Editing 5CP
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A last push is pretty much impossible without an ÜberCharge, as the nature of the last point provides an advantage for the defenders, as there are no real flank routes, and the last point is closed off from the rest of the map. Attackers do get a shortened respawn time compared to the defenders, but it is not significant enough to warrant an off-ÜberCharge push. | A last push is pretty much impossible without an ÜberCharge, as the nature of the last point provides an advantage for the defenders, as there are no real flank routes, and the last point is closed off from the rest of the map. Attackers do get a shortened respawn time compared to the defenders, but it is not significant enough to warrant an off-ÜberCharge push. | ||
− | A 'coast to coast' push | + | A 'coast to coast' push is the term referring to the process where the team that was pushed to their last point pushes all the way to the opposing team's last point, subsequently resulting in a capture and round win. |
== See Also == | == See Also == |