceania
 +
|-
 +
! rowspan=2 | {{download|https://dl.serveme.tf/maps/cp_prolands_rc2ta.bsp}}
 +
! style="text-align:left; font-weight:normal" rowspan=2 | <code>cp_prolands_rc2ta</code>
 +
|
 +
|
 +
| {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 9|Season 9]]
 +
|
 
|-
 
|-
! {{download|https://dl.serveme.tf/maps/cp_prolands_rc2ta.bsp}}
 
! style="text-align:left; font-weight:normal" | <code>cp_prolands_rc2ta</code>
 
 
  |  
 
  |  
 
  |  
 
  |  
Line 450: Line 269:
 
|}
 
|}
  
 +
== Callouts ==
 +
=== Mid ===
 +
{{Map locations
 +
| title = Badlands mid callouts
 +
| collapse = true
 +
| image = Badlands.jpg
 +
| area1 = Train
 +
| x1 = 325px
 +
| y1 = 173px
 +
| area2 = Balcony
 +
| x2 = 204px
 +
| y2 = 294px
 +
| area3 = Shithouse
 +
| x3 = 680px
 +
| y3 = 286px
 +
| area4 = Lower
 +
| x4 = 416px
 +
| y4 = 277px
 +
| area5 = Hoodoo
 +
| x5 = 295px
 +
| y5 = 213px
 +
}}
 +
=== Second ===
 +
{{Map locations
 +
| title = Badlands second callouts
 +
| collapse = true
 +
| image = Badlands Second.jpg
 +
| area1 = Choke
 +
| x1 = 183px
 +
| y1 = 110px
 +
| area2 = Haunter / Patio
 +
| x2 = 256px
 +
| y2 = 123px
 +
| area3 = Stone Bridge
 +
| x3 = 443px
 +
| y3 = 183px
 +
| area4 = Spire
 +
| x4 = 348px
 +
| y4 = 126px
 +
| area5 = Trash
 +
| x5 = 676px
 +
| y5 = 327px
 +
| area6 = Launchpad / Ramp
 +
| x6 = 173px
 +
| y6 = 171px
 +
| area7 = Balcony / Battlements
 +
| x7 = 533px
 +
| y7 = 183px
 +
}}
 +
=== Lobby ===
 +
{{Map locations
 +
| title = Badlands lobby callouts
 +
| collapse = true
 +
| image = Badlands Last Point 2.jpg
 +
| area1 = Balcony / Battlements | x1=100px | y1=30px
 +
| area2 = Lower / Lower Lobby | x2=293px | y2=52px
 +
| area3 = Top Lobby | x3=372px | y3=156px
 +
| area4 = Dropdown | x4=721px | y4=209px
 +
| area5 = Stairs | x5=515px | y5=391px
 +
}}
 +
=== Last ===
 +
{{Map locations
 +
| title = Badlands last callouts
 +
| collapse = true
 +
| image = Badlands Last Point.jpg
 +
| area1 = Left | x1=444px | y1=87px
 +
| area2 = Lower left | x2=395px | y2=135px
 +
| area3 = Point | x3=322px | y3=177px
 +
| area4 = Main | x4=577px | y4=201px
 +
| area5 = Upper Right | x5=755px | y5=335px
 +
| area6 = Spawn | x6=42px | y6=94px
 +
| area7 = Right | x7=136px | y7=183px
 +
| area8 = Lower Right | x8=16px | y8=254px
 +
| area9 = Shute | x9=322px | y9=100px
 +
}}
 +
 +
== Rollouts ==
 +
The most technical rollout for Badlands is for [[Demoman]], which will usually lead to the medium health back in house.
 +
 +
{{#ev:youtube|Fh4YCUE4zoI|480}}
  
 +
== Map information ==
 +
 +
{{Box|start|padding=2em}}
 +
{| class="wikitable" width="450px" style="text-align:center"
 +
|+ Point capture times (seconds)
 +
! Multiplier
 +
! [[Glossary#Mid|Mid]]
 +
! [[Glossary#Second|Second]]
 +
! [[Glossary#Last|Last]] (<code style="font-weight:normal">p</code> version)
 +
! Last (<code style="font-weight:normal">t</code> version)
 +
|-
 +
! x1
 +
| 24.00
 +
| 12.00
 +
| 4.00
 +
| 2.00
 +
|-
 +
! x2
 +
| 16.00
 +
| 8.00
 +
| 2.67
 +
| 1.33
 +
|-
 +
! x3
 +
| 13.09
 +
| 6.55
 +
| 2.18
 +
| 1.09
 +
|-
 +
! x4
 +
| 11.52
 +
| 5.76
 +
| 1.92
 +
| 0.96
 +
|-
 +
! x5
 +
| 10.51
 +
| 5.26
 +
| 1.75
 +
| 0.88
 +
|-
 +
! x6
 +
| 9.80
 +
| 4.90
 +
| 1.63
 +
| 0.82
 +
|-
 +
! x7
 +
| 9.26
 +
| 4.63
 +
| 1.54
 +
| 0.77
 +
|-
 +
! x8
 +
| 8.83
 +
| 4.42
 +
| 1.47
 +
| 0.74
 +
|-
 +
! x9
 +
| 8.48
 +
| 4.24
 +
| 1.41
 +
| 0.71
 +
|-
 +
! x10
 +
| 8.19
 +
| 4.10
 +
| 1.37
 +
| 0.68
 +
|-
 +
! x11
 +
| 7.95
 +
| 3.97
 +
| 1.32
 +
| 0.66
 +
|}
 +
{{Box|break|padding=2em}}
 +
{| class="wikitable" width="300px" style="text-align:center"
 +
|+ [https://wiki.teamfortress.com/wiki/Respawn#Respawn_times Respawn wave times] (seconds)
 +
! colspan=5 | Control points owned by opposing team
 +
|-
 +
! 1
 +
! 2
 +
! Neutral
 +
! 3
 +
! 4
 +
|-
 +
| 11
 +
| 10
 +
| 10
 +
| 10
 +
| 10
 +
|}
 +
{{Box|break}}
 +
{| class="wikitable" width="300px" style="text-align:center"
 +
|+ Health and ammo packs
 +
! [[File:Smallhealth.png|20px|Small health|link=]]
 +
! [[File:Mediumhealth.png|20px|Medium health|link=]]
 +
! [[File:Smallammo.png|20px|Small ammo|link=]]
 +
! [[File:Mediumammo.png|20px|Medium ammo|link=]]
 +
|-
 +
| 14
 +
| 4
 +
| 16
 +
| 7
 +
|}
 +
{{Box|end}}
  
 
{{Navbox/6v6 maps}}
 
{{Navbox/6v6 maps}}

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