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− | {{ | + | [[Image:cp_badlands.png|thumb|250px|[[Badlands]], one of the staple 5CP maps]] |
− | + | {{Hatnote|To see a full list of maps used in competitive play, or to find out more about TF2 maps in general visit: [[Maplist]]}} | |
− | + | '''5CP''' (''5 Control Points'') is the most commonly played game mode in the [[6v6]] format of competitive Team Fortress 2, though it is sometimes played in [[Highlander]]. This mode revolves around capturing and defending control points. | |
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− | '''5CP''' ( | ||
== Gameplay == | == Gameplay == | ||
− | Every 5CP map contains 5 Control Points, laid out symmetrically. The opposing sides of the map are themed red and blue, indicating RED and BLU ownership | + | Every 5CP map contains 5 Control Points, laid out symmetrically. The opposing sides of the map are themed red and blue, indicating RED and BLU ownership. |
=== Midfight === | === Midfight === | ||
− | The game begins with all control points but the third, middle point locked. Once both | + | The game begins with all control points but the third, middle point locked. Once both team arrive on the point, a '''midfight''' begins. The aim of the opposing sides is to try and defeat the other team, therefore ensuring them the capture of the point. |
Midfights play a key role in matches, as their outcome can shape the remainder of the round in a significant manner. | Midfights play a key role in matches, as their outcome can shape the remainder of the round in a significant manner. | ||
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A last push is pretty much impossible without an ÜberCharge, as the nature of the last point provides an advantage for the defenders, as there are no real flank routes, and the last point is closed off from the rest of the map. Attackers do get a shortened respawn time compared to the defenders, but it is not significant enough to warrant an off-ÜberCharge push. | A last push is pretty much impossible without an ÜberCharge, as the nature of the last point provides an advantage for the defenders, as there are no real flank routes, and the last point is closed off from the rest of the map. Attackers do get a shortened respawn time compared to the defenders, but it is not significant enough to warrant an off-ÜberCharge push. | ||
− | + | == Maps == | |
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− | {{ | + | {{Maps navbox}} |
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− | + | [[Category:Game modes]] | |
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